Quality pass from the 2026-06-04 BattleNode review (audit in the outer
repo). All changes are behavior-preserving — identical wire bytes,
verified by the full 1008-test suite staying green.
- Name scattered magic numbers: crypto key/IV lengths, outbound-sequencer
base, WS receive buffer / EIO ping / SID length, polite-close timeout,
upgrade-credential keys, battle-id digit math, deterministic-turn spin.
- resultCode = 1 -> (int)ReceiveNodeResultCode.Success across body records.
- Pong "3" -> EngineIoPacketType.Pong; remove dead NoOpBotParticipant.Touch
(replace with #pragma warning disable CS0067).
- Wire-flag enums, serialized as numbers via JsonNumberEnumConverter:
turnState -> TurnState{First,Second}, isSelf -> CardOwner{Opponent,Self},
open -> ChoiceVisibility{Hidden,Open}.
- isOfficial / isInvoke -> bool / bool? via new NumericBoolJsonConverter
(reads/writes 0/1; TDD'd). Scoped to the BattleNode wire boundary only;
MatchContext and the HTTP/AI-start path stay int (AI-start uses -1 as a
sentinel, so it is not boolean).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
76 lines
5.0 KiB
C#
76 lines
5.0 KiB
C#
using System.Text.Json.Serialization;
|
|
|
|
namespace SVSim.BattleNode.Protocol.Bodies;
|
|
|
|
/// <summary>Opponent-facing PlayActions frame the node synthesizes from the active player's
|
|
/// send. <c>KnownList</c> reveals the played card's identity (null = token reveal deferred, see
|
|
/// the deterministic-turn slice). <c>OppoTargetList</c> is the renamed <c>targetList</c>
|
|
/// (independent of KnownList — a targeted hand play carries both). <c>KeyAction</c> forwards a
|
|
/// choice/Discover play's <c>{type,cardId}</c> so the opponent renders the choice-token generation;
|
|
/// the pick (<c>selectCard</c>) is stripped for a hidden (open:0) draw-to-hand choice. <c>UList</c>
|
|
/// forwards the sender's unapproved-movement list (deck-sourced summons/fetches) verbatim. All are
|
|
/// omitted when null via the envelope's WhenWritingNull policy (a vanilla play carries none).</summary>
|
|
public sealed record PlayActionsBroadcastBody(
|
|
[property: JsonPropertyName("playIdx")] int PlayIdx,
|
|
[property: JsonPropertyName("type")] int Type,
|
|
[property: JsonPropertyName("knownList")] IReadOnlyList<KnownCardEntry>? KnownList,
|
|
[property: JsonPropertyName("oppoTargetList")] IReadOnlyList<OppoTargetEntry>? OppoTargetList,
|
|
[property: JsonPropertyName("uList")] IReadOnlyList<UnapprovedCardEntry>? UList = null,
|
|
[property: JsonPropertyName("keyAction")] IReadOnlyList<KeyActionEntry>? KeyAction = null) : IMsgBody;
|
|
|
|
/// <summary>Opponent-facing keyAction entry for a choice/Discover play. <c>type</c>/<c>cardId</c>
|
|
/// (the GENERATING card) pass through so the opponent re-derives the candidate pool from that card's
|
|
/// skill; <c>selectCard</c> is stripped (null) for a hidden (open:0) choice — the pick stays secret
|
|
/// until the chosen card is played — and passed through for a visible (open:1) board choice (§6,
|
|
/// provisional pending live confirmation).</summary>
|
|
public sealed record KeyActionEntry(
|
|
[property: JsonPropertyName("type")] int Type,
|
|
[property: JsonPropertyName("cardId")] long CardId,
|
|
[property: JsonPropertyName("selectCard")] SelectCardEntry? SelectCard);
|
|
|
|
/// <summary>A visible choice's revealed pick: the chosen <c>cardId</c>(s) and the <c>open</c> flag.
|
|
/// Only emitted for the open:1 pass-through case (open:0 strips the whole <c>selectCard</c>).</summary>
|
|
public sealed record SelectCardEntry(
|
|
[property: JsonPropertyName("cardId")] IReadOnlyList<long> CardId,
|
|
[property: JsonPropertyName("open")]
|
|
[property: JsonConverter(typeof(JsonNumberEnumConverter<ChoiceVisibility>))] ChoiceVisibility Open);
|
|
|
|
/// <summary>One revealed card in a <c>knownList</c>. Vanilla slice fills cardId from the sender's
|
|
/// deck map and leaves spellboost 0 / attachTarget "" (cost/clan/tribe deferred to the card-master
|
|
/// port — the receiver re-derives them from cardId).</summary>
|
|
public sealed record KnownCardEntry(
|
|
[property: JsonPropertyName("idx")] int Idx,
|
|
[property: JsonPropertyName("cardId")] long CardId,
|
|
[property: JsonPropertyName("to")] int To,
|
|
[property: JsonPropertyName("spellboost")] int Spellboost,
|
|
[property: JsonPropertyName("attachTarget")] string AttachTarget);
|
|
|
|
/// <summary>Renamed <c>targetList</c> entry. <c>isSelf</c> is actor-relative and passes through
|
|
/// verbatim — no perspective flip (bullet-3 audit F2).</summary>
|
|
public sealed record OppoTargetEntry(
|
|
[property: JsonPropertyName("targetIdx")] int TargetIdx,
|
|
[property: JsonPropertyName("isSelf")]
|
|
[property: JsonConverter(typeof(JsonNumberEnumConverter<CardOwner>))] CardOwner IsSelf);
|
|
|
|
/// <summary>One entry in a relayed <c>uList</c> (the unapproved-movement list) — a skill-driven
|
|
/// card movement (fetch / search / summon-from-deck / discard-reveal) the node forwards VERBATIM
|
|
/// (bullet-3 audit F1; the node makes no reveal decision — <c>cardId</c> presence is the sender's
|
|
/// call). The first five fields are always emitted; the rest are conditional in
|
|
/// <c>SendCardDataMaker.MakeUList</c> (cardId when revealed, clan/cost when set, etc.) and omit when
|
|
/// null. <c>isSelf</c> is actor-relative and passes through unchanged (F2).</summary>
|
|
public sealed record UnapprovedCardEntry(
|
|
[property: JsonPropertyName("idxList")] IReadOnlyList<int> IdxList,
|
|
[property: JsonPropertyName("from")] int From,
|
|
[property: JsonPropertyName("to")] int To,
|
|
[property: JsonPropertyName("isSelf")]
|
|
[property: JsonConverter(typeof(JsonNumberEnumConverter<CardOwner>))] CardOwner IsSelf,
|
|
[property: JsonPropertyName("skill")] string Skill,
|
|
[property: JsonPropertyName("cardId")] long? CardId = null,
|
|
[property: JsonPropertyName("clan")] int? Clan = null,
|
|
[property: JsonPropertyName("cost")] int? Cost = null,
|
|
[property: JsonPropertyName("skillKeyCardIdx")] IReadOnlyList<int>? SkillKeyCardIdx = null,
|
|
[property: JsonPropertyName("randomTargetIdx")] IReadOnlyList<int>? RandomTargetIdx = null,
|
|
[property: JsonPropertyName("isInvoke")]
|
|
[property: JsonConverter(typeof(NumericBoolJsonConverter))] bool? IsInvoke = null,
|
|
[property: JsonPropertyName("attachTarget")] string? AttachTarget = null);
|