Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_cant_summon.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

86 lines
2.7 KiB
C#

using System.Collections.Generic;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_cant_summon : SkillBase
{
public enum CantSummonInfo
{
None,
DeckSelf
}
private CantSummonInfo type;
public override bool IsTargetIndicate => false;
protected override bool IsBattleLog
{
get
{
if (base.IsBattleLog)
{
return !base.SkillPrm.selfBattlePlayer.Class.IsDead;
}
return false;
}
}
public Skill_cant_summon(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
if (base.OptionValue.GetString(SkillFilterCreator.ContentKeyword.cant_summon) == "deck_self")
{
type = CantSummonInfo.DeckSelf;
}
foreach (BattleCardBase targetCard in parameter.targetCards)
{
VfxBase vfx = targetCard.SkillApplyInformation.GiveCantSummon(type);
BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard);
BuffInfoContainer buffInfoContainer = new BuffInfoContainer(targetCard, buffInfo, -1, "", null, 0L);
base.buffInfoContainer.Add(buffInfoContainer);
SetOnLoseEvent(targetCard, buffInfo, buffInfoContainer);
parallelVfxPlayer.Register(vfx);
}
if (IsBattleLog)
{
List<BattleCardBase> list = new List<BattleCardBase>();
list.Add(base.SkillPrm.selfBattlePlayer.Class);
BattleLogManager.GetInstance().AddLogSkillGain(list, this, SkillGainType.CantSummon);
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
return vfxWithLoadingSequential;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
base.Stop(skillProcessor);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (BuffInfoContainer item in buffInfoContainer)
{
VfxBase vfx = item._targetCard.SkillApplyInformation.DepriveCantSummon(type);
item._targetCard.RemoveBuffInfo(item._buffInfo);
parallelVfxPlayer.Register(vfx);
}
buffInfoContainer.Clear();
return VfxWithLoading.Create(parallelVfxPlayer);
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
{
card.RemoveBuffInfo(buff);
buffInfoContainer.Remove(container);
return card.SkillApplyInformation.ForceDepriveCantSummon();
};
}
}