Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
531 lines
15 KiB
C#
531 lines
15 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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using Wizard;
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public class AreaSelInfo : MonoBehaviour
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{
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private enum eTableCategory
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{
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CARD,
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SLEEVE,
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OTHER,
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MAX
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}
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private const float LEFTSTAGEINFO_X_IN = 0f;
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private const float LEFTSTAGEINFO_X_OUT = -1120f;
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private const int CLEARPRESENT_MAX = 3;
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private static readonly Vector3 CLEARPRESENT_CARD_COLLISIONSIZE = new Vector3(175f, 230f, 1f);
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private const int CLEARPRESENT_CARD_DEPTHOFFSET = 50;
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private const int CLEARPRESENT_RESOURCELIST_CAPACITY = 2;
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private static readonly string[] CLEARPRESENT_NAME = new string[10] { "", "Common_0205", "", "Common_0201", "", "", "", "", "", "Common_0115" };
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private static readonly string[] CLEARPRESENT_THUMBNAIL_SPRITENAME = new string[10] { "", "thumbnail_liquid", "", "thumbnail_crystal", "", "", "thumbnail_card", "thumbnail_emblem", "thumbnail_title", "thumbnail_rupy" };
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private readonly Vector3 REWARD_TABLE_DEFAULT_POSITION = new Vector3(45f, -85.3f, 0f);
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private readonly Vector3 REWARD_TABLE_CARD_POSITION = new Vector3(28.5f, -85.3f, 0f);
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private const float TABLE_CONTAINS_CARD_REWARD_OFFSET_X = -16f;
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private const int REWARD_BG_BASIC_WIDTH = 250;
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private const int REWARD_BG_OFFSET_WIDTH_PER_GOODS = 90;
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private readonly Dictionary<UserGoods.Type, float> REWARD_BG_OFFSET_MAGNIFICATION = new Dictionary<UserGoods.Type, float>
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{
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{
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UserGoods.Type.Degree,
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2f
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},
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{
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UserGoods.Type.Card,
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1.2f
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},
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{
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UserGoods.Type.Sleeve,
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1.2f
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},
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{
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UserGoods.Type.Skin,
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1.2f
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},
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{
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UserGoods.Type.RedEther,
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1f
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},
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{
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UserGoods.Type.Rupy,
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1f
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},
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{
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UserGoods.Type.Item,
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1f
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},
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{
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UserGoods.Type.Emblem,
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1f
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}
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};
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private const float LABEL_ONLY_DEGREE_OFFSET_Y = -10f;
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[SerializeField]
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private GameObject _clearRewardPrefab;
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private List<AreaSelectClearReward> _clearRewardList = new List<AreaSelectClearReward>();
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[SerializeField]
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private UITable _tableRoot;
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[SerializeField]
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private UITable[] _tableRewardsCategory = new UITable[3];
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[SerializeField]
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private GameObject _cardObjEvacuationRoot;
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[SerializeField]
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private UISprite _spriteRewardBackground;
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[SerializeField]
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private UILabel _labelAcquired;
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private List<UIBase_CardManager.CardObjData> _cardObjList = new List<UIBase_CardManager.CardObjData>();
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[SerializeField]
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private GameObject CardDetailRoot;
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[SerializeField]
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private CardDetailUI CardDetailPrefab;
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private CardDetailUI _cardDetail;
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private List<string> _loadFileList = new List<string>();
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private bool _isLoadEnd = true;
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public void SetClearPresent(StoryChapterData chapterData)
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{
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if (chapterData == null || chapterData.Rewards == null)
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{
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return;
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}
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if (chapterData.Rewards.Length != 0)
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{
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base.gameObject.SetActive(value: true);
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bool isCleared = chapterData.IsCleared;
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for (int i = 0; i < _clearRewardList.Count; i++)
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{
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_clearRewardList[i].gameObject.SetActive(value: false);
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}
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List<long> list = new List<long>();
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for (int j = 0; j < chapterData.Rewards.Length; j++)
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{
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StoryChapterData.StoryReward storyReward = chapterData.Rewards[j];
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if (storyReward == null)
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{
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continue;
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}
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if (j >= _clearRewardList.Count)
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{
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break;
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}
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if (storyReward.RewardType == 5)
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{
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if (list.Contains(storyReward.RewardUserGoodsId))
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{
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continue;
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}
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list.Add(storyReward.RewardUserGoodsId);
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}
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_clearRewardList[j].gameObject.SetActive(value: true);
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_clearRewardList[j].ShowReward((UserGoods.Type)storyReward.RewardType, storyReward.RewardUserGoodsId, storyReward.RewardNumber, isCleared);
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}
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RepositionRewards();
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SetRewardBackgroundWidth();
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SetAcquiredLabel(isCleared);
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}
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else
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{
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base.gameObject.SetActive(value: false);
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}
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}
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private void RepositionRewards()
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{
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for (int i = 0; i < _tableRewardsCategory.Length; i++)
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{
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_tableRewardsCategory[i].gameObject.SetActive(value: false);
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}
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for (int j = 0; j < _clearRewardList.Count; j++)
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{
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if (_clearRewardList[j].gameObject.activeSelf)
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{
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int num = _clearRewardList[j].RewardGoodsType switch
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{
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UserGoods.Type.Card => 0,
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UserGoods.Type.Sleeve => 1,
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_ => 2,
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};
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Transform obj = _clearRewardList[j].gameObject.transform;
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obj.SetParent(_tableRewardsCategory[num].transform);
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obj.SetAsLastSibling();
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_tableRewardsCategory[num].gameObject.SetActive(value: true);
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}
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}
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for (int k = 0; k < _tableRewardsCategory.Length; k++)
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{
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if (_tableRewardsCategory[k].gameObject.activeInHierarchy)
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{
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_tableRewardsCategory[k].Reposition();
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}
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}
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_tableRoot.Reposition();
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if (_tableRewardsCategory[0].gameObject.activeInHierarchy)
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{
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_tableRoot.transform.localPosition = REWARD_TABLE_CARD_POSITION;
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for (int l = 0; l < _tableRewardsCategory.Length; l++)
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{
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if (l != 0)
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{
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Vector3 localPosition = _tableRewardsCategory[l].transform.localPosition;
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localPosition.x += -16f;
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_tableRewardsCategory[l].transform.localPosition = localPosition;
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}
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}
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}
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else
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{
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_tableRoot.transform.localPosition = REWARD_TABLE_DEFAULT_POSITION;
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}
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}
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private void SetRewardBackgroundWidth()
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{
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float num = 0f;
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for (int i = 0; i < _clearRewardList.Count; i++)
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{
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if (_clearRewardList[i].gameObject.activeInHierarchy)
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{
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UserGoods.Type rewardGoodsType = _clearRewardList[i].RewardGoodsType;
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num += REWARD_BG_OFFSET_MAGNIFICATION[rewardGoodsType];
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}
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}
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int width = 250 + (int)(90f * num);
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_spriteRewardBackground.width = width;
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}
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private void SetAcquiredLabel(bool isAcquired)
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{
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_labelAcquired.gameObject.SetActive(isAcquired);
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if (!isAcquired)
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{
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return;
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}
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float a = float.MaxValue;
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float num = float.MinValue;
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bool flag = true;
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for (int i = 0; i < _clearRewardList.Count; i++)
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{
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if (_clearRewardList[i].gameObject.activeInHierarchy)
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{
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Transform rewardTransform = _clearRewardList[i].GetRewardTransform();
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a = Mathf.Min(a, rewardTransform.position.x);
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num = Mathf.Max(num, rewardTransform.position.x);
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if (_clearRewardList[i].RewardGoodsType != UserGoods.Type.Degree)
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{
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flag = false;
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}
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}
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}
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Vector3 position = _labelAcquired.transform.position;
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position.x = Mathf.Lerp(a, num, 0.5f);
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_labelAcquired.transform.position = position;
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Vector3 localPosition = _labelAcquired.transform.localPosition;
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localPosition.y = _tableRoot.transform.localPosition.y + (flag ? (-10f) : 0f);
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_labelAcquired.transform.localPosition = localPosition;
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}
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public void LoadClearPresent(IReadOnlyList<StoryChapterData> stageDataList)
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{
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if (!_isLoadEnd)
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{
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return;
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}
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_isLoadEnd = false;
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ReleaseClearPresent();
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if (CardDetailPrefab != null)
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{
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_cardDetail = Object.Instantiate(CardDetailPrefab);
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_cardDetail.transform.parent = CardDetailRoot.transform;
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_cardDetail.transform.localPosition = Vector3.zero;
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_cardDetail.transform.localScale = Vector3.one;
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_cardDetail.OnClose = OnCardDetailClose;
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_cardDetail.gameObject.SetActive(value: false);
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_cardDetail.Initialize(_cardDetail.gameObject.layer, CardMaster.CardMasterId.Default);
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_cardDetail.IsShowFlavorTextButton = true;
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_cardDetail.IsShowVoiceButton = true;
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_cardDetail.IsShowEvolutionButton = true;
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}
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_clearRewardList.Clear();
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for (int i = 0; i < 3; i++)
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{
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AreaSelectClearReward component = NGUITools.AddChild(_tableRoot.gameObject, _clearRewardPrefab).GetComponent<AreaSelectClearReward>();
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_clearRewardList.Add(component);
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}
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List<int> list = new List<int>(2);
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List<string> loadPath = new List<string>();
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StoryChapterData.StoryReward storyReward = null;
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for (int j = 0; j < stageDataList.Count; j++)
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{
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for (int k = 0; k < stageDataList[j].Rewards.Length; k++)
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{
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string text = string.Empty;
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storyReward = stageDataList[j].Rewards[k];
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if (storyReward == null)
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{
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continue;
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}
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if (storyReward.RewardType == 5)
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{
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if (!list.Contains((int)storyReward.RewardUserGoodsId))
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{
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list.Add((int)storyReward.RewardUserGoodsId);
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}
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}
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else if (storyReward.RewardType == 4)
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{
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string userGoodsImageName = UserGoods.GetUserGoodsImageName(UserGoods.Type.Item, storyReward.RewardUserGoodsId);
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text = Toolbox.ResourcesManager.GetAssetTypePath(userGoodsImageName, ResourcesManager.AssetLoadPathType.Item);
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}
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else if (storyReward.RewardType == 6)
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{
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long existingSleeveId = Toolbox.ResourcesManager.GetExistingSleeveId(storyReward.RewardUserGoodsId);
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text = Toolbox.ResourcesManager.GetAssetTypePath(existingSleeveId.ToString(), ResourcesManager.AssetLoadPathType.SleeveTexture);
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Sleeve sleeve = Data.Master.SleeveMgr.Get(existingSleeveId);
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if (sleeve.IsPremiumSleeve)
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{
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UIManager.GetInstance().getUIBase_CardManager().AddPremireSleevePath(ref loadPath, sleeve);
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}
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}
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else if (storyReward.RewardType == 8)
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{
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foreach (string degreeResource in DegreeHelper.GetDegreeResourceList(storyReward.RewardUserGoodsId, DegreeHelper.DegreeType.SMALL, isFetch: false))
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{
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if (!loadPath.Contains(degreeResource))
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{
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loadPath.Add(degreeResource);
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}
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}
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}
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else if (storyReward.RewardType == 7)
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{
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text = Toolbox.ResourcesManager.GetAssetTypePath(storyReward.RewardUserGoodsId.ToString(), ResourcesManager.AssetLoadPathType.Emblem_M);
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}
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else if (storyReward.RewardType == 10)
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{
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text = Toolbox.ResourcesManager.GetAssetTypePath(storyReward.RewardUserGoodsId.ToString(), ResourcesManager.AssetLoadPathType.ClassCharaSkinThumbnail);
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}
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if (text != string.Empty && !loadPath.Contains(text))
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{
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loadPath.Add(text);
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}
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}
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}
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if (list.Count == 0 && loadPath.Count == 0)
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{
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_isLoadEnd = true;
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}
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else
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{
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StartCoroutine(LoadClearPresentInner(list, loadPath));
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}
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}
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private IEnumerator LoadClearPresentInner(List<int> cardidlist, List<string> rewardPathList)
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{
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UIManager uiMgr = UIManager.GetInstance();
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UIBase_CardManager uiCardMgr = uiMgr.getUIBase_CardManager();
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bool isLoadRewardEnd = false;
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_loadFileList.Clear();
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bool isLoadCard = cardidlist.Count > 0;
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if (isLoadCard)
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{
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int layer = LayerMask.NameToLayer("FrontUI");
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uiMgr.CardLoadSelect(base.gameObject, cardidlist, layer, is2D: true);
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}
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StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(rewardPathList, delegate
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{
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_loadFileList.AddRange(rewardPathList);
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isLoadRewardEnd = true;
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}));
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while ((isLoadCard && (!uiCardMgr.getCreateEndFlag() || !uiCardMgr.isAssetAllReady)) || !isLoadRewardEnd)
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{
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yield return null;
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}
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_cardObjList = uiMgr.getCardList2DObjs();
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if (_cardObjList != null)
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{
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for (int num = 0; num < _cardObjList.Count; num++)
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{
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GameObject cardObj = _cardObjList[num].CardObj;
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if (!(cardObj == null))
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{
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cardObj.SetActive(value: false);
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UITexture[] componentsInChildren = cardObj.GetComponentsInChildren<UITexture>(includeInactive: true);
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for (int num2 = 0; num2 < componentsInChildren.Length; num2++)
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{
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componentsInChildren[num2].depth += 50;
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}
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UILabel[] componentsInChildren2 = cardObj.GetComponentsInChildren<UILabel>(includeInactive: true);
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for (int num3 = 0; num3 < componentsInChildren2.Length; num3++)
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{
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componentsInChildren2[num3].depth += 50;
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}
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UISprite[] componentsInChildren3 = cardObj.GetComponentsInChildren<UISprite>(includeInactive: true);
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for (int num4 = 0; num4 < componentsInChildren3.Length; num4++)
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{
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componentsInChildren3[num4].depth += 50;
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}
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cardObj.GetComponent<CardListTemplate>().HideNum();
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cardObj.AddComponent<BoxCollider>().size = CLEARPRESENT_CARD_COLLISIONSIZE;
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cardObj.AddComponent<UIEventListener>().onClick = _cardDetail.OnPushCardDetailOn;
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}
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}
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}
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for (int num5 = 0; num5 < 3; num5++)
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{
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_clearRewardList[num5].Init(_cardObjList, _cardObjEvacuationRoot);
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}
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_isLoadEnd = true;
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}
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public void ReleaseClearPresent()
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{
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if (_cardDetail != null)
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{
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Object.Destroy(_cardDetail.gameObject);
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_cardDetail = null;
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}
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if (_cardObjList != null)
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{
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for (int i = 0; i < _cardObjList.Count; i++)
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{
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Object.Destroy(_cardObjList[i].CardObj.gameObject);
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}
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_cardObjList.Clear();
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}
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadFileList);
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_loadFileList.Clear();
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}
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private void OnCardDetailClose()
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{
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}
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public bool GetLoadEnd()
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{
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return _isLoadEnd;
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}
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public void ResetInfoPosition()
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{
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base.gameObject.transform.localPosition = new Vector3(0f, base.gameObject.transform.localPosition.y, base.gameObject.transform.localPosition.z);
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}
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public void MoveToScreen(bool isIn, bool isImmediate)
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{
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MoveToScreenObj(base.gameObject, isIn ? 0f : (-1120f), isImmediate ? 0f : 0.5f);
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}
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public void MoveToScreenObj(GameObject target, float localPosX, float time)
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{
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if (Mathf.Approximately(time, 0f))
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{
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Vector3 localPosition = target.transform.localPosition;
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localPosition.x = localPosX;
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target.transform.localPosition = localPosition;
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return;
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}
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iTween.MoveTo(target, iTween.Hash("islocal", true, "x", localPosX, "time", time));
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}
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public static string GetPresentItemName(int itemID, long userGoodsId)
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{
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switch ((UserGoods.Type)itemID)
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{
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case UserGoods.Type.RedEther:
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case UserGoods.Type.Rupy:
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return Data.SystemText.Get(CLEARPRESENT_NAME[itemID]);
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case UserGoods.Type.Item:
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{
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Item item = Data.Master.ItemList.Find((Item data) => data.UserGoodsId == userGoodsId);
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if (item == null)
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{
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return string.Empty;
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}
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return item.name;
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}
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case UserGoods.Type.Sleeve:
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{
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Sleeve sleeve = Data.Master.SleeveMgr.Get(userGoodsId);
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if (sleeve == null)
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{
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return string.Empty;
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}
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return sleeve.sleeve_name;
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}
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case UserGoods.Type.Emblem:
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{
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Emblem emblem = Data.Master.EmblemMgr.Get(userGoodsId);
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if (emblem == null)
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{
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return string.Empty;
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}
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return emblem._name;
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}
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case UserGoods.Type.Degree:
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{
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Degree degree = Data.Master.DegreeMgr.Get((int)userGoodsId);
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if (degree == null)
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{
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return string.Empty;
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}
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return degree._name;
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}
|
|
case UserGoods.Type.Skin:
|
|
{
|
|
ClassCharacterMasterData charaPrmByCharaId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByCharaId((int)userGoodsId);
|
|
if (charaPrmByCharaId == null)
|
|
{
|
|
return string.Empty;
|
|
}
|
|
return charaPrmByCharaId.chara_name;
|
|
}
|
|
case UserGoods.Type.SpotCardPoint:
|
|
return Data.SystemText.Get("Common_0161");
|
|
case UserGoods.Type.MyPageBG:
|
|
return Data.Master.MyPageCustomBGMaster[userGoodsId.ToString()].Name;
|
|
default:
|
|
return string.Empty;
|
|
}
|
|
}
|
|
|
|
public static string GetPresentItemSpriteName(int itemID)
|
|
{
|
|
if (itemID < 0 || itemID >= CLEARPRESENT_THUMBNAIL_SPRITENAME.Length)
|
|
{
|
|
return string.Empty;
|
|
}
|
|
return CLEARPRESENT_THUMBNAIL_SPRITENAME[itemID];
|
|
}
|
|
}
|