Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
273 lines
8.3 KiB
C#
273 lines
8.3 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard.Battle.View.Vfx;
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public class BackGroundBase
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{
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protected string _bgmId;
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protected BattleCamera _battleCamera;
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protected GameObject _fieldModel;
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protected GameObject _fieldParticles;
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protected IDictionary<string, Animation> m_FieldAnimationDictionary;
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protected IDictionary<string, GameObject> _fieldObjDictionary;
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protected IDictionary<string, Animator> m_FieldAnimatorDictionary;
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protected IDictionary<string, ParticleSystem> _fieldParticleSystemDictionary;
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protected IDictionary<string, int> _gimicCntDictionary;
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public string[] GimicAudioList;
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protected string _str3DFieldNo;
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protected string _str3DFieldPath;
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protected BattleManagerBase m_BtlMgrIns;
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protected string m_FieldAssetPath;
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protected List<string> m_SoundAssetPathList;
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protected float m_RandomActionTime;
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protected bool IsFieldRandom;
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private Coroutine battleLoadCoroutine;
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public virtual int FieldId => 1;
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public virtual int FieldEffectId => FieldId;
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public GameObject Field { get; protected set; }
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public GameObject m_Battle3DContainer { get; protected set; }
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public GameObject m_BattleCutInContainer { get; protected set; }
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public SetShaderGlobalColorBG SetShaderGlobalColorBG { get; protected set; }
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public bool IsLoadDone { get; protected set; }
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public BackGroundBase(string bgmId = "NONE")
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{
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_battleCamera = null;
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m_Battle3DContainer = null;
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m_BattleCutInContainer = null;
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m_BtlMgrIns = BattleManagerBase.GetIns();
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IsLoadDone = false;
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_str3DFieldNo = "";
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_str3DFieldPath = "";
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m_FieldAssetPath = "";
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Field = null;
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_fieldModel = null;
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_fieldParticles = null;
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_bgmId = bgmId;
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m_RandomActionTime = 0f;
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IsFieldRandom = false;
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m_SoundAssetPathList = new List<string>();
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_fieldObjDictionary = new Dictionary<string, GameObject>();
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m_FieldAnimationDictionary = new Dictionary<string, Animation>();
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m_FieldAnimatorDictionary = new Dictionary<string, Animator>();
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_fieldParticleSystemDictionary = new Dictionary<string, ParticleSystem>();
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_gimicCntDictionary = new Dictionary<string, int>();
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SetShaderGlobalColorBG = null;
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Physics.gravity = new Vector3(0f, 0f, 9.8f);
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_str3DFieldNo = GetFieldIdString(FieldId);
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_gimicCntDictionary.Add("FieldGimic1", 0);
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_gimicCntDictionary.Add("FieldGimic2", 0);
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_gimicCntDictionary.Add("FieldGimic3", 0);
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}
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public void Dispose()
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{
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UnityEngine.Object.DestroyImmediate(Field);
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Field = null;
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_fieldModel = null;
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_fieldParticles = null;
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_fieldObjDictionary.Clear();
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m_FieldAnimationDictionary.Clear();
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m_FieldAnimatorDictionary.Clear();
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_fieldParticleSystemDictionary.Clear();
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m_SoundAssetPathList.Clear();
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_gimicCntDictionary.Clear();
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SetShaderGlobalColorBG = null;
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BattleCoroutine.GetInstance().StopCoroutine(battleLoadCoroutine);
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}
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public void CreateField(BattleCamera battleCamera, GameObject battle3DContainer, GameObject cutInContainer)
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{
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_battleCamera = battleCamera;
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m_Battle3DContainer = battle3DContainer;
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m_BattleCutInContainer = cutInContainer;
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Camera componentInChildren = m_Battle3DContainer.GetComponentInChildren<Camera>();
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Camera component = componentInChildren.transform.Find("Camera 3DGround").GetComponent<Camera>();
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_battleCamera.SetUp(componentInChildren, m_BattleCutInContainer.transform.Find("Camera").GetComponent<UICamera>(), component);
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LoadField();
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}
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protected void LoadField()
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{
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IsLoadDone = false;
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m_BtlMgrIns = BattleManagerBase.GetIns();
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_str3DFieldNo = GetFieldIdString(FieldEffectId);
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_str3DFieldPath = "3DField" + GetFieldIdString(FieldId);
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m_SoundAssetPathList.Add($"s/se_field_{_str3DFieldNo}.acb");
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m_SoundAssetPathList.Add(string.Format("b/bgm_field_{0}.acb", (_bgmId != "NONE") ? GetFieldIdString(_bgmId) : _str3DFieldNo));
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m_SoundAssetPathList.Add(string.Format("b/bgm_field_{0}.awb", (_bgmId != "NONE") ? GetFieldIdString(_bgmId) : _str3DFieldNo));
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m_FieldAssetPath = Toolbox.ResourcesManager.GetAssetTypePath(_str3DFieldPath, ResourcesManager.AssetLoadPathType.Field3D);
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List<string> additionalAssetList = CollectAdditionalAssets();
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GameMgr.GetIns().GetEffectMgr().InitCommonEffect(string.Format("Json/FIeld" + _str3DFieldNo + "EffectData", _str3DFieldNo), isBattle: true);
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battleLoadCoroutine = BattleCoroutine.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(m_SoundAssetPathList, delegate
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{
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BattleCoroutine.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetAsync(m_FieldAssetPath, delegate
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{
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Toolbox.ResourcesManager.BattleListAssetPathList.AddRange(m_SoundAssetPathList);
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Toolbox.ResourcesManager.BattleListAssetPathList.Add(m_FieldAssetPath);
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(UnityEngine.Object.Instantiate(Toolbox.ResourcesManager.LoadObject(Toolbox.ResourcesManager.GetAssetTypePath(_str3DFieldPath, ResourcesManager.AssetLoadPathType.Field3D, isfetch: true))) as GameObject).name = _str3DFieldPath;
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if (additionalAssetList.IsNotNullOrEmpty())
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{
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BattleCoroutine.GetInstance().StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(additionalAssetList, delegate
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{
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Toolbox.ResourcesManager.BattleListAssetPathList.AddRange(additionalAssetList);
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BattleFieldBuild();
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}));
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}
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else
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{
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BattleFieldBuild();
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}
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}));
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}));
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}
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private string GetFieldIdString(int fieldId)
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{
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return fieldId.ToString((fieldId < 100) ? "00" : "0000");
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}
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private string GetFieldIdString(string fileldId)
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{
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if (int.TryParse(fileldId, out var result))
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{
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return result.ToString((result < 100) ? "00" : "0000");
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}
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return fileldId;
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}
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protected virtual void BattleFieldBuild()
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{
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}
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protected virtual List<string> CollectAdditionalAssets()
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{
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return null;
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}
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public virtual void StartFieldSetEffect(Vector3 pos)
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{
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}
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public virtual void StartFieldTapEffect(int areaId, Vector3 pos)
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{
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BattleManagerBase.GetIns().BattlePlayer.PlayerBattleView.IsTouchable();
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}
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public void StartFieldOpening()
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{
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PlayBgm();
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OpeningVfx.OpenningLogStep = "StartFieldOpening";
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IsFieldRandom = true;
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BattleCoroutine.GetInstance().StartCoroutine(RunFieldOpening());
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}
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public void PlayBgm()
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{
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GameMgr.GetIns().GetSoundMgr().PlayBGM(string.Format("bgm_field_{0}", (_bgmId != "NONE") ? GetFieldIdString(_bgmId) : _str3DFieldNo), 0f, 0L);
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}
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protected virtual IEnumerator RunFieldOpening()
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{
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yield return new WaitForSeconds(0f);
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}
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public static IEnumerator ObjectChecker(float fWaitSecs, string strObjectFind, Action callback)
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{
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while (GameObject.Find(strObjectFind) == null || !GameMgr.GetIns().GetEffectMgr().IsFieldEffectReady || !GameMgr.GetIns().GetEffectMgr().IsBattleUIEffectReady)
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{
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yield return null;
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}
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callback();
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}
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public void StartFieldGimic(GameObject obj)
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{
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if (!GameMgr.GetIns().IsReplayBattle && BattleManagerBase.GetIns().BattlePlayer.PlayerBattleView.IsTouchable())
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{
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BattleCoroutine.GetInstance().StartCoroutine(RunFieldGimic(obj));
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}
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}
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protected virtual IEnumerator RunFieldGimic(GameObject obj)
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{
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yield return new WaitForSeconds(0f);
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}
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public void StartFieldShake()
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{
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BattleCoroutine.GetInstance().StartCoroutine(RunFieldShake());
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}
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protected virtual IEnumerator RunFieldShake()
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{
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yield return new WaitForSeconds(0f);
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}
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public virtual void UpdateFieldRandom()
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{
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}
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public void AddParticleToFieldObjDictionary(string targetPath)
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{
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string[] array = targetPath.Split('/');
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List<Transform> list = new List<Transform>();
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list.Add(_fieldParticles.transform);
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List<Transform> list2 = new List<Transform>();
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for (int i = 0; i < array.Length; i++)
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{
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list2 = new List<Transform>();
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for (int j = 0; j < list.Count; j++)
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{
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list2.AddRange(FindAllChildByName(list[j], array[i]));
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}
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list = new List<Transform>(list2);
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}
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for (int k = 0; k < list2.Count; k++)
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{
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_fieldObjDictionary.Add(targetPath + "_" + k, list2[k].gameObject);
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}
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}
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public List<Transform> FindAllChildByName(Transform parent, string name)
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{
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List<Transform> list = new List<Transform>();
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for (int i = 0; i < parent.childCount; i++)
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{
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Transform child = parent.GetChild(i);
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if (child.name == name)
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{
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list.Add(child);
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}
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}
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return list;
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}
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}
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