Empty interfaces + records for IInventoryService, IInventoryTransaction, InventoryCommitResult, InventoryLoadConfig, InventoryCatalogException. Implementation lands in subsequent commits. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
31 lines
1.2 KiB
C#
31 lines
1.2 KiB
C#
using SVSim.Database.Enums;
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using SVSim.Database.Models;
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using SVSim.Database.Services;
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namespace SVSim.Database.Services.Inventory;
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/// <summary>
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/// Scoped builder returned by <see cref="IInventoryService.BeginAsync"/>. Queue spend +
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/// grant operations; commit to save and assemble the <see cref="InventoryCommitResult"/>.
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/// <para>
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/// Dispose without committing rolls back the underlying DB transaction and detaches any
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/// in-memory mutations. <b>Always</b> wrap in <c>await using</c>.
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/// </para>
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/// </summary>
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public interface IInventoryTransaction : IAsyncDisposable
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{
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Viewer Viewer { get; }
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bool IsFreeplay { get; }
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Task<SpendResult> TrySpendAsync(SpendCurrency currency, long cost, CancellationToken ct = default);
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Task<SpendResult> TryDebitAsync(UserGoodsType type, long detailId, int num, CancellationToken ct = default);
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Task<IReadOnlyList<GrantedReward>> GrantAsync(UserGoodsType type, long detailId, int num, CancellationToken ct = default);
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Task<int> BackfillCardCosmeticsAsync(CancellationToken ct = default);
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long EffectiveBalance(SpendCurrency currency);
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bool OwnsCard(long cardId);
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bool OwnsCosmetic(CosmeticType type, int id);
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Task<InventoryCommitResult> CommitAsync(CancellationToken ct = default);
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}
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