Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckSelectUI.cs

332 lines
9.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.DeckSelect.FirstDisplayPageIndexGetter;
namespace Wizard;
public class DeckSelectUI : MonoBehaviour
{
public class InitOptions
{
}
private enum ChangeMoveDirection
{
NONE,
RIGHT,
LEFT
}
public class PageData
{
public Format Format { get; private set; }
public DeckAttributeType AttributeType { get; private set; }
public string GroupName { get; private set; }
public List<DeckUI.DeckViewData> DeckViewList { get; private set; }
public static List<PageData> CreatePageList(List<DeckGroup> deckGroupList, bool isVisibleCreateNew)
{
List<PageData> list = new List<PageData>();
foreach (DeckGroup deckGroup in deckGroupList)
{
List<DeckUI.DeckViewData> list2 = DeckUI.DeckViewData.CreateDeckViewList(deckGroup.DeckDataList, isVisibleCreateNew);
if (!list2.Any((DeckUI.DeckViewData d) => d.ViewType != DeckUI.eViewType.Empty))
{
continue;
}
int num = 0;
for (int num2 = 0; num2 < list2.Count; num2++)
{
if (num2 % 9 == 0)
{
if (list2[num2].ViewType == DeckUI.eViewType.Empty)
{
break;
}
num++;
string groupName = DeckListUtility.DeckListHeader(deckGroup.AttributeType, num);
list.Add(new PageData(new List<DeckUI.DeckViewData>(), deckGroup.DeckFormat, deckGroup.AttributeType, groupName));
}
list.Last().AddDeckViewList(list2[num2]);
}
}
return list;
}
private PageData(List<DeckUI.DeckViewData> deckViewList, Format format, DeckAttributeType attributeType, string groupName)
{
DeckViewList = deckViewList;
Format = format;
AttributeType = attributeType;
GroupName = groupName;
}
private void AddDeckViewList(DeckUI.DeckViewData deckViewData)
{
DeckViewList.Add(deckViewData);
}
}
private class DeckTable
{
private List<DeckUI> _deckUIList = new List<DeckUI>();
private Action<DeckUI> _onUpdateDeckUICustomize;
public GameObject Obj { get; private set; }
public DeckTable(UIGrid uiGrid, DeckUI originalDeckUI, Action<DeckUI> onClick, Action<Vector2> onDrag, Action<DeckUI> onUpdateDeckUICustomize)
{
_onUpdateDeckUICustomize = onUpdateDeckUICustomize;
for (int i = 0; i < 9; i++)
{
DeckUI component = NGUITools.AddChild(uiGrid.gameObject, originalDeckUI.gameObject).GetComponent<DeckUI>();
component.Initialize(onClick);
UIEventListener uIEventListener = UIEventListener.Get(component.gameObject);
uIEventListener.onDrag = (UIEventListener.VectorDelegate)Delegate.Combine(uIEventListener.onDrag, (UIEventListener.VectorDelegate)delegate(GameObject g, Vector2 v)
{
onDrag.Call(v);
});
_deckUIList.Add(component);
component.gameObject.SetActive(value: false);
}
uiGrid.repositionNow = true;
Obj = uiGrid.gameObject;
Obj.SetActive(value: true);
}
public void UpdateDeckViewList(List<DeckUI.DeckViewData> deckViewList, bool canUseNonPossessionCard)
{
for (int i = 0; i < _deckUIList.Count; i++)
{
if (deckViewList.Count > i)
{
DeckUI deckUI = _deckUIList[i];
deckUI.gameObject.SetActive(value: true);
deckUI.UpdateView(deckViewList[i], canUseNonPossessionCard);
_onUpdateDeckUICustomize.Call(deckUI);
}
else
{
_deckUIList[i].gameObject.SetActive(value: false);
}
}
}
}
private static readonly Vector3 VIEW_PAGE_POSITION = Vector3.zero;
private static readonly Vector3 OUTSIDE_RIGHT_PAGE_POSITION = VIEW_PAGE_POSITION + Vector3.right * 1400f;
private static readonly Vector3 OUTSIDE_LEFT_PAGE_POSITION = VIEW_PAGE_POSITION + Vector3.left * 1400f;
[SerializeField]
private UILabel _titleLabel;
[SerializeField]
private GameObject _deckTableRoot;
[SerializeField]
private UIPageIndicator _pageIndicatorOriginal;
private UIPageIndicator _pageIndicator;
[SerializeField]
private GameObject _pageIndicatorRoot;
[SerializeField]
private UIButton _leftButton;
[SerializeField]
private UIButton _rightButton;
[SerializeField]
private BoxCollider _flickCollider;
[SerializeField]
private UILabel _noDeckText;
private DeckTable[] _deckTables = new DeckTable[2];
private int _deckTableIndex;
private Action<DeckData> OnSelectDeck;
private Action<Format> OnChangePage;
private bool _isOnDestroy;
private List<string> _resourcePathList;
private int _currentPageIndex;
private List<PageData> _pageList;
private bool _isInitialized;
private bool _canUseNonPossessionCard;
public bool IsPageMoving { get; private set; }
private void NextPage()
{
if (_pageList.Count > 1)
{
ChangePage(_currentPageIndex + 1, ChangeMoveDirection.RIGHT);
}
}
private void PrevPage()
{
if (_pageList.Count > 1)
{
ChangePage(_currentPageIndex - 1, ChangeMoveDirection.LEFT);
}
}
private void LoadResources(List<DeckData> deckDataList, Action onFinish)
{
if (_isInitialized)
{
DeleteResource();
}
_resourcePathList = new List<string>();
List<int> list = new List<int>(deckDataList.Count);
List<long> list2 = new List<long>(deckDataList.Count);
foreach (DeckData deckData in deckDataList)
{
if (deckData.IsNoCard())
{
continue;
}
int skinId = deckData.GetSkinId();
if (!list.Contains(skinId))
{
list.Add(skinId);
_resourcePathList.Add(Toolbox.ResourcesManager.GetAssetTypePath(deckData.GetSkinId().ToString(), ResourcesManager.AssetLoadPathType.DeckListTexture));
}
long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(deckData.GetDeckSleeveID());
if (!list2.Contains(existingSleeveId))
{
list2.Add(existingSleeveId);
_resourcePathList.Add(Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture));
Sleeve sleeve = Data.Master.SleeveMgr.Get(existingSleeveId);
if (sleeve.IsPremiumSleeve)
{
UIManager.GetInstance().getUIBase_CardManager().AddPremireSleevePath(ref _resourcePathList, sleeve);
}
}
}
UIManager.GetInstance().createInSceneCenterLoading();
UIManager.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(_resourcePathList, delegate
{
UIManager.GetInstance().closeInSceneCenterLoading();
onFinish.Call();
}));
}
private void CreateDeckGroupPages(List<DeckGroup> deckGroupList, bool isVisibleCreateNew, Format format, DeckData primaryFirstDisplayDeck, IFirstDisplayPageIndexGetter firstDisplayPageIndexGetter)
{
_pageList = PageData.CreatePageList(deckGroupList, isVisibleCreateNew);
bool flag = _pageList.Count > 0;
_deckTableRoot.SetActive(flag);
_noDeckText.gameObject.SetActive(!flag);
_titleLabel.gameObject.SetActive(flag);
_pageIndicatorOriginal.gameObject.SetActive(value: false);
_pageIndicatorRoot.gameObject.SetActive(flag);
if (flag)
{
if (_isInitialized && _pageIndicator != null)
{
UnityEngine.Object.Destroy(_pageIndicator.gameObject);
}
_pageIndicator = NGUITools.AddChild(_pageIndicatorRoot, _pageIndicatorOriginal.gameObject).GetComponent<UIPageIndicator>();
_pageIndicator.gameObject.SetActive(value: true);
}
_flickCollider.gameObject.SetActive(flag);
_rightButton.gameObject.SetActive(_pageList.Count > 1);
_leftButton.gameObject.SetActive(_pageList.Count > 1);
if (flag)
{
_currentPageIndex = firstDisplayPageIndexGetter.Get(_pageList, format, primaryFirstDisplayDeck, _canUseNonPossessionCard);
_pageIndicator.Init(_pageList.Count, _currentPageIndex + 1);
ChangePage(_currentPageIndex, ChangeMoveDirection.NONE);
}
else
{
OnChangePage.Call(format);
}
}
private void ChangePage(int nextPageIndex, ChangeMoveDirection moveDirection)
{
if (!IsPageMoving && IsValidPageIndex(nextPageIndex))
{
PageData pageData = _pageList[nextPageIndex];
_currentPageIndex = nextPageIndex;
_titleLabel.text = pageData.GroupName;
ChangeDeckTable(pageData, moveDirection);
_pageIndicator.UpdateIndicator(_currentPageIndex + 1);
_leftButton.gameObject.SetActive(0 < nextPageIndex);
_rightButton.gameObject.SetActive(nextPageIndex < _pageList.Count - 1);
OnChangePage.Call(pageData.Format);
}
}
private bool IsValidPageIndex(int pageIndex)
{
if (_pageList.Count <= pageIndex)
{
return false;
}
if (pageIndex < 0)
{
return false;
}
return true;
}
private void ChangeDeckTable(PageData nextPageData, ChangeMoveDirection moveDirection)
{
if (IsPageMoving)
{
return;
}
DeckTable deckTable = _deckTables[_deckTableIndex];
_deckTableIndex = 1 - _deckTableIndex;
DeckTable deckTable2 = _deckTables[_deckTableIndex];
deckTable2.UpdateDeckViewList(nextPageData.DeckViewList, _canUseNonPossessionCard);
if (moveDirection == ChangeMoveDirection.NONE)
{
deckTable2.Obj.transform.localPosition = VIEW_PAGE_POSITION;
deckTable.Obj.transform.localPosition = OUTSIDE_RIGHT_PAGE_POSITION;
return;
}
bool flag = moveDirection == ChangeMoveDirection.RIGHT;
deckTable.Obj.transform.localPosition = VIEW_PAGE_POSITION;
deckTable2.Obj.transform.localPosition = (flag ? OUTSIDE_RIGHT_PAGE_POSITION : OUTSIDE_LEFT_PAGE_POSITION);
IsPageMoving = true;
TweenPosition.Begin(deckTable.Obj, 0.2f, flag ? OUTSIDE_LEFT_PAGE_POSITION : OUTSIDE_RIGHT_PAGE_POSITION);
TweenPosition.Begin(deckTable2.Obj, 0.2f, VIEW_PAGE_POSITION).SetOnFinished(delegate
{
IsPageMoving = false;
});
}
private void DeleteResource()
{
if (_resourcePathList != null)
{
Toolbox.ResourcesManager.RemoveAssetGroup(_resourcePathList);
_resourcePathList.Clear();
}
}
}