Files
SVSimServer/SVSim.BattleEngine.Tests/NetworkMgrConstructionProbeTests.cs
gamer147 8af1be6555 test(engine-ambient): TestBattleScope + HeadlessFixture split for multi-instance
Step 6 of multi-instancing migration. HeadlessEngineEnv.EnsureInitialized
is split into EnsureProcessGlobals (idempotent, process-once) +
SeedCharaIdsOnCurrentAmbient (per-test). New TestBattleScope IDisposable
sets up a fresh BattleAmbientContext per test. NonParallelizable removed
from converted classes; assembly-level Parallelizable(Fixtures) enabled.

SVSim.BattleEngine.Tests fully green under parallel test execution.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-06-07 22:24:21 -04:00

42 lines
1.6 KiB
C#

using NUnit.Framework;
using SVSim.BattleEngine.Rng;
using Wizard.BattleMgr;
namespace SVSim.BattleEngine.Tests
{
// M13 step 1 (the M2 ConstructionProbe pattern): can a NetworkBattleManagerBase-derived mgr be
// built headless at all? NetworkBattleManagerSetup constructs NetworkTouchControl(this,
// _battleCamera, _backGround) + RegisterActionManager + OperateReceive — the largest new shim
// surface since M5's prefab path. Isolate "ctor runs" before any play is driven.
[TestFixture]
public class NetworkMgrConstructionProbeTests : NetworkEmitFixtureBase
{
private TestBattleScope _scope;
[SetUp] public void SetUpScope() { _scope = new TestBattleScope(); }
[TearDown] public void TearDownScope() { _scope?.Dispose(); _scope = null; }
[Test]
public void HeadlessNetworkBattleMgr_constructs_headless()
{
Assert.DoesNotThrow(() =>
{
var mgr = new HeadlessNetworkBattleMgr(new HeadlessContentsCreator());
_scope.Ctx.Mgr = mgr;
Assert.That(mgr, Is.Not.Null);
});
}
[Test]
public void OnEmit_capture_seam_is_wired_via_injected_agent()
{
var (mgr, emitted) = HeadlessEngineEnv.NewNetworkEmitBattle();
_scope.Ctx.Mgr = mgr;
Assert.That(mgr, Is.Not.Null);
Assert.That(Wizard.ToolboxGame.RealTimeNetworkAgent, Is.Not.Null,
"agent must be injected so NetworkBattleSender's ToolboxGame.RealTimeNetworkAgent.* calls resolve");
Assert.That(emitted, Is.Empty, "no emit yet — only the seam is wired");
}
}
}