Files
SVSimServer/SVSim.BattleEngine/Engine/AddTargetInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

107 lines
3.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Wizard;
public class AddTargetInfo
{
private BattleCardBase _ownerCard;
private ConditionSkillFilterCollection _conditionFilter;
private ApplySkillTargetFilterCollection _targetFilter;
private Func<SkillBase, bool> typeCheck;
private string _conditionFilterText;
private string _targetFilterText;
private string _skillTypeText;
private string _ownerCardtype;
private SkillCreator _skillCreator;
public AddTargetInfo(BattleCardBase ownerCard, string conditionFilterText, string targetFilterText, string skillTypeText, string ownerCardType, SkillBase skill)
{
_ownerCard = ownerCard;
_conditionFilterText = conditionFilterText;
_targetFilterText = targetFilterText;
_skillTypeText = skillTypeText;
_ownerCardtype = ownerCardType;
_conditionFilter = new ConditionSkillFilterCollection();
_targetFilter = new ApplySkillTargetFilterCollection();
typeCheck = SetTypeCheck(_skillTypeText, _ownerCardtype);
_skillCreator = _ownerCard.CreateSkillCreator(_ownerCard.SelfBattlePlayer, _ownerCard.OpponentBattlePlayer, _ownerCard.ResourceMgr);
string[] array = _conditionFilterText.Split('&');
List<SkillFilterCreator.ContentInfo> list = new List<SkillFilterCreator.ContentInfo>();
for (int i = 0; i < array.Length; i++)
{
SkillFilterCreator.ParseContentInfo(array[i], out var retParsedInfo);
list.Add(retParsedInfo);
}
SkillCreator.SetupSkillConditionOld(_conditionFilter, list, _ownerCard, skill);
string[] array2 = _targetFilterText.Split('&');
List<SkillFilterCreator.ContentInfo> list2 = new List<SkillFilterCreator.ContentInfo>();
for (int j = 0; j < array2.Length; j++)
{
SkillFilterCreator.ParseContentInfo(array2[j], out var retParsedInfo2);
list2.Add(retParsedInfo2);
}
_skillCreator.SetupSkillTargetOld(_targetFilter, _ownerCard, list2, skill);
}
public List<BattleCardBase> GetAddTargetCard(SkillBase skill, BattlePlayerReadOnlyInfoPair pair, SkillConditionCheckerOption checkerOption, SkillOptionValue optionValue)
{
if (typeCheck(skill) && FilterComparison(skill.ApplyFilterCollection))
{
return _targetFilter.Filtering(pair, checkerOption, optionValue).Cast<BattleCardBase>().ToList();
}
return null;
}
private Func<SkillBase, bool> SetTypeCheck(string skillType, string ownerCardType)
{
if (skillType != null && skillType == "damage")
{
return (SkillBase skill) => CardTypeCheck(skill.SkillPrm.ownerCard, ownerCardType) && skill is Skill_damage;
}
return (SkillBase skill) => CardTypeCheck(skill.SkillPrm.ownerCard, ownerCardType) && skill is Skill_none;
}
private bool CardTypeCheck(BattleCardBase card, string ownerCardType)
{
return ownerCardType switch
{
"all" => true,
"unit" => card.IsUnit,
"spell" => card.IsSpell,
"field" => card.IsField,
"chant_field" => card.IsChantField,
_ => false,
};
}
private bool FilterComparison(ApplySkillTargetFilterCollection ownerSkillFilter)
{
if (_conditionFilter.BattlePlayerFilter.GetType() == ownerSkillFilter.BattlePlayerFilter.GetType() && _conditionFilter.TargetFilter.GetType() == ownerSkillFilter.TargetFilter.GetType())
{
foreach (ISkillCardFilter cardType in _conditionFilter.CardFilterList)
{
if (!ownerSkillFilter.CardFilterList.Any((ISkillCardFilter s) => s.GetType() == cardType.GetType()))
{
return false;
}
}
return true;
}
return false;
}
public AddTargetInfo Clone(BattleCardBase ownerCard)
{
return new AddTargetInfo(ownerCard, _conditionFilterText, _targetFilterText, _skillTypeText, _ownerCardtype, null);
}
}