Files
SVSimServer/SVSim.BattleEngine/Engine/BattleEnemy.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

247 lines
7.5 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard;
using Wizard.Battle;
using Wizard.Battle.Player.Emotion;
using Wizard.Battle.View;
using Wizard.Battle.View.Vfx;
public class BattleEnemy : BattlePlayerBase
{
private readonly Vector3 OFFSET_THINK_ICON_FROM_CLASSVIEW = new Vector3(0.62f, 0.15f, 0f);
private IEmotion _emotion;
private readonly Vector3 FIELD_CENTER_POSITION = new Vector3(0f, 0.25f, 0f);
public override bool IsGameFirst => !base.BattleMgr.IsFirst;
public override bool IsPlayer => false;
public override IBattlePlayerView BattleView => BattleEnemyView;
public override IEmotion Emotion => _emotion;
public virtual IBattlePlayerView BattleEnemyView { get; protected set; }
public bool EnableEnemyAI { get; set; }
public override int Turn
{
get
{
if (!base.BattleMgr.IsFirst)
{
return base.BattleMgr.FirstTurn;
}
return base.BattleMgr.SecondTurn;
}
set
{
if (base.BattleMgr.IsFirst)
{
base.BattleMgr.SecondTurn = value;
}
else
{
base.BattleMgr.FirstTurn = value;
}
}
}
public event Action<List<int>> OnMulliganEndForReplay;
public BattleEnemy(BattleManagerBase battleMgr, BattleCamera battleCamera, BackGroundBase backGround, IInnerOptionsBuilder innerOptionsBuilder)
: base(battleMgr, battleCamera, backGround, innerOptionsBuilder)
{
}
protected override void Initialize()
{
BattleEnemyView = new BattleEnemyView(this);
}
protected override void CreateSelfBattleCard()
{
EnemyClassBattleCard item = new EnemyClassBattleCard(new ClassBattleCardBase.ClassBuildInfo(_isPlayer: false, 20, this, base.BattleMgr.BattlePlayer, base.BattleMgr, base.BattleMgr.BattleResourceMgr));
base.ClassAndInPlayCardList.Add(item);
}
public override void Setup(BattlePlayerBase opponentBattlePlayer)
{
_emotion = _innerOptionsBuilder.CreateEnemyEmotion((IClassBattleCardView)base.Class.BattleCardView);
base.Setup(opponentBattlePlayer);
}
public override void SetupClone(BattlePlayerBase sourceBattlePlayer, BattlePlayerBase virtualOpponentBattlePlayer, CloneActualFlags cloneFlags)
{
sourceBattlePlayer.CopyToVirtualBase(this, virtualOpponentBattlePlayer, cloneFlags);
}
public override VfxBase StartTurnControl(string log = "")
{
if (GameMgr.GetIns().IsAdminWatch)
{
UpdateHandCardsPlayability();
}
Turn++;
SequentialVfxPlayer sequentialVfxPlayer = TurnEvolveControl(BattleView.EpIcon);
VfxBase vfx = TurnStart();
sequentialVfxPlayer.Register(vfx);
VfxBase vfx2 = BattleManagerBase.GetIns().JudgeBattleResult();
sequentialVfxPlayer.Register(vfx2);
sequentialVfxPlayer.Register(CreateThinkingVfx(base.BattleMgr));
return sequentialVfxPlayer;
}
public VfxBase CreateThinkingVfx(BattleManagerBase battleMgr)
{
if (GameMgr.GetIns().IsAdminWatch)
{
return NullVfx.GetInstance();
}
return new DelaySetupVfx(() => new ThinkIconShowVfx(delegate
{
Vector3 position = base.BattleCamera.Get3DCamera().WorldToScreenPoint(base.Class.BattleCardView.Transform.position + OFFSET_THINK_ICON_FROM_CLASSVIEW);
return UIManager.GetInstance().getCamera().ScreenToWorldPoint(position);
}, battleMgr.BattleResourceMgr));
}
public override VfxBase UsePp(int pp, bool isNewReplayMoveTurn = false)
{
base.UsePp(pp);
int usedPp = base.Pp;
int maxPp = base.PpTotal;
Vector3 labelPosition = default(Vector3);
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
Vector3 position = base.BattleCamera.Get3DCamera().WorldToScreenPoint(StatusPanelControl.GetPPPanel().transform.Find("PPIcon/PPLabel").transform.position);
labelPosition = UIManager.GetInstance().getCamera().ScreenToWorldPoint(position);
}));
sequentialVfxPlayer.Register(new DelaySetupVfx(() => m_vfxCreator.CreateUsePp(usedPp, maxPp, labelPosition, isNewReplayMoveTurn)));
return sequentialVfxPlayer;
}
protected override VfxBase TurnStartDrawCard(SkillProcessor skillProcessor)
{
NullVfx.GetInstance();
int drawCount = ((IsGameFirst || Turn != 1) ? 1 : 2);
VfxWith<IEnumerable<BattleCardBase>> vfxWith = RandomCardDraw(drawCount, skillProcessor);
VfxBase vfxBase = CardDrawVfx(vfxWith.Value);
SequentialVfxPlayer result = SequentialVfxPlayer.Create(vfxWith.Vfx, vfxBase);
if (!base.Class.IsDead && EnableEnemyAI)
{
base.BattleMgr.EnemyAI.ExecuteEnemyAI(useWait: true);
}
_ = base.Class.IsDead;
return result;
}
public override VfxBase CardDrawVfx(IEnumerable<BattleCardBase> DrawList, bool skipShuffle = false, bool isOpenDrawSkill = false)
{
SequentialVfxPlayer sequentialVfxPlayer = SequentialVfxPlayer.Create();
if (GameMgr.GetIns().IsAdminWatch)
{
foreach (BattleCardBase card in DrawList)
{
if (card.BaseCost != card.Cost)
{
List<int> costList = card.BattleCardView.GetUseCostList(card.Cost);
sequentialVfxPlayer.Register(InstantVfx.Create(delegate
{
card.BattleCardView.UpdateCost(costList);
}));
}
}
}
sequentialVfxPlayer.Register(new OpponentDrawCardVfx(DrawList, isOpenDrawSkill));
sequentialVfxPlayer.Register(new OpponentDrawCardToHandVfx(DrawList.ToList(), 0.4f, isOpenDrawSkill, skipShuffle));
return sequentialVfxPlayer;
}
public override VfxBase TurnEnd()
{
ParallelVfxPlayer result = ParallelVfxPlayer.Create(base.TurnEnd(), new ThinkIconHideVfx(base.BattleMgr.BattleResourceMgr));
if (GameMgr.GetIns().IsAdminWatch)
{
foreach (BattleCardBase handCard in base.HandCardList)
{
handCard.BattleCardView.HideCanPlayEffect();
}
}
return result;
}
protected override void SetActive()
{
if (GameMgr.GetIns().IsAdminWatch)
{
UpdateHandCardsPlayability();
}
if (!IsGameFirst || Turn != 1)
{
base.IsChoiceBraveEffectTiming = true;
BattleEnemyView.UpdateChoiceBraveButtonPulsateEffectAndSprite();
}
}
public override BattlePlayerBase CreateVirtualPlayer()
{
return new VirtualBattleEnemy(base.BattleMgr, base.BattleCamera, base.BackGround);
}
public override void UpdateHandCardsPlayability(bool areArrowsForcedOff = false)
{
foreach (BattleCardBase handCard in _opponentBattlePlayer.HandCardList)
{
handCard.BattleCardView.areArrowsForcedOff = areArrowsForcedOff;
handCard.BattleCardView.UpdateMovability();
}
if (!GameMgr.GetIns().IsAdmin)
{
return;
}
foreach (BattleCardBase handCard2 in base.HandCardList)
{
handCard2.BattleCardView.areArrowsForcedOff = areArrowsForcedOff;
handCard2.BattleCardView.UpdateMovability();
}
if (base.IsSelfTurn)
{
BattleView.UpdateChoiceBraveButtonPulsateEffectAndSprite();
}
}
public override VfxBase MoveToHand(List<BattleCardBase> cardsToMoveToHand)
{
return SequentialVfxPlayer.Create(new OpponentDrawCardToHandVfx(cardsToMoveToHand.ToList(), 0.3f), InstantVfx.Create(delegate
{
UpdateHandCardsPlayability();
}));
}
public override EffectBattle GetSkillEffect(string skillEffectPath)
{
return GameMgr.GetIns().GetEffectMgr().GetEnemyEffectBattle(skillEffectPath);
}
public override Vector3 GetFieldCenterPosition()
{
return FIELD_CENTER_POSITION;
}
public override VfxBase TurnStartDraw(SkillProcessor skillProcessor)
{
return base.TurnStartDraw(skillProcessor);
}
public void CallRecordingMulliganEnd(List<int> cardIndexList)
{
this.OnMulliganEndForReplay.Call(cardIndexList);
}
}