Add surrogate PK (IDENTITY bigint) to GuildInvite for wire invite_id. Implement InviteAsync, CancelInviteAsync, RejectInviteAsync, ListOutgoingInvitesAsync, ListInvitedGuildsAsync in GuildService. Wire 5 endpoints: invite_user_list, invited_guild_list, invite, cancel_invite, reject_invite in GuildController. Migration: AddGuildInviteSurrogatePk — drops composite PK, adds Id IDENTITY column, adds unique index on (GuildId, InviteeViewerId). 6 integration tests in GuildInviteFlowTests all green. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
43 lines
3.0 KiB
C#
43 lines
3.0 KiB
C#
namespace SVSim.Database.Services.Guild;
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/// <summary>
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/// Single dispatch surface for guild business operations. Enforces:
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/// - one viewer ≤1 guild
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/// - MaxMemberNum / MaxSubLeaderNum caps (from GuildConfig)
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/// - role-based permissions per docs/superpowers/specs/2026-06-27-guild-functionality-design.md
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/// - leader-leaves-with-members blocked
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/// - auto-routing single-member leader leave -> breakup
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/// - clear pending invites + cancel pending join_requests on successful join
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/// - emit system chat events via IGuildChatService
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/// </summary>
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public interface IGuildService
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{
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Task<GuildFullView?> GetMyGuildAsync(long viewerId, CancellationToken ct = default);
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Task<Entities.Guild.Guild?> GetActiveAsync(int guildId, CancellationToken ct = default);
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Task<IReadOnlyList<GuildSearchEntry>> SearchAsync(string name, int activity, int joinCondition, int memberBucket, CancellationToken ct = default);
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Task<GuildOpResult> CreateAsync(long viewerId, CreateGuildRequest req, CancellationToken ct = default);
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Task<GuildOpResult> UpdateAsync(long viewerId, UpdateGuildRequest req, CancellationToken ct = default);
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Task<GuildOpResult> UpdateDescriptionAsync(long viewerId, string description, CancellationToken ct = default);
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Task<GuildOpResult> UpdateEmblemAsync(long viewerId, long emblemId, CancellationToken ct = default);
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Task<GuildOpResult> BreakupAsync(long viewerId, CancellationToken ct = default);
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Task<GuildOpResult> InviteAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default);
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Task<GuildOpResult> CancelInviteAsync(long callerViewerId, long inviteId, CancellationToken ct = default);
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Task<GuildOpResult> RejectInviteAsync(long callerViewerId, long inviteId, CancellationToken ct = default);
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Task<GuildOpResult> JoinAsync(long viewerId, int guildId, CancellationToken ct = default);
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Task<GuildOpResult> CancelJoinRequestAsync(long viewerId, int guildId, CancellationToken ct = default);
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Task<GuildOpResult> AcceptJoinRequestAsync(long callerViewerId, long applicantViewerId, CancellationToken ct = default);
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Task<GuildOpResult> RejectJoinRequestAsync(long callerViewerId, long applicantViewerId, CancellationToken ct = default);
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Task<GuildOpResult> LeaveAsync(long viewerId, CancellationToken ct = default);
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Task<GuildOpResult> RemoveAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default);
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Task<GuildOpResult> ChangeRoleAsync(long callerViewerId, long targetViewerId, int newRoleId, CancellationToken ct = default);
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Task<IReadOnlyList<Entities.Guild.GuildInvite>> ListPendingInvitesForMeAsync(long viewerId, CancellationToken ct = default);
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Task<IReadOnlyList<GuildOutgoingInviteEntry>> ListOutgoingInvitesAsync(long callerViewerId, CancellationToken ct = default);
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Task<IReadOnlyList<GuildReceivedInviteEntry>> ListInvitedGuildsAsync(long viewerId, CancellationToken ct = default);
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Task<IReadOnlyList<Entities.Guild.GuildJoinRequest>> ListPendingJoinRequestsForMyGuildAsync(long viewerId, CancellationToken ct = default);
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}
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