Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/ArenaColosseum/ColosseumLobbyInfoBuilder.cs
gamer147 ba7040580f fix(arena-colosseum): tips + colosseum_id wiring + round-aware time derivation
Three fixups the Phase 1-3 work missed (would bite the first time an admin
flipped on a real event):

* IsDisplayTips + TipsId added to ColosseumSeasonConfig. Drives
  Wizard/ColosseumEntryInfoTask.cs:129 (NeedsFirstTips = is_display_tips == 1).
  The wire DTO already had the properties; the season config didn't carry
  them, so admins had no way to gate the first-time tutorial tip popup.
* colosseum_id is now emitted from SeasonId. Wire field was always-absent
  before (DTO had the property but builder never set it); client fell back
  to 0 and couldn't disambiguate cups.
* ColosseumLobbyInfoBuilder.Build now takes ColosseumRoundsConfig + nowUtc
  and derives the wire is_round_period / now_round / next_round / start_time
  / end_time from the rounds schedule against the current clock. Previous
  hardcode (is_round_period: true, now_round: 1, event-window dates) would
  have shown "Round 1 ends 2026-07-31" instead of the actual round's end.
  Per the client parser at ColosseumEntryInfoTask.cs:111-126:
    - inside a round → emit that round's window + is_round_period=true
    - between rounds → emit next round's start as start_time + next_round
    - pre-event → next_round=1, start_time=event start
    - post-event → anchor to last round so the client doesn't NRE
    - no rounds configured → fall back to event-level window

Why these were missed: I implemented ColosseumSeasonConfig from the plan's
explicit field list rather than cross-checking against the captured
colosseum.json wire shape; I added ColosseumId to the wire DTO without
wiring the builder side; and no test exercised a mid-event scenario with
realistic dates — Phase 2's E2E hand-edits run.RoundId via
PromoteRunToRoundAsync instead of letting the controller derive it.

* 10 new builder unit tests cover off-season / mid-round / between-rounds /
  pre-event / post-event / empty-rounds-fallback + the new field surfacing.
  Full suite: 1355/1355 (was 1345 + 10).
2026-06-13 13:44:10 -04:00

118 lines
5.7 KiB
C#

using System.Globalization;
using SVSim.Database.Models.Config;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.ArenaColosseum;
/// <summary>
/// Single source of truth for projecting <see cref="ColosseumSeasonConfig"/> +
/// <see cref="ColosseumRoundsConfig"/> onto the wire <see cref="ColosseumLobbyInfo"/> block.
/// Used by both <c>/arena_colosseum/{top,get_fee_info}</c> and
/// <c>/mypage/index data.colosseum_info</c> — the home-screen tab and the lobby reads must
/// agree on the season state, so they go through one builder.
/// <para>
/// When <c>IsColosseumPeriod = false</c> a minimal "no event" payload is emitted; the client
/// gates every other field on that flag (<c>Wizard/ColosseumEntryInfoTask.cs:100</c>).
/// </para>
/// <para>
/// Round-period derivation: <see cref="ColosseumRoundsConfig.Rounds"/> are walked against
/// <paramref name="nowUtc"/>. If a round's window covers <paramref name="nowUtc"/>, we emit
/// <c>is_round_period = true</c> + that round's window as <c>start_time/end_time</c> +
/// <c>now_round</c>. Otherwise we emit <c>is_round_period = false</c> + the NEXT round's
/// start (or the event start if no rounds are configured) so the client's
/// "Round X opens in HH:MM:SS" countdown points somewhere sensible. Client handles both
/// branches at <c>ColosseumEntryInfoTask.cs:111-126</c>.
/// </para>
/// </summary>
public static class ColosseumLobbyInfoBuilder
{
private const string WireDateFormat = "yyyy-MM-dd HH:mm:ss";
public static ColosseumLobbyInfo Build(
ColosseumSeasonConfig season,
ColosseumRoundsConfig rounds,
DateTime nowUtc)
{
if (!season.IsColosseumPeriod)
{
return new ColosseumLobbyInfo { IsColosseumPeriod = false };
}
var (isRoundPeriod, nowRoundId, nextRoundId, windowStart, windowEnd) =
ResolveRoundWindow(season, rounds, nowUtc);
return new ColosseumLobbyInfo
{
IsColosseumPeriod = true,
// Wire colosseum_id — surface SeasonId so client can disambiguate cups.
// Falls back to absent when no season identity is configured.
ColosseumId = season.SeasonId == 0 ? null : season.SeasonId,
DeckFormat = (int)season.DeckFormat,
IsNormalTwoPick = season.IsNormalTwoPick ? "1" : "0",
ColosseumName = season.ColosseumName,
IsRoundPeriod = isRoundPeriod,
IsSpecialMode = season.IsSpecialMode,
CardPoolName = string.IsNullOrEmpty(season.CardPoolName) ? null : season.CardPoolName,
NowRound = isRoundPeriod ? nowRoundId : null,
NextRound = isRoundPeriod ? null : nextRoundId,
StartTime = FormatTime(windowStart),
EndTime = FormatTime(windowEnd),
// Tutorial tip toggle — wire ints 0/1 per ColosseumEntryInfoTask.cs:129.
IsDisplayTips = season.IsDisplayTips ? 1 : 0,
TipsId = season.TipsId == 0 ? null : season.TipsId,
IsAllCardEnabled = season.IsAllCardEnabled ? 1 : 0,
SalesPeriodInfo = new ColosseumSalesPeriodInfo
{
SalesPeriodTime = FormatTime(season.SalesPeriodEnd),
},
StrategyPickNum = season.StrategyPickNum > 0 ? season.StrategyPickNum : null,
};
}
/// <summary>
/// Walks <see cref="ColosseumRoundsConfig.Rounds"/> (ordered by RoundId) against
/// <paramref name="nowUtc"/> and returns the round window to emit on the wire.
/// <list type="bullet">
/// <item>Inside a round → <c>(true, round.RoundId, null, round.StartTime, round.EndTime)</c></item>
/// <item>Before any round → <c>(false, null, firstRound.RoundId, firstRound.StartTime, firstRound.EndTime)</c></item>
/// <item>Between two rounds → <c>(false, null, nextRound.RoundId, nextRound.StartTime, nextRound.EndTime)</c></item>
/// <item>After last round → <c>(false, null, lastRound.RoundId, lastRound.StartTime, lastRound.EndTime)</c>
/// — client renders "ended" UI; keeps the field non-null so the parser doesn't NRE.</item>
/// <item>No rounds configured → fall back to the event-level start/end window. Keeps the
/// wire well-formed even when rounds haven't been seeded yet.</item>
/// </list>
/// </summary>
private static (bool IsRoundPeriod, int? NowRoundId, int? NextRoundId, DateTime Start, DateTime End)
ResolveRoundWindow(ColosseumSeasonConfig season, ColosseumRoundsConfig rounds, DateTime nowUtc)
{
if (rounds.Rounds.Count == 0)
{
return (IsRoundPeriod: false, NowRoundId: null, NextRoundId: null,
Start: season.EventStartTime, End: season.EventEndTime);
}
var ordered = rounds.Rounds.OrderBy(r => r.RoundId).ToList();
var current = ordered.FirstOrDefault(r => nowUtc >= r.StartTime && nowUtc <= r.EndTime);
if (current is not null)
{
return (IsRoundPeriod: true, NowRoundId: current.RoundId, NextRoundId: null,
Start: current.StartTime, End: current.EndTime);
}
var upcoming = ordered.FirstOrDefault(r => r.StartTime > nowUtc);
if (upcoming is not null)
{
return (IsRoundPeriod: false, NowRoundId: null, NextRoundId: upcoming.RoundId,
Start: upcoming.StartTime, End: upcoming.EndTime);
}
// Past last round — anchor to the last round's window so the wire stays well-formed.
var last = ordered[^1];
return (IsRoundPeriod: false, NowRoundId: null, NextRoundId: last.RoundId,
Start: last.StartTime, End: last.EndTime);
}
private static string FormatTime(DateTime t) =>
t == default ? "" : t.ToString(WireDateFormat, CultureInfo.InvariantCulture);
}