Files
SVSimServer/SVSim.BattleEngine/Engine/AttachedSkillInformation.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

75 lines
2.5 KiB
C#

using System.Collections.Generic;
using Wizard.Battle;
public class AttachedSkillInformation
{
public SkillCollectionBase AttachedSkills { get; protected set; }
public List<string> OwnerCardNameList { get; protected set; }
public List<int> OwnerCardIdList { get; protected set; }
public List<long> DuplicateBanNum { get; protected set; }
public List<SkillBase> CreatorSkillList { get; protected set; }
public List<int> CreatorSkillIndexList { get; protected set; }
public AttachedSkillInformation(BattleCardBase card)
{
AttachedSkills = new SkillCollectionBase(card);
OwnerCardNameList = new List<string>();
OwnerCardIdList = new List<int>();
DuplicateBanNum = new List<long>();
CreatorSkillList = new List<SkillBase>();
CreatorSkillIndexList = new List<int>();
}
public AttachedSkillInformation(BattleCardBase card, SkillCollectionBase skills, List<string> nameList, List<int> idList, List<long> duplicateBanNum, List<SkillBase> createrList, List<int> creatorSkillIndexList)
{
AttachedSkills = skills.Clone(card);
OwnerCardNameList = new List<string>(nameList);
OwnerCardIdList = new List<int>(idList);
DuplicateBanNum = new List<long>(duplicateBanNum);
CreatorSkillList = new List<SkillBase>(createrList);
CreatorSkillIndexList = new List<int>(creatorSkillIndexList);
}
public void Add(SkillBase skill, string ownerCardName, int ownerCardID, long duplicateBanNum, SkillBase creatorSkill, int index)
{
AttachedSkills.Add(skill);
OwnerCardNameList.Add(ownerCardName);
OwnerCardIdList.Add(ownerCardID);
DuplicateBanNum.Add(duplicateBanNum);
CreatorSkillList.Add(creatorSkill);
CreatorSkillIndexList.Add(index);
}
public void Remove(SkillBase skill, BattleCardBase owner, long duplicateBanNum, SkillBase creatorSkill, int index)
{
string name = owner.GetName();
int cardId = owner.CardId;
Remove(skill, name, cardId, duplicateBanNum, creatorSkill, index);
}
public void Remove(SkillBase skill, string ownerCardName, int ownerCardID, long duplicateBanNum, SkillBase creatorSkill, int index)
{
AttachedSkills.Remove(skill);
OwnerCardNameList.Remove(ownerCardName);
OwnerCardIdList.Remove(ownerCardID);
DuplicateBanNum.Remove(duplicateBanNum);
CreatorSkillList.Remove(creatorSkill);
CreatorSkillIndexList.Remove(index);
}
public void Clear()
{
AttachedSkills.Clear();
OwnerCardNameList.Clear();
OwnerCardIdList.Clear();
DuplicateBanNum.Clear();
CreatorSkillList.Clear();
CreatorSkillIndexList.Clear();
}
}