Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/Emotion.cs
gamer147 e3e0ba7a72 cull(engine-cleanup): pass-8 phase-2 cascade round 2
[trim] fully-unreachable files deleted: 3
[trim] files edited: 21, files deleted: 0, nodes removed: 38
[type-trim] files edited: 3, types removed: 3

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-07-03 21:19:36 -04:00

50 lines
1.3 KiB
C#

namespace Wizard;
public class Emotion
{
public readonly int emotion_id;
public readonly ClassCharaPrm.FaceType face_id;
public readonly ClassCharaPrm.MotionType motion_id;
private readonly string voice_id;
private readonly string evolved_voice_id;
private readonly string text;
private readonly string evolved_text;
public Emotion(string[] columns)
{
emotion_id = int.Parse(columns[0]);
face_id = (string.IsNullOrEmpty(columns[1]) ? ClassCharaPrm.FaceType.skin_01 : ((ClassCharaPrm.FaceType)int.Parse(columns[1])));
motion_id = (string.IsNullOrEmpty(columns[2]) ? ClassCharaPrm.MotionType.idle : ((ClassCharaPrm.MotionType)int.Parse(columns[2])));
string[] array = columns[3].Split(':');
voice_id = array[0];
evolved_voice_id = ((array.Length > 1) ? array[1] : array[0]);
string[] array2 = columns[4].Split(':');
text = ConvEmoteMasterText(array2[0]);
evolved_text = ((array2.Length > 1) ? ConvEmoteMasterText(array2[1]) : ConvEmoteMasterText(array2[0]));
}
private string ConvEmoteMasterText(string id)
{
if (string.IsNullOrEmpty(id))
{
return "";
}
return Data.Master.GetEmoteWordText(id);
}
public string GetText(bool isEvolved = false)
{
if (!isEvolved)
{
return text;
}
return evolved_text;
}
}