Every _xp.GrantAsync callsite now conditionally emits class_level_up:{class}
when the returned BattleXpGrantResult.LeveledUp is true. Six callsites total:
- PracticeController.Finish
- RankBattleController.FinishInternal
- FreeBattleController.Finish
- ArenaTwoPickBattleController.Finish (LeveledUp + ClassId routed via
BattleFinishResultDto — controller-side signals, not on wire)
- ArenaColosseumBattleController (missed in the original wire-up survey;
colosseum-battle XP now also fires the level-up event when applicable)
- StoryController.Finish (LeveledUp + ClassId routed via new
StoryFinishOutcome wrapper, mirroring the TK2 RunFinishOutcome pattern)
Story's IStoryService.FinishAsync now returns StoryFinishOutcome instead of
FinishResponse directly. Test callsites updated to unwrap .Response.
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
22 lines
934 B
C#
22 lines
934 B
C#
namespace SVSim.EmulatedEntrypoint.Models.Dtos.Responses.ArenaTwoPick;
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/// <summary>
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/// What the battle controller needs from the service to build the standard battle-finish
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/// envelope (class XP delta + post-state, spot points before/add/after, battle_result echo).
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/// Achieved-info is built by the controller from IMissionAssembler.
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/// <see cref="LeveledUp"/> and <see cref="ClassId"/> are controller-side signals for the
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/// class_level_up mission emit and are not serialized to the wire.
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/// </summary>
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public class BattleFinishResultDto
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{
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public int BattleResult { get; set; }
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public int GetClassExperience { get; set; }
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public int ClassExperience { get; set; }
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public int ClassLevel { get; set; }
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public int BeforeSpotPoint { get; set; }
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public int AddSpotPoint { get; set; }
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public int AfterSpotPoint { get; set; }
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public bool LeveledUp { get; set; }
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public int ClassId { get; set; }
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}
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