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268b864e28de80c7b37752536bcdb1ef62ba11c6
SVSimServer/SVSim.BattleNode/Sessions
History
gamer147 268b864e28 refactor(battle-node): delete legacy ComputeFrames switch; dispatch is now lookup-or-drop
2026-06-03 14:48:33 -04:00
..
Dispatch
refactor(battle-node): extract ForwardWhenBothReadyHandler; share handler instances via BuildHandlers
2026-06-03 14:33:26 -04:00
Participants
refactor(battle-node): scripted bot drives the handshake as a real participant
2026-06-03 10:51:08 -04:00
BattleFinishReason.cs
feat(battle-node): add BattleType, BattleFinishReason, BattlePlayer
2026-06-01 19:53:31 -04:00
BattleSession.cs
refactor(battle-node): delete legacy ComputeFrames switch; dispatch is now lookup-or-drop
2026-06-03 14:48:33 -04:00
BattleSessionPhase.cs
fix(battle-node): real mulligan card replacement + opponent TurnStart push
2026-06-01 08:30:44 -04:00
BattleType.cs
feat(battle-node): add BattleType, BattleFinishReason, BattlePlayer
2026-06-01 19:53:31 -04:00
IBattleParticipant.cs
feat(battle-node): add IBattleParticipant interface
2026-06-01 19:54:03 -04:00
IBattleSessionStore.cs
fix(rank-battle): route ai-start through the queue-time MatchContext
2026-06-02 12:28:42 -04:00
InMemoryBattleSessionStore.cs
fix(rank-battle): route ai-start through the queue-time MatchContext
2026-06-02 12:28:42 -04:00
PendingBattle.cs
refactor(battle-node): unify IMatchingBridge.RegisterBattle signature
2026-06-01 20:00:52 -04:00
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