Files
SVSimServer/SVSim.BattleEngine/Engine/BattleCardIconAnimations.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

488 lines
17 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
using Wizard.Battle.View.Vfx;
public class BattleCardIconAnimations : MonoBehaviour
{
public class SkillIcon
{
public string _key;
public string _iconSpriteName;
public int LabelNumber;
public SkillIcon(string key, string iconSpriteName, int labelNumber)
{
_key = key;
_iconSpriteName = iconSpriteName;
LabelNumber = labelNumber;
}
}
private List<SkillIcon> skillIconList = new List<SkillIcon>();
private List<SkillIcon> skillIconListWithoutDuplicates = new List<SkillIcon>();
private CardTemplate cardTemplate;
private BattleCardBase _card;
private SkillCollectionBase collection;
private bool skillIconAlphaFlg;
private int skillCount;
private int _inductionLabelNumber = -1;
private const float ALPHA_BLEND_RATE = 0.6f;
private const string INDUCTION_ICON_SPRITE_NAME = "battle_notice_status_04";
private const string WHITE_RITUAL_STACK_SPRITE_NAME = "battle_notice_status_11";
public VfxBase Initialize(BattleCardBase card, SkillCollectionBase collection, bool isStackWhiteRitual = false)
{
_card = card;
this.collection = collection;
ISkillApplyInformation skillApplyInformation = card.SkillApplyInformation;
bool isEarthRiteField = (IsEarthRiteField() ? true : false);
bool hasInductionSkill = HasInductionSkill();
bool hasInductionNumberSkill = HasInductionNumberSkill();
bool hasKiller = (skillApplyInformation.IsKiller ? true : false);
bool hasDrain = (skillApplyInformation.IsDrain ? true : false);
bool hasWhenDestroySkill = (HasWhenDestroySkill() ? true : false);
bool hasGetonSkill = HasGetonSkill();
bool isGetOnAfter = _card.GetOnCards.Any();
bool hasWhiteRirualStackSkill = HasStackWhiteRitualSkill();
int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
return InstantVfx.Create(delegate
{
InitializeIcon(isEarthRiteField && !hasWhiteRirualStackSkill, isEarthRiteField && hasWhiteRirualStackSkill, whiteRitualCount, hasInductionSkill, hasInductionNumberSkill, hasKiller, hasDrain, hasWhenDestroySkill, hasGetonSkill, isGetOnAfter, isReplay: false, isStackWhiteRitual);
});
}
public VfxBase InitializeOnlyStack(BattleCardBase card, SkillCollectionBase collection)
{
_card = card;
this.collection = collection;
bool isEarthRiteField = IsEarthRiteField();
bool hasWhiteRirualStackSkill = HasStackWhiteRitualSkill();
int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
return InstantVfx.Create(delegate
{
InitializeIcon(isEarthRiteField && !hasWhiteRirualStackSkill, isEarthRiteField && hasWhiteRirualStackSkill, whiteRitualCount, hasInductionSkill: false, hasInductionNumberSkill: false, hasKiller: false, hasDrain: false, hasWhenDestroySkill: false, hasGetonSkill: false);
});
}
private void InitializeIcon(bool hasWhiteRirualSkill, bool hasWhiteRirualStackSkill, int whiteRitualCount, bool hasInductionSkill, bool hasInductionNumberSkill, bool hasKiller, bool hasDrain, bool hasWhenDestroySkill, bool hasGetonSkill, bool isGetOnAfter = false, bool isReplay = false, bool isStackWhiteRitual = false)
{
if (!(_card.BattleCardView.GameObject == null))
{
ClearAllSkillIcons();
cardTemplate = _card.BattleCardView.GameObject.GetComponent<CardTemplate>();
cardTemplate.SkillIconTemp.gameObject.transform.localPosition = new Vector3(0f, -30f, -0.1f);
cardTemplate.SkillIconTemp.gameObject.transform.localScale = new Vector3(0.2f, 0.2f, 1f);
cardTemplate.SkillIconTemp.atlas = UIManager.GetInstance().GetAtlasList().FirstOrDefault((UIAtlas s) => s.name == "Battle");
AddToIconList("white_ritual", "battle_notice_status_08", hasWhiteRirualSkill);
AddToIconList("stack_white_ritual", "battle_notice_status_11", hasWhiteRirualStackSkill, whiteRitualCount);
AddToIconList("induction", "battle_notice_status_04", hasInductionSkill);
AddToIconList("induction_number", "battle_notice_status_04", hasInductionNumberSkill, GetInductionLabelNumber());
AddToIconList("killer", "battle_notice_status_01", hasKiller);
AddToIconList("drain", "battle_notice_status_07", hasDrain);
AddToIconList("destroy", "battle_notice_status_06", hasWhenDestroySkill);
if (isReplay)
{
AddToIconList("geton", "battle_notice_status_09", hasGetonSkill);
AddToIconList("geton_after", "battle_notice_status_10", isGetOnAfter);
}
else if (isGetOnAfter)
{
AddToIconList("geton_after", "battle_notice_status_10", hasGetonSkill);
}
else
{
AddToIconList("geton", "battle_notice_status_09", hasGetonSkill);
}
PopulateSkillIconListWithoutDuplicates();
string spriteName = (skillIconListWithoutDuplicates.Any() ? skillIconListWithoutDuplicates[0]._iconSpriteName : string.Empty);
cardTemplate.SkillIconTemp.spriteName = spriteName;
ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIconListWithoutDuplicates.Any() ? skillIconListWithoutDuplicates[0].LabelNumber : (-1));
UpdateSkillIconLabelColor();
skillCount = 0;
cardTemplate.SkillIconTemp.gameObject.SetActive(value: true);
if (isStackWhiteRitual)
{
cardTemplate.SkillIconTemp.alpha = 1.5f;
skillIconAlphaFlg = false;
}
}
}
public VfxBase UpdateLabelNumber()
{
return InstantVfx.Create(delegate
{
SkillIcon skillIcon = skillIconListWithoutDuplicates.FirstOrDefault((SkillIcon i) => i._key == "induction_number");
if (skillIcon != null)
{
skillIcon.LabelNumber = GetInductionLabelNumber();
if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_04")
{
ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIcon.LabelNumber);
}
}
});
}
public VfxBase UpdateWhiteRitualCountLabel()
{
if (!HasStackWhiteRitualSkill() || !IsEarthRiteField())
{
return NullVfx.GetInstance();
}
int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
return InstantVfx.Create(delegate
{
SkillIcon skillIcon = skillIconListWithoutDuplicates.FirstOrDefault((SkillIcon i) => i._key == "stack_white_ritual");
if (skillIcon != null)
{
skillIcon.LabelNumber = whiteRitualCount;
if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_11")
{
ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIcon.LabelNumber);
}
}
});
}
private void AddToIconList(string key, string spriteName, bool addCondition, int labelNumber = -1)
{
if (addCondition)
{
AddSkillIcon(key, spriteName, labelNumber);
}
}
private void PopulateSkillIconListWithoutDuplicates()
{
AddToIconListWithoutDuplicates("white_ritual");
AddToIconListWithoutDuplicates("stack_white_ritual");
AddToIconListWithoutDuplicates("induction");
AddToIconListWithoutDuplicates("induction_number");
AddToIconListWithoutDuplicates("destroy");
AddToIconListWithoutDuplicates("killer");
AddToIconListWithoutDuplicates("drain");
AddToIconListWithoutDuplicates("geton");
}
private void AddToIconListWithoutDuplicates(string key)
{
if (skillIconList.Any((SkillIcon c) => c._key == key) && !skillIconListWithoutDuplicates.Any((SkillIcon c) => c._key == key))
{
SkillIcon skillIcon = skillIconList.SingleOrDefault((SkillIcon c) => c._key == key && c._iconSpriteName != null);
skillIconListWithoutDuplicates.Add(new SkillIcon(key, skillIcon._iconSpriteName, skillIcon.LabelNumber));
}
}
public VfxBase ShowIcon()
{
return InstantVfx.Create(delegate
{
cardTemplate.SkillIconTemp.gameObject.SetActive(value: true);
});
}
public VfxBase HideIcon()
{
return InstantVfx.Create(delegate
{
cardTemplate.SkillIconTemp.gameObject.SetActive(value: false);
});
}
private void Update()
{
if (cardTemplate != null)
{
if (cardTemplate.SkillIconTemp.gameObject.activeSelf)
{
SkillIconAlphaBlend();
}
else
{
cardTemplate.SkillIconTemp.alpha = 0f;
}
}
}
public void AddSkillIcon(string key, string fileName, int labelNumber = -1)
{
string iconSpriteName = ((!skillIconList.Any((SkillIcon v) => v._key == key)) ? fileName : null);
skillIconList.Add(new SkillIcon(key, iconSpriteName, labelNumber));
skillIconListWithoutDuplicates = skillIconList.Where((SkillIcon v) => v._iconSpriteName != null).ToList();
}
public void DeleteSkillIcon(string key)
{
if (skillIconList.Any((SkillIcon v) => v._key == key))
{
skillIconList.Remove(skillIconList.Where((SkillIcon v) => v._key == key).Last());
}
skillIconListWithoutDuplicates = skillIconList.Where((SkillIcon v) => v._iconSpriteName != null).ToList();
if (skillIconListWithoutDuplicates.Count == 0)
{
cardTemplate.SkillIconTemp.spriteName = string.Empty;
cardTemplate.SkillIconLabelTemp.text = string.Empty;
}
ChangeTexture();
}
public void DeleteUnneededSkillIcons()
{
RemoveSkillIconFromList("white_ritual", () => !IsEarthRiteField());
RemoveSkillIconFromList("induction", () => !HasInductionSkill());
RemoveSkillIconFromList("induction_number", () => !HasInductionNumberSkill());
RemoveSkillIconFromList("destroy", () => !HasWhenDestroySkill());
}
private void RemoveSkillIconFromList(string key, Func<bool> deleteCondition)
{
if (deleteCondition())
{
DeleteSkillIcon(key);
}
}
private void ChangeTexture()
{
if (skillIconListWithoutDuplicates.Count() - 1 > skillCount)
{
skillCount++;
cardTemplate.SkillIconTemp.spriteName = skillIconListWithoutDuplicates[skillCount]._iconSpriteName;
ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIconListWithoutDuplicates[skillCount].LabelNumber);
}
else if (skillIconListWithoutDuplicates.Count() != 0)
{
skillCount = 0;
cardTemplate.SkillIconTemp.spriteName = skillIconListWithoutDuplicates[skillCount]._iconSpriteName;
ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIconListWithoutDuplicates[skillCount].LabelNumber);
}
UpdateSkillIconLabelColor();
}
private void UpdateSkillIconLabelColor()
{
if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_11")
{
cardTemplate.SkillIconLabelTemp.color = Color.white;
cardTemplate.SkillIconLabelTemp.effectColor = Color.black;
}
else if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_04")
{
cardTemplate.SkillIconLabelTemp.color = Color.black;
cardTemplate.SkillIconLabelTemp.effectColor = Color.white;
}
}
private void ChangeSkillIconLabel(UILabel label, int labelNumber)
{
if (labelNumber == -1)
{
label.text = string.Empty;
}
else
{
label.text = labelNumber.ToString();
}
}
public void ClearAllSkillIcons()
{
skillIconList.Clear();
skillIconListWithoutDuplicates.Clear();
}
private void SkillIconAlphaBlend()
{
bool flag = cardTemplate.SkillIconLabelTemp.text.IsNotNullOrEmpty();
if (skillIconListWithoutDuplicates.Count > 1)
{
if (skillIconAlphaFlg)
{
cardTemplate.SkillIconTemp.alpha += (flag ? (0.6f * Time.deltaTime * 2f) : (0.6f * Time.deltaTime));
}
else
{
cardTemplate.SkillIconTemp.alpha -= (flag ? (0.6f * Time.deltaTime * 2f) : (0.6f * Time.deltaTime));
}
}
else if (cardTemplate.SkillIconTemp.spriteName == string.Empty)
{
cardTemplate.SkillIconTemp.alpha = 1f;
if (skillIconListWithoutDuplicates.Count > 0)
{
if (cardTemplate.SkillIconTemp.spriteName != skillIconListWithoutDuplicates[0]._iconSpriteName)
{
cardTemplate.SkillIconTemp.spriteName = skillIconListWithoutDuplicates[0]._iconSpriteName;
}
ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIconListWithoutDuplicates[0].LabelNumber);
UpdateSkillIconLabelColor();
}
}
else
{
cardTemplate.SkillIconTemp.alpha = 1f;
}
if (skillIconAlphaFlg && cardTemplate.SkillIconTemp.alpha >= (flag ? 2f : 1f))
{
skillIconAlphaFlg = false;
}
else if (!skillIconAlphaFlg && cardTemplate.SkillIconTemp.alpha <= 0f)
{
ChangeTexture();
skillIconAlphaFlg = true;
}
}
private bool HasWhenDestroySkill()
{
return collection._skillTimingInfo.IsWhenDestroy;
}
public bool HasInductionSkill()
{
for (int i = 0; i < collection.Count(); i++)
{
SkillBase skillBase = collection.ElementAt(i);
if (skillBase.IsInductionSkill && skillBase.SkillPrm.buildInfo._icon == "induction")
{
return true;
}
}
return false;
}
public bool HasStackWhiteRitualSkill()
{
return collection.Any((SkillBase x) => x is Skill_stack_white_ritual);
}
public bool HasGetonSkill()
{
return collection.Any((SkillBase x) => x is Skill_geton);
}
public bool HasInductionNumberSkill()
{
for (int i = 0; i < collection.Count(); i++)
{
SkillBase skillBase = collection.ElementAt(i);
if (skillBase.IsInductionSkill && skillBase.SkillPrm.buildInfo._icon != "induction" && skillBase.SkillPrm.buildInfo._icon.Contains("induction"))
{
return true;
}
}
return false;
}
public int GetInductionLabelNumber()
{
if (_inductionLabelNumber != -1)
{
return _inductionLabelNumber;
}
SkillBase skillBase = collection.FirstOrDefault((SkillBase s) => s.IsInductionSkill && s.SkillPrm.buildInfo._icon != "induction" && s.SkillPrm.buildInfo._icon.Contains("induction"));
if (skillBase == null)
{
return -1;
}
SkillOptionValue skillOptionValue = new SkillOptionValue(skillBase.SkillPrm.buildInfo._icon);
skillOptionValue.SetupFilterVariable(BattleManagerBase.GetIns().GetBattlePlayerInfoPair(_card.IsPlayer), _card, isPrePlay: false, null);
return skillOptionValue.GetInt(SkillFilterCreator.ContentKeyword.induction);
}
private bool IsEarthRiteField()
{
if (_card.IsField || _card.IsChantField)
{
return _card.IsTribe(CardBasePrm.TribeType.WHITE_RITUAL);
}
return false;
}
public VfxBase UpdateSkillIconInReplay(List<NetworkBattleReceiver.InplaySkillEffect> inplaySkillEffectList, int inductionNumber, bool isInitialize, bool isStackWhiteRitual = false)
{
if (!isInitialize && _card.HasStackWhiteRitualAndOtherIconSkill() && skillIconListWithoutDuplicates.Count < 2)
{
return NullVfx.GetInstance();
}
_inductionLabelNumber = inductionNumber;
bool hasWhiteRitualSkill = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.WhiteRitual);
bool hasWhiteRirualStackSkill = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.StackWhiteRitual);
bool hasInductionSkill = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.Induction);
bool hasInductionNumberSkill = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.InductionNumber);
bool hasKiller = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.Killer);
bool hasDrain = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.Drain);
bool hasWhenDestroySkill = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.Destroy);
bool hasGeton = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.Geton);
bool hasGetonAfter = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.GetonAfter);
int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
return InstantVfx.Create(delegate
{
if (skillIconList.Count == 0 || isInitialize)
{
InitializeIcon(hasWhiteRitualSkill, hasWhiteRirualStackSkill, whiteRitualCount, hasInductionSkill, hasInductionNumberSkill, hasKiller, hasDrain, hasWhenDestroySkill, hasGeton, hasGetonAfter, isReplay: true, isStackWhiteRitual);
}
else
{
UpdateSkillIcon("white_ritual", "battle_notice_status_08", hasWhiteRitualSkill);
UpdateSkillIcon("stack_white_ritual", "battle_notice_status_11", hasWhiteRirualStackSkill, whiteRitualCount);
UpdateSkillIcon("induction", "battle_notice_status_04", hasInductionSkill);
UpdateSkillIcon("induction_number", "battle_notice_status_04", hasInductionNumberSkill, GetInductionLabelNumber());
UpdateSkillIcon("killer", "battle_notice_status_01", hasKiller);
UpdateSkillIcon("drain", "battle_notice_status_07", hasDrain);
UpdateSkillIcon("destroy", "battle_notice_status_06", hasWhenDestroySkill);
UpdateSkillIcon("geton", "battle_notice_status_09", hasGeton);
UpdateSkillIcon("geton_after", "battle_notice_status_10", hasGetonAfter);
}
});
}
private void UpdateSkillIcon(string key, string spriteName, bool hasIcon, int labelNumber = -1)
{
if (hasIcon && !skillIconList.Any((SkillIcon v) => v._key == key))
{
AddToIconList(key, spriteName, hasIcon, labelNumber);
}
else if (!hasIcon && skillIconList.Any((SkillIcon v) => v._key == key))
{
DeleteSkillIcon(key);
}
}
public void DeleteSkillIcons()
{
if (!(cardTemplate == null))
{
DeleteSkillIcon("white_ritual");
DeleteSkillIcon("stack_white_ritual");
DeleteSkillIcon("induction");
DeleteSkillIcon("induction_number");
DeleteSkillIcon("destroy");
DeleteSkillIcon("killer");
DeleteSkillIcon("drain");
DeleteSkillIcon("geton");
}
}
public int GetIconListCount()
{
return skillIconListWithoutDuplicates.Count;
}
}