Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
128 lines
5.0 KiB
C#
128 lines
5.0 KiB
C#
using System.Collections.Generic;
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using System.Linq;
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using Wizard;
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using Wizard.Battle.UI;
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using Wizard.Battle.View.Vfx;
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public class Skill_chant_count_change : SkillBase
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{
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public static readonly int CHANT_NONE = -1;
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private int setChant;
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protected int gainChant;
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protected int addChant;
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public bool IsSelfChantSkill;
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public Skill_chant_count_change(SkillParameter skillPrm, string option)
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: base(skillPrm, option)
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{
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}
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public override VfxWithLoading Start(CallParameter parameter)
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{
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setChant = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.set_chant, CHANT_NONE);
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gainChant = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.gain_chant, 0);
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addChant = base.OptionValue.GetInt(SkillFilterCreator.ContentKeyword.add_chant, 0);
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VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
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vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards, isFollowInHand: false, addToLastOperation: true));
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int num = 0;
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int num2 = 0;
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ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
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CallOnChantCountChange(parameter.targetCards.ToList());
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foreach (BattleCardBase targetCard2 in parameter.targetCards)
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{
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BattleCardBase targetCard = targetCard2;
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targetCard.OnRemoveFromInPlayAfterOneTime += (bool flg, SkillProcessor skillProcessor) => new RemoveChantCountVfx(targetCard.BattleCardView);
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num = targetCard.ChantCount;
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if (setChant != CHANT_NONE)
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{
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ChantCountSet(targetCard, setChant);
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vfxWithLoadingSequential.RegisterToMainVfx(new ShowChantCountVfx(targetCard, targetCard.ChantCount, base.SkillPrm.resourceMgr));
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}
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else if (gainChant > 0)
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{
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ChantCountGain(targetCard, gainChant);
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vfxWithLoadingSequential.RegisterVfxWithLoading(new ChangeChantCountVfx(targetCard, targetCard.ChantCount, base.SkillPrm.resourceMgr));
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BattlePlayerReadOnlyInfoPair playerInfoPair = new BattlePlayerReadOnlyInfoPair(targetCard2.SelfBattlePlayer, targetCard2.OpponentBattlePlayer);
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if (!IsSelfChantSkill && base.SkillPrm.ownerCard.IsPlayer == targetCard.IsPlayer)
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{
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parameter.skillProcessor.Register(targetCard2.Skills.CreateWhenChantCountChangeInfo(parameter.skillProcessor, playerInfoPair));
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}
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parameter.skillProcessor.Register(targetCard2.Skills.CreateWhenChantCountGainInfo(parameter.skillProcessor, playerInfoPair));
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}
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else if (addChant > 0)
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{
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ChantCountAdd(targetCard, addChant);
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vfxWithLoadingSequential.RegisterVfxWithLoading(new ChangeChantCountVfx(targetCard, targetCard.ChantCount, base.SkillPrm.resourceMgr));
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}
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parallelVfxPlayer.Register(CheckChantCountDestroy(targetCard, parameter.skillProcessor));
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num2 = targetCard.ChantCount;
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if (IsBattleLog)
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{
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if (num > 0)
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{
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BattleLogManager.GetInstance().AddLogSkillChangeChantCount(num2 - num, targetCard, this);
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}
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if (num2 <= 0)
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{
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BattleLogManager.GetInstance().AddLogDeath(targetCard);
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}
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}
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}
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if (gainChant > 0)
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{
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RegisterChantCountChangeTriggerSkill(parameter.skillProcessor, parameter.targetCards);
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}
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vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
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return vfxWithLoadingSequential;
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}
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private void ChantCountGain(BattleCardBase card, int gain)
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{
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if (gain > 0)
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{
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card.SkillApplyInformation.GiveChantCount(new ChantCountAddModifier(-gain));
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}
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}
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private void ChantCountAdd(BattleCardBase card, int add)
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{
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card.SkillApplyInformation.GiveChantCount(new ChantCountAddModifier(add));
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}
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private void ChantCountSet(BattleCardBase card, int set)
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{
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card.SkillApplyInformation.GiveChantCount(new ChantCountSetModifier(set));
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}
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protected virtual VfxBase CheckChantCountDestroy(BattleCardBase card, SkillProcessor skillProcessor)
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{
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if (card.ChantCount > 0)
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{
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return NullVfx.GetInstance();
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}
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card.FlagCardAsDestroyedBySkill();
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return card.SelfBattlePlayer.CardManagement(card, skillProcessor, BattlePlayerBase.CARD_MANAGEMENT.DESTROY, base.UsedRandom, null, null, this);
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}
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private void RegisterChantCountChangeTriggerSkill(SkillProcessor skillProcessor, IEnumerable<BattleCardBase> targets)
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{
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List<BattleCardBase> list = base.SkillPrm.selfBattlePlayer.ClassAndInPlayCardList.Where((BattleCardBase c) => c.Skills.Any((SkillBase s) => s.OnWhenChantCountGainSelfAndOther != 0)).ToList();
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list.AddRange(base.SkillPrm.opponentBattlePlayer.ClassAndInPlayCardList.Where((BattleCardBase c) => c.Skills.Any((SkillBase s) => s.OnWhenChantCountGainSelfAndOther != 0)));
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for (int num = 0; num < list.Count; num++)
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{
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if (list[num].Skills.Any((SkillBase s) => s.OnWhenChantCountGainSelfAndOther != 0))
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{
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skillProcessor.Register(list[num].Skills.CreateWhenChantCountGainSelfAndOtherInfo(targets.ToList(), skillProcessor, new BattlePlayerReadOnlyInfoPair(list[num].SelfBattlePlayer, list[num].OpponentBattlePlayer)));
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}
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}
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}
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protected virtual void CallOnChantCountChange(List<BattleCardBase> targetCards)
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{
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}
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}
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