Files
SVSimServer/SVSim.BattleEngine/Shim/Generated/SubChapterStorySectionBtn.g.cs
gamer147 8bb392dcd6 port(m1): wave 6h — CS0246 app types + Unity members/enums (236->210)
- Generated app types: ChapterCharaDecider, DownloadInfoGetter, DeckSelection(Confirm)DialogDisplay,
  SubChapterStorySectionBtn, EvolutionHideMessageVfx; nested OpeningShowCharacterPanelVfx on OpeningVfx.
- EffectMgr.MoveType: full 47-value decomp enum (was 4).
- MonoBehaviour.print, Debug.isDebugBuild, LayerMask.LayerToName,
  SystemLanguage.Chinese, RuntimePlatform.XBOX360/BlackBerryPlayer/+console values.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-06 00:15:46 -04:00

21 lines
820 B
C#

// AUTO-GENERATED no-op stubs (m1_stub_gen) from Shadowverse_Code_2026-05-23\Wizard\SubChapterStorySectionBtn.cs
using System;
using System.Collections;
using Cute;
using UnityEngine;
namespace Wizard
{
public partial class SubChapterStorySectionBtn
{
private UILabel _clearLabel;
private UILabel _titleLabel;
private UITexture _btnTexture;
private Texture _textureNormalImage;
private Texture _texturePressImage;
public void UnitRead(ScenarioSummary.Data data, StoryChapterData.SubChapterData subChapterData, Action<StoryChapterData.SubChapterData> unitReadAction) { }
public void AllRead(Action allAction, string allBtnPath, bool isExistMaintenanceSubChapter) { }
public void Maintenance() { }
private IEnumerator OnPressImage() => default!;
}
}