Files
SVSimServer/SVSim.BattleEngine/Engine/BattleControl.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

125 lines
3.6 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Cute;
using UnityEngine;
using Wizard;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class BattleControl : MonoBehaviour
{
private BattleManagerBase m_BtlMgrIns;
private int FirstAttack;
public void Init()
{
m_BtlMgrIns = BattleManagerBase.GetIns();
GameMgr.GetIns().GetInputMgr().SetLayerMask(512);
LocalLog.AccumulateLastTraceLog("StartBattleCoroutine ");
StartCoroutine(WaitLoadOpponentObjectToBattleStart(m_BtlMgrIns.LoadOpponentObjects()));
}
private IEnumerator WaitLoadOpponentObjectToBattleStart(VfxBase vfx)
{
if (GameMgr.GetIns().IsNetworkBattle)
{
FirstAttack = ToolboxGame.RealTimeNetworkAgent.GetIsFirstPlayer();
}
while (!vfx.IsEnd)
{
yield return null;
}
LocalLog.AccumulateLastTraceLog("DecideFirstUser End ");
m_BtlMgrIns.StartOpening(FirstAttack);
}
public void BattleEnd(UIManager.ViewScene MoveTo, Action callback = null, Action<UIManager.ChangeViewSceneParam> paramCustomize = null, object sceneParam = null)
{
ToolboxGame.UIManager.gameObject.SetActive(value: true);
UIManager.ChangeViewSceneParam changeViewSceneParam = new UIManager.ChangeViewSceneParam();
changeViewSceneParam.OnBeforeChange = delegate
{
BattleManagerBase.GetIns().DisposeBattleGameObj();
};
changeViewSceneParam.OnChange = delegate
{
GameMgr.GetIns().GetEffectMgr().DestroyBattleEffectContainer();
GameMgr.GetIns().GetDataMgr().ResetEnemyData();
GameMgr.GetIns().DestroyBattleManagements();
GameMgr.GetIns().GetGameObjMgr().GetUIContainer()
.SetActive(value: false);
if (callback != null)
{
callback();
}
};
paramCustomize.Call(changeViewSceneParam);
StartCoroutine(UnloadAllResources(MoveTo, changeViewSceneParam, null, sceneParam));
}
private IEnumerator UnloadAllResources(UIManager.ViewScene MoveTo = UIManager.ViewScene.None, UIManager.ChangeViewSceneParam param = null, Action callback = null, object sceneParam = null)
{
BattleLogManager.GetInstance().Clear();
GameMgr.GetIns().GetEffectMgr().ClearLastCacheEffect();
StopAllTweens();
yield return Resources.UnloadUnusedAssets();
GC.Collect();
callback?.Invoke();
if (MoveTo != UIManager.ViewScene.None)
{
UIManager.GetInstance().ChangeViewScene(MoveTo, param, sceneParam);
}
}
public IEnumerator BattleEnd(Action callback = null)
{
BattleRelease();
yield return Resources.UnloadUnusedAssets();
GC.Collect();
callback?.Invoke();
}
public void BattleRelease()
{
ToolboxGame.UIManager.gameObject.SetActive(value: true);
GameMgr.GetIns().GetEffectMgr().DestroyBattleEffectContainer();
GameMgr.GetIns().GetDataMgr().ResetEnemyData();
if (BattleManagerBase.GetIns() != null)
{
BattleManagerBase.GetIns().DisposeBattleGameObj();
}
GameMgr.GetIns().DestroyBattleManagements();
GameMgr.GetIns().GetGameObjMgr().GetUIContainer()
.SetActive(value: false);
BattleLogManager.GetInstance().Clear();
GameMgr.GetIns().GetEffectMgr().ClearLastCacheEffect();
StopAllTweens();
}
private void StopAllTweens()
{
HashSet<GameObject> hashSet = new HashSet<GameObject>();
for (int i = 0; i < iTween.tweens.Count; i++)
{
if (iTween.tweens[i] != null)
{
GameObject gameObject = (GameObject)iTween.tweens[i]["target"];
if (gameObject != null)
{
hashSet.Add(gameObject);
}
}
}
foreach (GameObject item in hashSet)
{
if (item != null)
{
iTween.Stop(item);
}
}
iTween.tweens.Clear();
}
}