Files
SVSimServer/SVSim.Database/Services/Guild/IGuildService.cs
gamer147 1b7fa2d525 feat(guild): invite state machine
Add surrogate PK (IDENTITY bigint) to GuildInvite for wire invite_id.
Implement InviteAsync, CancelInviteAsync, RejectInviteAsync,
ListOutgoingInvitesAsync, ListInvitedGuildsAsync in GuildService.
Wire 5 endpoints: invite_user_list, invited_guild_list, invite,
cancel_invite, reject_invite in GuildController.
Migration: AddGuildInviteSurrogatePk — drops composite PK, adds Id
IDENTITY column, adds unique index on (GuildId, InviteeViewerId).
6 integration tests in GuildInviteFlowTests all green.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-27 13:21:57 -04:00

43 lines
3.0 KiB
C#

namespace SVSim.Database.Services.Guild;
/// <summary>
/// Single dispatch surface for guild business operations. Enforces:
/// - one viewer ≤1 guild
/// - MaxMemberNum / MaxSubLeaderNum caps (from GuildConfig)
/// - role-based permissions per docs/superpowers/specs/2026-06-27-guild-functionality-design.md
/// - leader-leaves-with-members blocked
/// - auto-routing single-member leader leave -> breakup
/// - clear pending invites + cancel pending join_requests on successful join
/// - emit system chat events via IGuildChatService
/// </summary>
public interface IGuildService
{
Task<GuildFullView?> GetMyGuildAsync(long viewerId, CancellationToken ct = default);
Task<Entities.Guild.Guild?> GetActiveAsync(int guildId, CancellationToken ct = default);
Task<IReadOnlyList<GuildSearchEntry>> SearchAsync(string name, int activity, int joinCondition, int memberBucket, CancellationToken ct = default);
Task<GuildOpResult> CreateAsync(long viewerId, CreateGuildRequest req, CancellationToken ct = default);
Task<GuildOpResult> UpdateAsync(long viewerId, UpdateGuildRequest req, CancellationToken ct = default);
Task<GuildOpResult> UpdateDescriptionAsync(long viewerId, string description, CancellationToken ct = default);
Task<GuildOpResult> UpdateEmblemAsync(long viewerId, long emblemId, CancellationToken ct = default);
Task<GuildOpResult> BreakupAsync(long viewerId, CancellationToken ct = default);
Task<GuildOpResult> InviteAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default);
Task<GuildOpResult> CancelInviteAsync(long callerViewerId, long inviteId, CancellationToken ct = default);
Task<GuildOpResult> RejectInviteAsync(long callerViewerId, long inviteId, CancellationToken ct = default);
Task<GuildOpResult> JoinAsync(long viewerId, int guildId, CancellationToken ct = default);
Task<GuildOpResult> CancelJoinRequestAsync(long viewerId, int guildId, CancellationToken ct = default);
Task<GuildOpResult> AcceptJoinRequestAsync(long callerViewerId, long applicantViewerId, CancellationToken ct = default);
Task<GuildOpResult> RejectJoinRequestAsync(long callerViewerId, long applicantViewerId, CancellationToken ct = default);
Task<GuildOpResult> LeaveAsync(long viewerId, CancellationToken ct = default);
Task<GuildOpResult> RemoveAsync(long callerViewerId, long targetViewerId, CancellationToken ct = default);
Task<GuildOpResult> ChangeRoleAsync(long callerViewerId, long targetViewerId, int newRoleId, CancellationToken ct = default);
Task<IReadOnlyList<Entities.Guild.GuildInvite>> ListPendingInvitesForMeAsync(long viewerId, CancellationToken ct = default);
Task<IReadOnlyList<GuildOutgoingInviteEntry>> ListOutgoingInvitesAsync(long callerViewerId, CancellationToken ct = default);
Task<IReadOnlyList<GuildReceivedInviteEntry>> ListInvitedGuildsAsync(long viewerId, CancellationToken ct = default);
Task<IReadOnlyList<Entities.Guild.GuildJoinRequest>> ListPendingJoinRequestsForMyGuildAsync(long viewerId, CancellationToken ct = default);
}