Phase 3 shipped the AI rank battle bot pool as a hardcoded 8-entry list inlined in SVSim.EmulatedEntrypoint/Matching/BotRoster.cs — editing meant recompiling. Per PLAN.md 2026-06-02 item (d), move it to a Bootstrap importer so the roster lives in seeds/bot-roster.json and the DB. Shape mirrors PracticeOpponent end-to-end: - BotRosterEntry (SVSim.Database/Models) — PK = AiId via the Id passthrough pattern. DbSet<BotRosterEntry> BotRoster on SVSimDbContext. - AddBotRoster migration (DDL only, per migrations-are-DDL-only rule). - seeds/bot-roster.json — 8 rows preserving the current prod-verified cosmetic ids (sleeve 704141010 / emblem 400001100 / degree 120027 / field 5) and series-1 ai_ids from rm_ai_setting.csv (1111..1181). - BotRosterSeed POCO + BotRosterImporter (idempotent upsert keyed by AiId, leaves seed-missing rows intact). Wired into SVSim.Bootstrap/Program.cs next to PracticeOpponentImporter. - IGlobalsRepository.GetBotRoster() + impl. IBotRoster.Pick → PickAsync because BotRoster now depends on the transient IGlobalsRepository. RankBattleController awaits the new signature. The deterministic hash-on-ctx invariant (same ctx → same bot, so /ai_<fmt>/start retries pick the same opponent) is preserved. DI: AddSingleton<IBotRoster> → AddTransient (matches IGlobalsRepository's lifetime). Test fixture's SeedGlobalsAsync also runs the importer so RankBattleControllerTests + the rewritten BotRosterTests both see seeded rows. Tests: 931 → 936 passing. Existing 3 BotRosterTests reshaped for the DB backing + 1 new "throws on empty roster" guard; 4 new BotRosterImporterTests mirror PracticeOpponentImporterTests (round-trip / idempotent / seed-missing-row-intact / ai_id=0 skip). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
81 lines
3.0 KiB
C#
81 lines
3.0 KiB
C#
using Microsoft.Extensions.DependencyInjection;
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using NUnit.Framework;
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using SVSim.BattleNode.Bridge;
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using SVSim.Database.Repositories.Globals;
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using SVSim.EmulatedEntrypoint.Matching;
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using SVSim.UnitTests.Infrastructure;
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namespace SVSim.UnitTests.Matching;
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[TestFixture]
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public class BotRosterTests
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{
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private static MatchContext Ctx(string userName, string classId) => new(
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SelfDeckCardIds: Array.Empty<long>(),
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ClassId: classId, CharaId: classId, CardMasterName: "card_master_node_10015",
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CountryCode: "JP", UserName: userName, SleeveId: "0",
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EmblemId: "0", DegreeId: "0", FieldId: 0, IsOfficial: 0, BattleType: 11);
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private static async Task<BotRoster> NewRosterAsync(SVSimTestFactory factory)
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{
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await factory.SeedGlobalsAsync();
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var scope = factory.Services.CreateScope();
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var globals = scope.ServiceProvider.GetRequiredService<IGlobalsRepository>();
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return new BotRoster(globals);
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}
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[Test]
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public async Task PickAsync_returns_a_bot_with_valid_ai_id_from_rm_ai_setting()
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{
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using var factory = new SVSimTestFactory();
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var roster = await NewRosterAsync(factory);
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var bot = await roster.PickAsync(Ctx("PlayerA", "1"));
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// Series-1 enemy_ai_id values from data_dumps/client-assets/rm_ai_setting.csv —
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// one per class (1=Forest, 2=Sword, 3=Rune, 4=Dragon, 5=Shadow, 6=Blood, 7=Haven, 8=Portal).
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// Must match a real row or the client's RankMatchAISettingList.GetSettingData() throws.
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Assert.That(bot.AiId, Is.AnyOf(1111, 1121, 1131, 1141, 1151, 1161, 1171, 1181));
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}
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[Test]
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public async Task PickAsync_returns_bot_with_class_metadata_set()
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{
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using var factory = new SVSimTestFactory();
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var roster = await NewRosterAsync(factory);
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var bot = await roster.PickAsync(Ctx("PlayerA", "1"));
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Assert.That(bot.ClassId, Is.InRange(1, 8));
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Assert.That(bot.CharaId, Is.InRange(1, 8));
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Assert.That(bot.UserName, Is.Not.Null.And.Not.Empty);
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Assert.That(bot.CountryCode, Is.Not.Null.And.Not.Empty);
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}
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[Test]
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public async Task PickAsync_is_deterministic_per_match_context()
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{
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using var factory = new SVSimTestFactory();
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var roster = await NewRosterAsync(factory);
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var ctx = Ctx("PlayerA", "3");
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var a = await roster.PickAsync(ctx);
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var b = await roster.PickAsync(ctx);
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Assert.That(a, Is.EqualTo(b), "Same ctx → same bot, so mid-flight retries get the same opponent.");
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}
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[Test]
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public async Task PickAsync_throws_when_roster_empty()
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{
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// Empty DB (no SeedGlobalsAsync call) → no rows → invariant violated.
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using var factory = new SVSimTestFactory();
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var scope = factory.Services.CreateScope();
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var globals = scope.ServiceProvider.GetRequiredService<IGlobalsRepository>();
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var roster = new BotRoster(globals);
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Assert.That(async () => await roster.PickAsync(Ctx("PlayerA", "1")),
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Throws.InvalidOperationException);
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}
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}
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