Files
SVSimServer/SVSim.BattleEngine/Engine/BattleFinishParam.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

26 lines
413 B
C#

using System.Collections.Generic;
using Wizard;
public class BattleFinishParam : BaseParam
{
public int class_id;
public int total_turn;
public int evolve_count;
public int enemy_evolve_count;
public int battle_result;
public int is_retire;
public Dictionary<string, int> mission;
public string recovery_data;
public int SDTRB;
public string[] prosessing_time_data;
}