POST /tutorial/update echoes tutorial_step back and saves it to Viewer.MissionData.TutorialState. is_skip=1 is handled server-side by honoring whatever tutorial_step value the client sends (client already sends 100 when skipping). Adds TutorialUpdateRequest DTO, TutorialUpdateResponse DTO, injects SVSimDbContext into TutorialController, and adds GetViewerTutorialStateAsync helper to SVSimTestFactory. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
18 lines
557 B
C#
18 lines
557 B
C#
using System.Text.Json.Serialization;
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using MessagePack;
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namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.Tutorial;
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/// <summary>
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/// Server echoes the new step. Capture confirms exact value mirror — no validation,
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/// no munging. <c>tutorial_replay_step</c> is in the spec as optional but the live capture
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/// never includes it; omit unless we observe a need.
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/// </summary>
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[MessagePackObject]
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public class TutorialUpdateResponse
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{
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[JsonPropertyName("tutorial_step")]
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[Key("tutorial_step")]
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public int TutorialStep { get; set; }
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}
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