Files
SVSimServer/SVSim.EmulatedEntrypoint/Models/Dtos/UserMyPage/UserMyPageUpdateRequest.cs
gamer147 1960e28298 refactor(auth): decouple Steam handler from request DTO shape
Translation middleware now extracts viewer_id/steam_id/steam_session_ticket
from the decrypted msgpack dict into HttpContext.Items before the typed
DTO deserialize. The Steam handler reads from there instead of re-parsing
Request.Body — so authed action DTOs no longer need to inherit BaseRequest
to keep the auth fields alive through the msgpack→DTO→JSON pivot.

Retires the recurring footgun documented in
docs/superpowers/specs/2026-06-02-baseRequest-auth-footgun-improvement.md
(2026-05-25 basic-puzzle, 2026-05-28 deck-code, 2026-06-02 Phase 3 Bot,
2026-06-10 profile/index + item_acquire_history/info + user_mypage/update).

Pinned by AuthDecouplingTests — posts an encrypted msgpack body to
/profile/index (DTO does not inherit BaseRequest) through the real
translation middleware + auth handler and asserts 200. Adds an
EncryptedMsgpackHelper + useRealAuthHandler factory flag, reusable for
future wire-shape tests.

ProfileIndexRequest, ItemAcquireHistoryInfoRequest, and
UserMyPageUpdateRequest revert to the naked shape — the per-DTO
workarounds become vestigial under the new architecture.

Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
2026-06-10 12:29:10 -04:00

31 lines
1.3 KiB
C#

using System.Text.Json.Serialization;
using MessagePack;
namespace SVSim.EmulatedEntrypoint.Models.Dtos.UserMyPage;
/// <summary>
/// Body of <c>POST /user_mypage/update</c>. Client task: <c>MyPageSettingUpdateTask</c>
/// (Shadowverse_Code_2026-05-23/Wizard/MyPageSettingUpdateTask.cs). Note that
/// <c>select_type</c> is the only int on the wire — id fields are strings. Does not inherit
/// BaseRequest: the translation middleware stashes the auth tuple into HttpContext.Items
/// before the typed DTO deserialize, so the Steam handler reads them from there.
/// </summary>
[MessagePackObject]
public sealed class UserMyPageUpdateRequest
{
/// <summary>BGType enum: 0=Deck, 1=CustomBG, 2=RandomBG. Client sends as an int.</summary>
[JsonPropertyName("select_type")]
[Key("select_type")]
public int SelectType { get; set; }
/// <summary>Chosen BG id when SelectType=CustomBG; empty or "0" otherwise.</summary>
[JsonPropertyName("mypage_id")]
[Key("mypage_id")]
public string MyPageId { get; set; } = "0";
/// <summary>Saved rotation pool, in slot order; client sends the full list on every call.</summary>
[JsonPropertyName("mypage_id_list")]
[Key("mypage_id_list")]
public List<string> MyPageIdList { get; set; } = new();
}