Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
488 lines
17 KiB
C#
488 lines
17 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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public class BattleCardIconAnimations : MonoBehaviour
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{
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public class SkillIcon
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{
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public string _key;
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public string _iconSpriteName;
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public int LabelNumber;
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public SkillIcon(string key, string iconSpriteName, int labelNumber)
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{
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_key = key;
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_iconSpriteName = iconSpriteName;
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LabelNumber = labelNumber;
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}
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}
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private List<SkillIcon> skillIconList = new List<SkillIcon>();
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private List<SkillIcon> skillIconListWithoutDuplicates = new List<SkillIcon>();
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private CardTemplate cardTemplate;
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private BattleCardBase _card;
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private SkillCollectionBase collection;
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private bool skillIconAlphaFlg;
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private int skillCount;
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private int _inductionLabelNumber = -1;
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private const float ALPHA_BLEND_RATE = 0.6f;
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private const string INDUCTION_ICON_SPRITE_NAME = "battle_notice_status_04";
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private const string WHITE_RITUAL_STACK_SPRITE_NAME = "battle_notice_status_11";
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public VfxBase Initialize(BattleCardBase card, SkillCollectionBase collection, bool isStackWhiteRitual = false)
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{
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_card = card;
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this.collection = collection;
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ISkillApplyInformation skillApplyInformation = card.SkillApplyInformation;
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bool isEarthRiteField = (IsEarthRiteField() ? true : false);
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bool hasInductionSkill = HasInductionSkill();
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bool hasInductionNumberSkill = HasInductionNumberSkill();
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bool hasKiller = (skillApplyInformation.IsKiller ? true : false);
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bool hasDrain = (skillApplyInformation.IsDrain ? true : false);
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bool hasWhenDestroySkill = (HasWhenDestroySkill() ? true : false);
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bool hasGetonSkill = HasGetonSkill();
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bool isGetOnAfter = _card.GetOnCards.Any();
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bool hasWhiteRirualStackSkill = HasStackWhiteRitualSkill();
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int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
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return InstantVfx.Create(delegate
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{
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InitializeIcon(isEarthRiteField && !hasWhiteRirualStackSkill, isEarthRiteField && hasWhiteRirualStackSkill, whiteRitualCount, hasInductionSkill, hasInductionNumberSkill, hasKiller, hasDrain, hasWhenDestroySkill, hasGetonSkill, isGetOnAfter, isReplay: false, isStackWhiteRitual);
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});
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}
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public VfxBase InitializeOnlyStack(BattleCardBase card, SkillCollectionBase collection)
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{
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_card = card;
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this.collection = collection;
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bool isEarthRiteField = IsEarthRiteField();
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bool hasWhiteRirualStackSkill = HasStackWhiteRitualSkill();
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int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
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return InstantVfx.Create(delegate
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{
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InitializeIcon(isEarthRiteField && !hasWhiteRirualStackSkill, isEarthRiteField && hasWhiteRirualStackSkill, whiteRitualCount, hasInductionSkill: false, hasInductionNumberSkill: false, hasKiller: false, hasDrain: false, hasWhenDestroySkill: false, hasGetonSkill: false);
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});
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}
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private void InitializeIcon(bool hasWhiteRirualSkill, bool hasWhiteRirualStackSkill, int whiteRitualCount, bool hasInductionSkill, bool hasInductionNumberSkill, bool hasKiller, bool hasDrain, bool hasWhenDestroySkill, bool hasGetonSkill, bool isGetOnAfter = false, bool isReplay = false, bool isStackWhiteRitual = false)
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{
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if (!(_card.BattleCardView.GameObject == null))
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{
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ClearAllSkillIcons();
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cardTemplate = _card.BattleCardView.GameObject.GetComponent<CardTemplate>();
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cardTemplate.SkillIconTemp.gameObject.transform.localPosition = new Vector3(0f, -30f, -0.1f);
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cardTemplate.SkillIconTemp.gameObject.transform.localScale = new Vector3(0.2f, 0.2f, 1f);
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cardTemplate.SkillIconTemp.atlas = UIManager.GetInstance().GetAtlasList().FirstOrDefault((UIAtlas s) => s.name == "Battle");
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AddToIconList("white_ritual", "battle_notice_status_08", hasWhiteRirualSkill);
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AddToIconList("stack_white_ritual", "battle_notice_status_11", hasWhiteRirualStackSkill, whiteRitualCount);
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AddToIconList("induction", "battle_notice_status_04", hasInductionSkill);
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AddToIconList("induction_number", "battle_notice_status_04", hasInductionNumberSkill, GetInductionLabelNumber());
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AddToIconList("killer", "battle_notice_status_01", hasKiller);
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AddToIconList("drain", "battle_notice_status_07", hasDrain);
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AddToIconList("destroy", "battle_notice_status_06", hasWhenDestroySkill);
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if (isReplay)
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{
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AddToIconList("geton", "battle_notice_status_09", hasGetonSkill);
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AddToIconList("geton_after", "battle_notice_status_10", isGetOnAfter);
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}
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else if (isGetOnAfter)
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{
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AddToIconList("geton_after", "battle_notice_status_10", hasGetonSkill);
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}
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else
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{
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AddToIconList("geton", "battle_notice_status_09", hasGetonSkill);
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}
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PopulateSkillIconListWithoutDuplicates();
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string spriteName = (skillIconListWithoutDuplicates.Any() ? skillIconListWithoutDuplicates[0]._iconSpriteName : string.Empty);
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cardTemplate.SkillIconTemp.spriteName = spriteName;
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ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIconListWithoutDuplicates.Any() ? skillIconListWithoutDuplicates[0].LabelNumber : (-1));
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UpdateSkillIconLabelColor();
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skillCount = 0;
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cardTemplate.SkillIconTemp.gameObject.SetActive(value: true);
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if (isStackWhiteRitual)
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{
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cardTemplate.SkillIconTemp.alpha = 1.5f;
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skillIconAlphaFlg = false;
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}
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}
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}
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public VfxBase UpdateLabelNumber()
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{
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return InstantVfx.Create(delegate
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{
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SkillIcon skillIcon = skillIconListWithoutDuplicates.FirstOrDefault((SkillIcon i) => i._key == "induction_number");
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if (skillIcon != null)
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{
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skillIcon.LabelNumber = GetInductionLabelNumber();
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if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_04")
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{
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ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIcon.LabelNumber);
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}
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}
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});
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}
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public VfxBase UpdateWhiteRitualCountLabel()
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{
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if (!HasStackWhiteRitualSkill() || !IsEarthRiteField())
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{
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return NullVfx.GetInstance();
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}
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int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
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return InstantVfx.Create(delegate
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{
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SkillIcon skillIcon = skillIconListWithoutDuplicates.FirstOrDefault((SkillIcon i) => i._key == "stack_white_ritual");
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if (skillIcon != null)
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{
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skillIcon.LabelNumber = whiteRitualCount;
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if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_11")
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{
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ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIcon.LabelNumber);
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}
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}
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});
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}
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private void AddToIconList(string key, string spriteName, bool addCondition, int labelNumber = -1)
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{
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if (addCondition)
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{
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AddSkillIcon(key, spriteName, labelNumber);
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}
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}
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private void PopulateSkillIconListWithoutDuplicates()
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{
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AddToIconListWithoutDuplicates("white_ritual");
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AddToIconListWithoutDuplicates("stack_white_ritual");
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AddToIconListWithoutDuplicates("induction");
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AddToIconListWithoutDuplicates("induction_number");
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AddToIconListWithoutDuplicates("destroy");
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AddToIconListWithoutDuplicates("killer");
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AddToIconListWithoutDuplicates("drain");
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AddToIconListWithoutDuplicates("geton");
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}
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private void AddToIconListWithoutDuplicates(string key)
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{
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if (skillIconList.Any((SkillIcon c) => c._key == key) && !skillIconListWithoutDuplicates.Any((SkillIcon c) => c._key == key))
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{
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SkillIcon skillIcon = skillIconList.SingleOrDefault((SkillIcon c) => c._key == key && c._iconSpriteName != null);
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skillIconListWithoutDuplicates.Add(new SkillIcon(key, skillIcon._iconSpriteName, skillIcon.LabelNumber));
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}
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}
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public VfxBase ShowIcon()
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{
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return InstantVfx.Create(delegate
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{
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cardTemplate.SkillIconTemp.gameObject.SetActive(value: true);
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});
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}
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public VfxBase HideIcon()
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{
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return InstantVfx.Create(delegate
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{
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cardTemplate.SkillIconTemp.gameObject.SetActive(value: false);
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});
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}
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private void Update()
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{
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if (cardTemplate != null)
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{
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if (cardTemplate.SkillIconTemp.gameObject.activeSelf)
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{
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SkillIconAlphaBlend();
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}
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else
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{
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cardTemplate.SkillIconTemp.alpha = 0f;
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}
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}
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}
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public void AddSkillIcon(string key, string fileName, int labelNumber = -1)
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{
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string iconSpriteName = ((!skillIconList.Any((SkillIcon v) => v._key == key)) ? fileName : null);
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skillIconList.Add(new SkillIcon(key, iconSpriteName, labelNumber));
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skillIconListWithoutDuplicates = skillIconList.Where((SkillIcon v) => v._iconSpriteName != null).ToList();
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}
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public void DeleteSkillIcon(string key)
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{
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if (skillIconList.Any((SkillIcon v) => v._key == key))
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{
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skillIconList.Remove(skillIconList.Where((SkillIcon v) => v._key == key).Last());
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}
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skillIconListWithoutDuplicates = skillIconList.Where((SkillIcon v) => v._iconSpriteName != null).ToList();
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if (skillIconListWithoutDuplicates.Count == 0)
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{
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cardTemplate.SkillIconTemp.spriteName = string.Empty;
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cardTemplate.SkillIconLabelTemp.text = string.Empty;
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}
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ChangeTexture();
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}
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public void DeleteUnneededSkillIcons()
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{
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RemoveSkillIconFromList("white_ritual", () => !IsEarthRiteField());
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RemoveSkillIconFromList("induction", () => !HasInductionSkill());
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RemoveSkillIconFromList("induction_number", () => !HasInductionNumberSkill());
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RemoveSkillIconFromList("destroy", () => !HasWhenDestroySkill());
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}
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private void RemoveSkillIconFromList(string key, Func<bool> deleteCondition)
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{
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if (deleteCondition())
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{
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DeleteSkillIcon(key);
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}
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}
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private void ChangeTexture()
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{
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if (skillIconListWithoutDuplicates.Count() - 1 > skillCount)
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{
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skillCount++;
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cardTemplate.SkillIconTemp.spriteName = skillIconListWithoutDuplicates[skillCount]._iconSpriteName;
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ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIconListWithoutDuplicates[skillCount].LabelNumber);
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}
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else if (skillIconListWithoutDuplicates.Count() != 0)
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{
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skillCount = 0;
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cardTemplate.SkillIconTemp.spriteName = skillIconListWithoutDuplicates[skillCount]._iconSpriteName;
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ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIconListWithoutDuplicates[skillCount].LabelNumber);
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}
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UpdateSkillIconLabelColor();
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}
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private void UpdateSkillIconLabelColor()
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{
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if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_11")
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{
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cardTemplate.SkillIconLabelTemp.color = Color.white;
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cardTemplate.SkillIconLabelTemp.effectColor = Color.black;
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}
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else if (cardTemplate.SkillIconTemp.spriteName == "battle_notice_status_04")
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{
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cardTemplate.SkillIconLabelTemp.color = Color.black;
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cardTemplate.SkillIconLabelTemp.effectColor = Color.white;
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}
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}
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private void ChangeSkillIconLabel(UILabel label, int labelNumber)
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{
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if (labelNumber == -1)
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{
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label.text = string.Empty;
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}
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else
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{
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label.text = labelNumber.ToString();
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}
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}
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public void ClearAllSkillIcons()
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{
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skillIconList.Clear();
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skillIconListWithoutDuplicates.Clear();
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}
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private void SkillIconAlphaBlend()
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{
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bool flag = cardTemplate.SkillIconLabelTemp.text.IsNotNullOrEmpty();
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if (skillIconListWithoutDuplicates.Count > 1)
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{
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if (skillIconAlphaFlg)
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{
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cardTemplate.SkillIconTemp.alpha += (flag ? (0.6f * Time.deltaTime * 2f) : (0.6f * Time.deltaTime));
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}
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else
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{
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cardTemplate.SkillIconTemp.alpha -= (flag ? (0.6f * Time.deltaTime * 2f) : (0.6f * Time.deltaTime));
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}
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}
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else if (cardTemplate.SkillIconTemp.spriteName == string.Empty)
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{
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cardTemplate.SkillIconTemp.alpha = 1f;
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if (skillIconListWithoutDuplicates.Count > 0)
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{
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if (cardTemplate.SkillIconTemp.spriteName != skillIconListWithoutDuplicates[0]._iconSpriteName)
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{
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cardTemplate.SkillIconTemp.spriteName = skillIconListWithoutDuplicates[0]._iconSpriteName;
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}
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ChangeSkillIconLabel(cardTemplate.SkillIconLabelTemp, skillIconListWithoutDuplicates[0].LabelNumber);
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UpdateSkillIconLabelColor();
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}
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}
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else
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{
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cardTemplate.SkillIconTemp.alpha = 1f;
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}
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if (skillIconAlphaFlg && cardTemplate.SkillIconTemp.alpha >= (flag ? 2f : 1f))
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{
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skillIconAlphaFlg = false;
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}
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else if (!skillIconAlphaFlg && cardTemplate.SkillIconTemp.alpha <= 0f)
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{
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ChangeTexture();
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skillIconAlphaFlg = true;
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}
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}
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private bool HasWhenDestroySkill()
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{
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return collection._skillTimingInfo.IsWhenDestroy;
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}
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public bool HasInductionSkill()
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{
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for (int i = 0; i < collection.Count(); i++)
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{
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SkillBase skillBase = collection.ElementAt(i);
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if (skillBase.IsInductionSkill && skillBase.SkillPrm.buildInfo._icon == "induction")
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{
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return true;
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}
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}
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return false;
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}
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public bool HasStackWhiteRitualSkill()
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{
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return collection.Any((SkillBase x) => x is Skill_stack_white_ritual);
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}
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public bool HasGetonSkill()
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{
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return collection.Any((SkillBase x) => x is Skill_geton);
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}
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public bool HasInductionNumberSkill()
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{
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for (int i = 0; i < collection.Count(); i++)
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{
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SkillBase skillBase = collection.ElementAt(i);
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if (skillBase.IsInductionSkill && skillBase.SkillPrm.buildInfo._icon != "induction" && skillBase.SkillPrm.buildInfo._icon.Contains("induction"))
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{
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return true;
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}
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}
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return false;
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}
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public int GetInductionLabelNumber()
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{
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if (_inductionLabelNumber != -1)
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{
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return _inductionLabelNumber;
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}
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SkillBase skillBase = collection.FirstOrDefault((SkillBase s) => s.IsInductionSkill && s.SkillPrm.buildInfo._icon != "induction" && s.SkillPrm.buildInfo._icon.Contains("induction"));
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if (skillBase == null)
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{
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return -1;
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}
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SkillOptionValue skillOptionValue = new SkillOptionValue(skillBase.SkillPrm.buildInfo._icon);
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skillOptionValue.SetupFilterVariable(BattleManagerBase.GetIns().GetBattlePlayerInfoPair(_card.IsPlayer), _card, isPrePlay: false, null);
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return skillOptionValue.GetInt(SkillFilterCreator.ContentKeyword.induction);
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}
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private bool IsEarthRiteField()
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{
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if (_card.IsField || _card.IsChantField)
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{
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return _card.IsTribe(CardBasePrm.TribeType.WHITE_RITUAL);
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}
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return false;
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}
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public VfxBase UpdateSkillIconInReplay(List<NetworkBattleReceiver.InplaySkillEffect> inplaySkillEffectList, int inductionNumber, bool isInitialize, bool isStackWhiteRitual = false)
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{
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if (!isInitialize && _card.HasStackWhiteRitualAndOtherIconSkill() && skillIconListWithoutDuplicates.Count < 2)
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{
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return NullVfx.GetInstance();
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}
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_inductionLabelNumber = inductionNumber;
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bool hasWhiteRitualSkill = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.WhiteRitual);
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bool hasWhiteRirualStackSkill = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.StackWhiteRitual);
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bool hasInductionSkill = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.Induction);
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bool hasInductionNumberSkill = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.InductionNumber);
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bool hasKiller = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.Killer);
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bool hasDrain = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.Drain);
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bool hasWhenDestroySkill = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.Destroy);
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bool hasGeton = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.Geton);
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bool hasGetonAfter = inplaySkillEffectList.Contains(NetworkBattleReceiver.InplaySkillEffect.GetonAfter);
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int whiteRitualCount = _card.SkillApplyInformation.WhiteRitualCount;
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return InstantVfx.Create(delegate
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{
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if (skillIconList.Count == 0 || isInitialize)
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{
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InitializeIcon(hasWhiteRitualSkill, hasWhiteRirualStackSkill, whiteRitualCount, hasInductionSkill, hasInductionNumberSkill, hasKiller, hasDrain, hasWhenDestroySkill, hasGeton, hasGetonAfter, isReplay: true, isStackWhiteRitual);
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}
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else
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{
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UpdateSkillIcon("white_ritual", "battle_notice_status_08", hasWhiteRitualSkill);
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UpdateSkillIcon("stack_white_ritual", "battle_notice_status_11", hasWhiteRirualStackSkill, whiteRitualCount);
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UpdateSkillIcon("induction", "battle_notice_status_04", hasInductionSkill);
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UpdateSkillIcon("induction_number", "battle_notice_status_04", hasInductionNumberSkill, GetInductionLabelNumber());
|
|
UpdateSkillIcon("killer", "battle_notice_status_01", hasKiller);
|
|
UpdateSkillIcon("drain", "battle_notice_status_07", hasDrain);
|
|
UpdateSkillIcon("destroy", "battle_notice_status_06", hasWhenDestroySkill);
|
|
UpdateSkillIcon("geton", "battle_notice_status_09", hasGeton);
|
|
UpdateSkillIcon("geton_after", "battle_notice_status_10", hasGetonAfter);
|
|
}
|
|
});
|
|
}
|
|
|
|
private void UpdateSkillIcon(string key, string spriteName, bool hasIcon, int labelNumber = -1)
|
|
{
|
|
if (hasIcon && !skillIconList.Any((SkillIcon v) => v._key == key))
|
|
{
|
|
AddToIconList(key, spriteName, hasIcon, labelNumber);
|
|
}
|
|
else if (!hasIcon && skillIconList.Any((SkillIcon v) => v._key == key))
|
|
{
|
|
DeleteSkillIcon(key);
|
|
}
|
|
}
|
|
|
|
public void DeleteSkillIcons()
|
|
{
|
|
if (!(cardTemplate == null))
|
|
{
|
|
DeleteSkillIcon("white_ritual");
|
|
DeleteSkillIcon("stack_white_ritual");
|
|
DeleteSkillIcon("induction");
|
|
DeleteSkillIcon("induction_number");
|
|
DeleteSkillIcon("destroy");
|
|
DeleteSkillIcon("killer");
|
|
DeleteSkillIcon("drain");
|
|
DeleteSkillIcon("geton");
|
|
}
|
|
}
|
|
|
|
public int GetIconListCount()
|
|
{
|
|
return skillIconListWithoutDuplicates.Count;
|
|
}
|
|
}
|