Files
SVSimServer/SVSim.BattleEngine/Rng/RandomSourceBridge.cs
gamer147 c77d789558 feat(rng-seam): IRandomSource interface + RandomSourceBridge arithmetic
Adds the RNG seam skeleton (Task 1 of M12): IRandomSource (NextUnit/NextSelf)
and RandomSourceBridge.Range mirroring BattleManagerBase.StableRandom exactly
(`(int)Math.Floor(val * unit)`). RngSeamTests pins the floor arithmetic (1 test, passing).

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-06 10:14:50 -04:00

14 lines
591 B
C#

using System;
namespace SVSim.BattleEngine.Rng
{
// The ONE place engine roll-logic is re-authored (the virtual-override seam restates it rather than
// body-patching the Engine file). Isolated here so it is unit-testable and pinned to the verbatim
// engine by the parity test (RngSeamTests.SeededSource_matches_engine_generator / Task 5). Mirrors
// BattleManagerBase.StableRandom: `(int)Math.Floor((double)val * unit)`.
public static class RandomSourceBridge
{
public static int Range(int val, double unit) => (int)Math.Floor((double)val * unit);
}
}