Files
SVSimServer/SVSim.UnitTests/BattleNode/Lifecycle/ScriptedLifecycleTests.cs

102 lines
3.5 KiB
C#

using NUnit.Framework;
using SVSim.BattleNode.Lifecycle;
using SVSim.BattleNode.Protocol;
using SVSim.BattleNode.Protocol.Bodies;
namespace SVSim.UnitTests.BattleNode.Lifecycle;
[TestFixture]
public class ScriptedLifecycleTests
{
[Test]
public void BuildMatched_PutsOppoIdInSelfInfoEqualToTheRealOpponentVid()
{
var env = ScriptedLifecycle.BuildMatched(playerViewerId: 906243102, opponentViewerId: 847666884, battleId: "b");
Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.Matched));
var body = (MatchedBody)env.Body;
Assert.That(body.SelfInfo.OppoId, Is.EqualTo(847666884L));
Assert.That(body.OppoInfo.OppoId, Is.EqualTo(906243102L));
// Bid travels in the envelope, not the Body — protect against the reserved-keys regression.
Assert.That(env.Bid, Is.EqualTo("b"));
// Typed bodies can't carry an envelope-level "bid" key by construction (no such property).
}
[Test]
public void BuildMatched_ContainsThirtyCardSelfDeck()
{
var env = ScriptedLifecycle.BuildMatched(1, 2, "b");
var body = (MatchedBody)env.Body;
Assert.That(body.SelfDeck.Count, Is.EqualTo(30));
}
[Test]
public void BuildBattleStart_HasTurnStateZeroAndBattleTypeEleven()
{
var env = ScriptedLifecycle.BuildBattleStart(playerViewerId: 1);
var body = (BattleStartBody)env.Body;
Assert.That(body.TurnState, Is.EqualTo(0));
Assert.That(body.BattleType, Is.EqualTo(11));
}
[Test]
public void BuildDeal_HasThreeSelfAndThreeOppoEntries()
{
var env = ScriptedLifecycle.BuildDeal();
var body = (DealBody)env.Body;
Assert.That(body.Self.Count, Is.EqualTo(3));
Assert.That(body.Oppo.Count, Is.EqualTo(3));
}
[Test]
public void ComputeHandAfterSwap_NoSwap_ReturnsInitialHand()
{
var hand = ScriptedLifecycle.ComputeHandAfterSwap(Array.Empty<long>());
Assert.That(hand, Is.EqualTo(new long[] { 1, 2, 3 }));
}
[Test]
public void ComputeHandAfterSwap_SwapMiddleCard_ReplacesWithFreshDeckIdx()
{
var hand = ScriptedLifecycle.ComputeHandAfterSwap(new long[] { 2 });
// pos 0 keeps idx 1; pos 1 (was idx 2) gets next deck idx (4); pos 2 keeps idx 3.
Assert.That(hand, Is.EqualTo(new long[] { 1, 4, 3 }));
}
[Test]
public void ComputeHandAfterSwap_SwapAll_ReplacesAllWithFreshDeckIdxs()
{
var hand = ScriptedLifecycle.ComputeHandAfterSwap(new long[] { 1, 2, 3 });
Assert.That(hand, Is.EqualTo(new long[] { 4, 5, 6 }));
}
[Test]
public void BuildSwapResponse_RendersGivenHandAsPositions()
{
var env = ScriptedLifecycle.BuildSwapResponse(new long[] { 1, 4, 3 });
var body = (SwapResponseBody)env.Body;
Assert.That(body.Self.Count, Is.EqualTo(3));
Assert.That(body.Self[1].Idx, Is.EqualTo(4));
}
[Test]
public void BuildReady_IncludesIdxChangeSeedAndSpin_AndUsesGivenHand()
{
var env = ScriptedLifecycle.BuildReady(new long[] { 1, 4, 3 });
var body = (ReadyBody)env.Body;
Assert.That(body.IdxChangeSeed, Is.EqualTo(771_335_280));
Assert.That(body.Spin, Is.EqualTo(243));
Assert.That(body.Self[1].Idx, Is.EqualTo(4));
}
[Test]
public void BuildOpponentTurnStart_HasUriTurnStartAndSpin()
{
var env = ScriptedLifecycle.BuildOpponentTurnStart();
Assert.That(env.Uri, Is.EqualTo(NetworkBattleUri.TurnStart));
var body = (OpponentTurnStartBody)env.Body;
Assert.That(body.Spin, Is.EqualTo(100));
}
}