Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/UIUtil.cs

165 lines
4.9 KiB
C#

using System.Collections.Generic;
using System.Text;
using System.Text.RegularExpressions;
using Cute;
using UnityEngine;
namespace Wizard;
public static class UIUtil
{
public static StringBuilder _tempStringBuilder = new StringBuilder(1024);
public static StringBuilder GetTempStringBuilder()
{
_tempStringBuilder.Length = 0;
return _tempStringBuilder;
}
public static void SetPositionY(Transform targetTransform, float y)
{
Vector2 vector = targetTransform.localPosition;
vector.y = y;
targetTransform.localPosition = vector;
}
public static void AddPositionY(Transform targetTransform, float addY)
{
Vector2 vector = targetTransform.localPosition;
vector.y += addY;
targetTransform.localPosition = vector;
}
public static void SetLocalPositionY(Transform targetTransform, float y)
{
Vector3 localPosition = targetTransform.localPosition;
localPosition.y = y;
targetTransform.localPosition = localPosition;
}
public static string GetFormatName(Format format)
{
return format switch
{
Format.Rotation => Data.SystemText.Get("Common_0154"),
Format.Unlimited => Data.SystemText.Get("Common_0155"),
Format.PreRotation => Data.SystemText.Get("Common_0163"),
Format.Sealed => Data.SystemText.Get("BattleName_Sealed"),
Format.Hof => Data.SystemText.Get("Colosseum_0108"),
Format.Crossover => Data.SystemText.Get("Common_0166"),
Format.MyRotation => Data.SystemText.Get("Common_0178"),
Format.Avatar => Data.SystemText.Get("HeroesBattle_0001"),
_ => string.Empty,
};
}
public static string GetShortClassName(CardBasePrm.ClanType clan)
{
switch (clan)
{
case CardBasePrm.ClanType.MIN:
return Data.SystemText.Get("Common_0170");
case CardBasePrm.ClanType.ROYAL:
return Data.SystemText.Get("Common_0171");
case CardBasePrm.ClanType.WITCH:
return Data.SystemText.Get("Common_0172");
case CardBasePrm.ClanType.DRAGON:
return Data.SystemText.Get("Common_0173");
case CardBasePrm.ClanType.NECRO:
return Data.SystemText.Get("Common_0174");
case CardBasePrm.ClanType.VAMPIRE:
return Data.SystemText.Get("Common_0175");
case CardBasePrm.ClanType.BISHOP:
return Data.SystemText.Get("Common_0176");
case CardBasePrm.ClanType.NEMESIS:
return Data.SystemText.Get("Common_0177");
default:
Debug.LogError($"unsupported clan type : {clan}");
return string.Empty;
}
}
public static string GetMyRotationDefaultDeckClassName(CardBasePrm.ClanType clan)
{
switch (clan)
{
case CardBasePrm.ClanType.MIN:
return Data.SystemText.Get("Common_0179");
case CardBasePrm.ClanType.ROYAL:
return Data.SystemText.Get("Common_0180");
case CardBasePrm.ClanType.WITCH:
return Data.SystemText.Get("Common_0181");
case CardBasePrm.ClanType.DRAGON:
return Data.SystemText.Get("Common_0182");
case CardBasePrm.ClanType.NECRO:
return Data.SystemText.Get("Common_0183");
case CardBasePrm.ClanType.VAMPIRE:
return Data.SystemText.Get("Common_0184");
case CardBasePrm.ClanType.BISHOP:
return Data.SystemText.Get("Common_0185");
case CardBasePrm.ClanType.NEMESIS:
return Data.SystemText.Get("Common_0186");
default:
Debug.LogError($"unsupported clan type : {clan}");
return string.Empty;
}
}
public static string CreateListText(IList<string> list, string separator, string header = null, string footer = null)
{
StringBuilder tempStringBuilder = GetTempStringBuilder();
if (header != null)
{
tempStringBuilder.Append(header);
}
if (list.Count > 0)
{
tempStringBuilder.Append(list[0]);
for (int i = 1; i < list.Count; i++)
{
tempStringBuilder.Append(separator);
tempStringBuilder.Append(list[i]);
}
}
if (footer != null)
{
tempStringBuilder.Append(footer);
}
return tempStringBuilder.ToString();
}
public static void AdjustClassInfoPartsSize(ClassInfoParts classInfoParts, FlexibleGrid grid, int widthMax)
{
grid.Reposition();
Bounds bounds = NGUIMath.CalculateRelativeWidgetBounds(grid.transform, considerInactive: false);
while (bounds.size.x > (float)widthMax)
{
int num = classInfoParts.ClassNameLabel.fontSize - 1;
if (num <= 0)
{
Debug.LogError("invalid font size");
break;
}
classInfoParts.ClassNameLabel.fontSize = num;
if (classInfoParts.SubClassNameLabel != null)
{
classInfoParts.SubClassNameLabel.fontSize = num;
}
grid.Reposition();
bounds = NGUIMath.CalculateRelativeWidgetBounds(grid.transform, considerInactive: false);
}
UIManager.GetInstance().StartCoroutine(grid.RepositionNextFrame());
}
public static string ExtractStringAlphabet(string str)
{
return Regex.Replace(str, "[^a-zA-z]", string.Empty);
}
public static int ExtractStringNumber(string str)
{
return int.Parse(Regex.Replace(str, "[^0-9]", string.Empty));
}
}