The five tutorial gifts every fresh viewer is given at signup used to live as a static C# array in SVSim.Database/SeedData/TutorialPresents.cs — outside the seed-JSON pipeline used by all 40+ other globals tables. Editing a gift required a code change + rebuild instead of a JSON edit + bootstrap re-run. Now authored in SVSim.Bootstrap/Data/seeds/tutorial-presents.json and loaded into a new TutorialPresentEntries table via TutorialPresentsImporter (clear-and-rewrite, mirroring HomeDialogs). ViewerRepository.RegisterAnonymousViewer reads the table at signup and projects each row into a ViewerPresent with Source="tutorial". Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
19 lines
777 B
C#
19 lines
777 B
C#
namespace SVSim.Database.Models;
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/// <summary>
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/// One row in the tutorial-gift catalogue every fresh viewer is given at signup. Authored in
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/// <c>SVSim.Bootstrap/Data/seeds/tutorial-presents.json</c>; <see cref="PresentId"/> is the
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/// wire-stable identifier and serves as the primary key. <c>ViewerRepository.RegisterAnonymousViewer</c>
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/// reads this table and projects each row into a <see cref="ViewerPresent"/> with Source="tutorial".
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/// </summary>
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public class TutorialPresentEntry
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{
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public string PresentId { get; set; } = string.Empty;
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public int RewardType { get; set; }
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public long RewardDetailId { get; set; }
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public long RewardCount { get; set; }
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public int? ItemType { get; set; }
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public string Message { get; set; } = string.Empty;
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}
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