Files
SVSimServer/SVSim.BattleEngine/Engine/AddDamageInfo.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

23 lines
652 B
C#

using System;
using System.Collections.Generic;
public class AddDamageInfo : DamageModifier
{
public int AddDamage { get; protected set; }
public AddDamageInfo(int addDamage, string damageType, CardBasePrm.ClanType damageClan, bool isUseClass, int order)
{
AddDamage = addDamage;
base.DamageType = new List<string>();
base.DamageType.AddRange(damageType.Split(new string[1] { "_and_" }, StringSplitOptions.None));
base.DamageClan = new List<CardBasePrm.ClanType> { damageClan };
base.IsUseClass = isUseClass;
base.OrderCount = order;
}
public override int Calc(int damage)
{
return damage + AddDamage;
}
}