Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
445 lines
13 KiB
C#
445 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard;
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public class DeckUI : MonoBehaviour
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{
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public enum eViewType
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{
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Normal,
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Empty,
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CreateNew
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}
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public class DeckViewData
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{
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public eViewType ViewType { get; private set; }
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public DeckData Deck { get; private set; }
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public DeckViewData(eViewType type, DeckData deck)
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{
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ViewType = type;
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Deck = deck;
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}
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public static List<DeckViewData> CreateDeckViewList(List<DeckData> deckList, bool isCreateNewButton)
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{
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List<DeckViewData> list = new List<DeckViewData>();
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if (deckList.Count > 0)
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{
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foreach (DeckData deck in deckList)
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{
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eViewType type = eViewType.Normal;
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if (deck.IsNoCard())
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{
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if (isCreateNewButton && IsVisibleCreateNewButtonAttribute(deck.DeckAttributeType))
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{
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type = eViewType.CreateNew;
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isCreateNewButton = false;
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}
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else
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{
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type = eViewType.Empty;
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}
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}
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list.Add(new DeckViewData(type, deck));
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}
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}
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return list;
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}
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private static bool IsVisibleCreateNewButtonAttribute(DeckAttributeType attributeType)
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{
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return attributeType == DeckAttributeType.CustomDeck;
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}
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}
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public class ClearOptionUISetting
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{
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public bool SkipAppealLabelLeft { get; set; }
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}
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private static readonly Color32 DECK_COLOR_GREY = new Color32(102, 102, 102, byte.MaxValue);
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private static readonly Color32 DECK_COLOR_DEFAULT = new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, byte.MaxValue);
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[SerializeField]
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private UIWidget _rootDeckUIWidget;
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[SerializeField]
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private GameObject _rootNormalDeckView;
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[SerializeField]
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private GameObject _rootEmptyDeckView;
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[SerializeField]
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private GameObject _rootCreateNewDeckView;
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[SerializeField]
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private UITexture _classTexture;
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[SerializeField]
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private UITexture _sleeve;
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[SerializeField]
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private UILabel _deckName;
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[SerializeField]
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private UISprite _warningSprite;
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[SerializeField]
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private UILabel _warningLabel;
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[SerializeField]
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private UILabel _centerLabel;
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[SerializeField]
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private UISprite _checkMark;
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[SerializeField]
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private UILabel _appealLabelLeft;
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[SerializeField]
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private UILabel _appealLabelRight;
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[SerializeField]
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private UISprite _skinRandomIcon;
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[SerializeField]
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private ClassInfoParts _classInfoParts;
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[SerializeField]
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private TweenScale _clickAnimationTween;
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[SerializeField]
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private GameObject _myRotationRoot;
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[SerializeField]
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private FlexibleGrid _myRotationGrid;
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[SerializeField]
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private UILabel _myRotationPackName;
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[SerializeField]
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private UISprite _myRotationIconBG;
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[SerializeField]
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private GameObject _myRotationPackNamePadding;
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[SerializeField]
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private GameObject _myRotationIconOriginal;
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private List<UISprite> _myRotationIconList = new List<UISprite>();
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private bool _isSelectable = true;
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private bool _enablePremiumSleeveAnimation = true;
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private Action<DeckUI> OnLongPress;
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private bool _isLongPress;
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private float _pressStartTime;
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private static readonly ClearOptionUISetting ClearOptionUiSetting = new ClearOptionUISetting
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{
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SkipAppealLabelLeft = true
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};
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public DeckData Deck { get; private set; }
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public bool IsCheckeMark { get; private set; }
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public eViewType ViewType { get; private set; }
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public void Initialize(Action<DeckUI> onClick, Action<DeckUI> onLongPress = null)
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{
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UIEventListener uIEventListener = UIEventListener.Get(base.gameObject);
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uIEventListener.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(uIEventListener.onPress, (UIEventListener.BoolDelegate)delegate(GameObject g, bool b)
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{
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if (_isSelectable && ViewType != eViewType.Empty)
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{
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PushedAnimation(b);
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}
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});
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if (onLongPress != null)
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{
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OnLongPress = onLongPress;
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UIEventListener uIEventListener2 = UIEventListener.Get(base.gameObject);
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uIEventListener2.onPress = (UIEventListener.BoolDelegate)Delegate.Combine(uIEventListener2.onPress, (UIEventListener.BoolDelegate)delegate(GameObject g, bool isPress)
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{
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_isLongPress = isPress;
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if (isPress)
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{
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_pressStartTime = Time.realtimeSinceStartup;
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}
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});
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}
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UIEventListener uIEventListener3 = UIEventListener.Get(base.gameObject);
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uIEventListener3.onClick = (UIEventListener.VoidDelegate)Delegate.Combine(uIEventListener3.onClick, (UIEventListener.VoidDelegate)delegate
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{
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if (_isSelectable && ViewType != eViewType.Empty)
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{
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onClick.Call(this);
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}
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});
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}
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public void UpdateView(DeckViewData deckViewData, bool canUseNonPossessionCard = false, bool enablePremiumSleeveAnimation = true)
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{
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UpdateView(deckViewData.Deck, deckViewData.ViewType, canUseNonPossessionCard, enablePremiumSleeveAnimation);
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}
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public void UpdateView(DeckData deckData, eViewType viewType, bool canUseNonPossessionCard = false, bool enablePremiumSleeveAnimation = true)
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{
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Deck = deckData;
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ViewType = viewType;
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_enablePremiumSleeveAnimation = enablePremiumSleeveAnimation;
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_rootNormalDeckView.gameObject.SetActive(value: false);
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_rootEmptyDeckView.gameObject.SetActive(value: false);
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_rootCreateNewDeckView.gameObject.SetActive(value: false);
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PushedAnimation(isStart: false);
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switch (ViewType)
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{
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case eViewType.Normal:
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_rootNormalDeckView.gameObject.SetActive(value: true);
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ClearAllOptionUI(ClearOptionUiSetting);
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SetDisplayByDeckData(Deck, canUseNonPossessionCard);
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break;
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case eViewType.Empty:
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_rootEmptyDeckView.gameObject.SetActive(value: true);
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_isSelectable = false;
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break;
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case eViewType.CreateNew:
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_rootCreateNewDeckView.gameObject.SetActive(value: true);
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_isSelectable = true;
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if (Data.MaintenanceCodeList.Contains(NetworkDefine.MAINTENANCE_TYPE.DECK_MAINTENANCE))
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{
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UIManager.SetObjectToGrey(_rootCreateNewDeckView, b: true);
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}
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break;
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}
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}
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public void ClearAllOptionUI(ClearOptionUISetting setting = null)
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{
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if (setting == null)
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{
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setting = new ClearOptionUISetting();
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}
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SetVisibleCheckMark(isVisible: false);
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SetTextCenterLabe(string.Empty);
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if (!setting.SkipAppealLabelLeft)
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{
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SetTextAppealLabelLeft(string.Empty);
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}
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SetTextAppealLabelRight(string.Empty);
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SetVisibleSkinRandomIcon(isVisible: false);
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_warningSprite.gameObject.SetActive(value: false);
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}
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public void SetColorToGrey(bool isGrey)
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{
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Color color = (isGrey ? LabelDefine.TEXT_COLOR_BUTTON_DISABLE : LabelDefine.TEXT_COLOR_BUTTON_ENABLE);
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_deckName.color = color;
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_warningLabel.color = color;
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_myRotationPackName.color = color;
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Color color2 = (isGrey ? DECK_COLOR_GREY : DECK_COLOR_DEFAULT);
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_classTexture.color = color2;
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_sleeve.color = color2;
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_warningSprite.color = color2;
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_skinRandomIcon.color = color2;
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_classInfoParts.ClassIconSprite.color = color2;
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_classInfoParts.SubClassIconSprite.color = color2;
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foreach (UISprite myRotationIcon in _myRotationIconList)
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{
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myRotationIcon.color = color2;
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}
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}
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public void UpdateUIAlpha(float alpha)
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{
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_rootDeckUIWidget.alpha = alpha;
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}
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public void SetVisibleCheckMark(bool isVisible)
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{
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IsCheckeMark = isVisible;
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_checkMark.gameObject.SetActive(isVisible);
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}
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public void SetDeckNameText(string text)
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{
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_deckName.text = text;
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}
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public void SetTextCenterLabe(string text)
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{
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_centerLabel.gameObject.SetActive(!string.IsNullOrEmpty(text));
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_centerLabel.color = LabelDefine.TEXT_COLOR_NORMAL;
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_centerLabel.text = text;
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}
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public void SetTextAppealLabelLeft(string text)
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{
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_appealLabelLeft.gameObject.SetActive(!string.IsNullOrEmpty(text));
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_appealLabelLeft.text = text;
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}
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public void SetTextAppealLabelRight(string text)
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{
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_appealLabelRight.gameObject.SetActive(!string.IsNullOrEmpty(text));
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_appealLabelRight.text = text;
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}
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public void SetSelectable(bool isSelectable)
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{
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_isSelectable = isSelectable;
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SetColorToGrey(!isSelectable);
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}
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public void ClearLongPress()
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{
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_isLongPress = false;
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}
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public void SetVisibleSkinRandomIcon(bool isVisible)
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{
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_skinRandomIcon.gameObject.SetActive(isVisible);
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}
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private void PushedAnimation(bool isStart)
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{
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if (isStart)
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{
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_clickAnimationTween.PlayForward();
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}
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else
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{
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_clickAnimationTween.PlayReverse();
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}
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}
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private void SetDisplayByDeckData(DeckData deck, bool canUseNonPossessionCard)
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{
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SetSelectable(isSelectable: true);
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SetDeckNameText(deck.GetDeckName());
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int skinId = deck.GetSkinId();
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string assetTypePath = Toolbox.ResourcesManager.GetAssetTypePath(skinId.ToString(), ResourcesManager.AssetLoadPathType.DeckListTexture, isfetch: true);
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_classTexture.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(assetTypePath);
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Sleeve sleeve = Data.Master.SleeveMgr.Get(deck.GetDeckSleeveID());
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if (_enablePremiumSleeveAnimation)
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{
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UIManager.GetInstance().getUIBase_CardManager().SetSleeveTexture(_sleeve, sleeve.sleeve_id);
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}
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else
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{
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UIManager.GetInstance().getUIBase_CardManager().SetSleeveTextureWithoutPremium(_sleeve, sleeve.sleeve_id);
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}
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SetClassIcons(deck);
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SetVisibleSkinRandomIcon(deck.IsVisibleRandomIcon());
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string textAppealLabelLeft = (deck.IsRecommend ? Data.SystemText.Get("Story_0071") : string.Empty);
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SetTextAppealLabelLeft(textAppealLabelLeft);
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DeckData.UnusableReason reason;
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bool flag = deck.IsUsable(out reason, canUseNonPossessionCard);
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_warningSprite.gameObject.SetActive(!flag);
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if (!flag)
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{
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_warningLabel.text = GetDeckUnusableReasonText(reason);
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}
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_myRotationIconOriginal.SetActive(value: false);
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MyRotationInfo myRotationInfo = Data.MyRotationAllInfo.Get(deck.MyRotationId);
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if (myRotationInfo != null)
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{
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_myRotationPackName.transform.parent = base.transform;
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_myRotationPackNamePadding.transform.parent = base.transform;
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_myRotationRoot.SetActive(value: true);
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_myRotationGrid.transform.DestroyChildren();
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GameObject gameObject = _myRotationPackName.gameObject;
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bool flag2 = true;
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for (int num = myRotationInfo.Abilities.Count - 1; num >= 0; num--)
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{
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MyRotationInfo.MyRotationBonus myRotationBonus = myRotationInfo.Abilities[num];
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GameObject gameObject2 = NGUITools.AddChild(_myRotationGrid.gameObject, _myRotationIconOriginal);
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UISprite component = gameObject2.GetComponent<UISprite>();
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_myRotationIconList.Add(component);
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component.spriteName = myRotationBonus.IconName;
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gameObject2.SetActive(value: true);
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if (flag2)
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{
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gameObject = gameObject2;
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flag2 = false;
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}
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}
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_myRotationPackNamePadding.transform.parent = _myRotationGrid.transform;
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_myRotationPackName.transform.parent = _myRotationGrid.transform;
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_myRotationPackName.text = myRotationInfo.LastPackText;
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_myRotationPackName.ProcessText();
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_myRotationGrid.Reposition();
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Vector3 localPosition = _myRotationPackName.transform.localPosition;
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localPosition.y = -1f;
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_myRotationPackName.transform.localPosition = localPosition;
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if (gameObject != null)
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{
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_myRotationIconBG.rightAnchor.target = gameObject.transform;
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_myRotationIconBG.ResetAndUpdateAnchors();
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}
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}
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else
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{
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_myRotationRoot.SetActive(value: false);
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}
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}
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private void SetClassIcons(DeckData deck)
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{
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bool useSubClass = FormatBehaviorManager.GetDefaultBehaviour(deck.Format).UseSubClass;
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_classInfoParts.gameObject.SetActive(useSubClass);
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if (useSubClass)
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{
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_classInfoParts.InitByCharaId(deck.GetDeckClassID());
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_classInfoParts.SetSubClass((CardBasePrm.ClanType)deck.GetDeckSubClassID());
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}
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}
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private string GetDeckUnusableReasonText(DeckData.UnusableReason deckUnusableReason)
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{
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string result = string.Empty;
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switch (deckUnusableReason)
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{
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case DeckData.UnusableReason.MaintenanceCard:
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result = Data.SystemText.Get("System_0038");
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break;
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case DeckData.UnusableReason.FormatRestrictCard:
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result = Data.SystemText.Get("Card_0193");
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break;
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case DeckData.UnusableReason.TooLittleCards:
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result = Data.SystemText.Get("Card_0070");
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break;
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case DeckData.UnusableReason.TooMuchCards:
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result = Data.SystemText.Get("Card_0139");
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break;
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case DeckData.UnusableReason.NonPossessionCard:
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result = Data.SystemText.Get("Card_0253");
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break;
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case DeckData.UnusableReason.ShortageMainClassCards:
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result = Data.SystemText.Get("Card_0286");
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break;
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case DeckData.UnusableReason.ShortageSubClassCards:
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result = Data.SystemText.Get("Card_0287");
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break;
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case DeckData.UnusableReason.ShortageBothClassCards:
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result = Data.SystemText.Get("Card_0288");
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break;
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case DeckData.UnusableReason.Unknown:
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Debug.LogError("unknown deck unusable reason.");
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break;
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}
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return result;
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}
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}
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