Files
SVSimServer/SVSim.BattleEngine.Tests/SessionEngine/SessionEngineSpellboostTests.cs
gamer147 8af1be6555 test(engine-ambient): TestBattleScope + HeadlessFixture split for multi-instance
Step 6 of multi-instancing migration. HeadlessEngineEnv.EnsureInitialized
is split into EnsureProcessGlobals (idempotent, process-once) +
SeedCharaIdsOnCurrentAmbient (per-test). New TestBattleScope IDisposable
sets up a fresh BattleAmbientContext per test. NonParallelizable removed
from converted classes; assembly-level Parallelizable(Fixtures) enabled.

SVSim.BattleEngine.Tests fully green under parallel test execution.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-07 22:24:21 -04:00

34 lines
1.4 KiB
C#

using NUnit.Framework;
using SVSim.BattleNode.Sessions.Engine;
using System.Linq;
using SVSim.BattleEngine.Tests;
namespace SVSim.BattleEngine.Tests.SessionEngine;
[TestFixture]
public class SessionEngineSpellboostTests
{
private TestBattleScope _scope;
[SetUp] public void SetUpScope() { _scope = new TestBattleScope(); }
[TearDown] public void TearDownScope() { _scope?.Dispose(); _scope = null; }
[Test]
public void EngineGlobalInit_makes_a_fresh_engine_ready()
{
EngineGlobalInit.EnsureInitialized();
var cl1 = CaptureReplay.Load("battle_test_cl1.ndjson");
var cl2 = CaptureReplay.Load("battle_test_cl2.ndjson");
var deckA = CaptureReplay.SelfDeckFrom(cl1);
var deckB = CaptureReplay.SelfDeckFrom(cl2);
// Belt-and-suspenders (matches the sibling tests): load the decks into the harness master so
// this test never depends on global card-master contents. EnsureInitialized() above still
// proves EngineGlobalInit's own path works.
foreach (var id in deckA.Concat(deckB).Distinct()) HeadlessCardMaster.Load((int)id);
var engine = new SessionBattleEngine();
Assert.DoesNotThrow(() => engine.Setup(masterSeed: 12345, seatADeck: deckA, seatBDeck: deckB));
Assert.That(engine.IsReady, Is.True, "engine must be ready after EngineGlobalInit (carried-risk fix)");
}
}