Copied the 89 uncopied AI*SimulationUtility/extension files defining the AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
139 lines
4.3 KiB
C#
139 lines
4.3 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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[Serializable]
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public class AreaSelectMapIcon
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{
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public const int MAPICONLIST_CAPACITY_DEFAULT = 8;
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private readonly string MAP_ICON_EFFECT_NAME_CIRCLE4 = "ef_circle4_add_nor_1";
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private readonly string MAP_ICON_EFFECT_NAME_TWINKLE1 = "ef_twinkle1_add_nor_1";
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private readonly Color32 MAP_ICON_EFFECT_COLOR_CLEARED = new Color32(byte.MaxValue, 192, 64, byte.MaxValue);
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private readonly Color32 MAP_ICON_EFFECT_COLOR_ALREADY_READ_CIRCLE4 = new Color32(78, 95, 125, byte.MaxValue);
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private readonly Color32 MAP_ICON_EFFECT_COLOR_ALREADY_READ_TWINKLE1 = new Color32(190, 218, 242, byte.MaxValue);
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[SerializeField]
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private GameObject MapIconRoot;
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[SerializeField]
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private UISprite MapIconOriginal;
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private List<UISprite> MapIconList;
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private GameObject MapIconEffect;
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public void Init()
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{
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}
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public void Term()
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{
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MapIconEffect = null;
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GameMgr.GetIns().GetEffectMgr().Stop(EffectMgr.EffectType.CMN_MAP_MAPICON_CLEARED);
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GameMgr.GetIns().GetEffectMgr().Stop(EffectMgr.EffectType.CMN_MAP_MAPICON_NOTCLEARED);
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}
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public void SetupMapIcon(List<StoryChapterData> chapterDataList)
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{
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if (MapIconList != null)
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{
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int i = 0;
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for (int count = MapIconList.Count; i < count; i++)
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{
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UnityEngine.Object.Destroy(MapIconList[i].gameObject);
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}
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}
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MapIconList = new List<UISprite>(8);
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UISprite uISprite = null;
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for (int j = 0; j < chapterDataList.Count; j++)
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{
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if (chapterDataList[j].IsReleased)
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{
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uISprite = UnityEngine.Object.Instantiate(MapIconOriginal);
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if (!(null == uISprite))
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{
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uISprite.transform.parent = MapIconRoot.transform;
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uISprite.transform.localPosition = new Vector3(chapterDataList[j].MapIconPos.x, chapterDataList[j].MapIconPos.y);
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uISprite.transform.localScale = Vector3.one;
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uISprite.name = "mapicon_" + j;
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uISprite.gameObject.SetActive(chapterDataList[j].IsDisplayMapIcon);
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MapIconList.Add(uISprite);
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}
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}
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}
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MapIconOriginal.gameObject.SetActive(value: false);
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}
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public Vector3 GetMapIconPos(int chapterIndex, bool isLocal)
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{
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if (MapIconList == null)
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{
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return Vector3.zero;
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}
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if (chapterIndex < 0 || chapterIndex >= MapIconList.Count)
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{
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return Vector3.zero;
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}
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if (!isLocal)
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{
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return MapIconList[chapterIndex].transform.position;
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}
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return MapIconList[chapterIndex].transform.localPosition;
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}
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public void SetActiveMapIcon(int chapterIndex, bool isActive)
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{
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if (chapterIndex >= 0 && chapterIndex < MapIconList.Count)
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{
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MapIconList[chapterIndex].gameObject.SetActive(isActive);
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}
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}
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public void StartMapIconEffect(StoryChapterData.ChapterClearStatus clearState, int chapterIndex)
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{
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Effect effect = null;
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switch (clearState)
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{
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case StoryChapterData.ChapterClearStatus.Cleared:
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effect = GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_MAP_MAPICON_CLEARED);
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effect.ChangeParticleColor(MAP_ICON_EFFECT_COLOR_CLEARED);
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break;
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case StoryChapterData.ChapterClearStatus.AlreadyRead:
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effect = GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_MAP_MAPICON_CLEARED);
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MotionUtils.ChangeParticleSystemColor(effect.transform.Find(MAP_ICON_EFFECT_NAME_CIRCLE4).gameObject, MAP_ICON_EFFECT_COLOR_ALREADY_READ_CIRCLE4);
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MotionUtils.ChangeParticleSystemColor(effect.transform.Find(MAP_ICON_EFFECT_NAME_TWINKLE1).gameObject, MAP_ICON_EFFECT_COLOR_ALREADY_READ_TWINKLE1);
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break;
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default:
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effect = GameMgr.GetIns().GetEffectMgr().Start(EffectMgr.EffectType.CMN_MAP_MAPICON_NOTCLEARED);
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break;
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}
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MapIconEffect = effect.GetGameObjIns();
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UpdateMapIconEffectPos(chapterIndex);
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}
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public void StopMapIconEffect()
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{
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GameMgr.GetIns().GetEffectMgr().Stop(EffectMgr.EffectType.CMN_MAP_MAPICON_CLEARED);
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GameMgr.GetIns().GetEffectMgr().Stop(EffectMgr.EffectType.CMN_MAP_MAPICON_NOTCLEARED);
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}
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public void UpdateMapIconEffectPos(int chapterIndex)
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{
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if (MapIconList != null && chapterIndex >= 0 && chapterIndex < MapIconList.Count && !(null == MapIconEffect))
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{
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Vector3 position = MapIconList[chapterIndex].transform.position;
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MapIconEffect.transform.position = position;
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}
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}
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public GameObject GetMapIconObject(int chapterIndex)
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{
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return MapIconList[chapterIndex].gameObject;
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}
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}
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