Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckSelectUIDialog.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

283 lines
9.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using Cute;
using UnityEngine;
namespace Wizard;
public class DeckSelectUIDialog
{
public enum eFormatChangeUIType
{
SingleFormat,
NormalFormatOnly,
WithPrerotation,
WithCrossover,
WithMyRotation,
WithAvatar,
UseOtherCategory
}
private const string PATH_DECK_LIST_PREFAB = "UI/DeckList/DeckSelectUI/DeckSelectUI";
private static readonly Vector2 FORMAT_CHANGE_UI_POSITION = new Vector3(-508f, 65f);
private DeckSelectUIDialogTitle _deckSelectDialogTitleUI;
private DeckGroupListData _deckGroupListData;
private bool _isVisibleCreateNew;
private DeckSelectUI _deckSelectUI;
private static readonly Format[] OTHER_CATEGORY_FORMATS = new Format[5]
{
Format.Crossover,
Format.PreRotation,
Format.MyRotation,
Format.Avatar,
Format.Max
};
private static readonly Dictionary<FormatChangeUI.FormatCategory, Format> FORMAT_CATEGORY_TO_FORMAT = new Dictionary<FormatChangeUI.FormatCategory, Format>
{
{
FormatChangeUI.FormatCategory.Rotation,
Format.Rotation
},
{
FormatChangeUI.FormatCategory.Unlimited,
Format.Unlimited
},
{
FormatChangeUI.FormatCategory.PreRotation,
Format.PreRotation
},
{
FormatChangeUI.FormatCategory.Crossover,
Format.Crossover
},
{
FormatChangeUI.FormatCategory.Other,
Format.Max
},
{
FormatChangeUI.FormatCategory.Hof,
Format.Hof
},
{
FormatChangeUI.FormatCategory.Windfall,
Format.Windfall
},
{
FormatChangeUI.FormatCategory.MyRotation,
Format.MyRotation
},
{
FormatChangeUI.FormatCategory.Avatar,
Format.Avatar
}
};
public DialogBase Dialog { get; private set; }
public static DeckSelectUIDialog Create(string dialogTitle, DeckGroupListData deckGroupListData, Format defaultFormat, eFormatChangeUIType formatChangeUIType, bool isVisibleCreateNew, Action<DialogBase, DeckData> OnSelectDeck, DeckSelectUI.InitOptions initOptions = null)
{
if (defaultFormat == Format.All)
{
defaultFormat = (Format)PlayerPrefsWrapper.GetValue(PlayerPrefsWrapper.LAST_SELECT_DECK_FORMAT);
}
if (formatChangeUIType == eFormatChangeUIType.UseOtherCategory && IsIncludeInOtherCategory(defaultFormat))
{
defaultFormat = Format.Max;
bool num = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_TRIALDECK);
bool flag = PlayerPrefsWrapper.GetBool(PlayerPrefsWrapper.LAST_BATTLE_IS_DEFDECK);
if (!num && !flag)
{
Format[] oTHER_CATEGORY_FORMATS = OTHER_CATEGORY_FORMATS;
foreach (Format format in oTHER_CATEGORY_FORMATS)
{
if (deckGroupListData.IsExistDeckListByFormat(format))
{
defaultFormat = format;
break;
}
}
}
}
if (formatChangeUIType != eFormatChangeUIType.SingleFormat && !deckGroupListData.IsExistDeckListByFormat(defaultFormat))
{
defaultFormat = deckGroupListData.DeckGroupList.FirstOrDefault((DeckGroup deckGroup) => deckGroup.DeckDataList.Any((DeckData deck) => !deck.IsNoCard()))?.DeckFormat ?? Format.Rotation;
}
FormatChangeUI.FormatCategory formatCategoryByFormat = GetFormatCategoryByFormat(defaultFormat, formatChangeUIType == eFormatChangeUIType.UseOtherCategory);
DeckSelectUIDialog deckSelectUIDialog = new DeckSelectUIDialog(dialogTitle, deckGroupListData, defaultFormat, formatCategoryByFormat, formatChangeUIType, isVisibleCreateNew, OnSelectDeck, initOptions);
deckSelectUIDialog.CreateFormatChangeUI(formatCategoryByFormat, formatChangeUIType);
return deckSelectUIDialog;
}
private DeckSelectUIDialog(string dialogTitle, DeckGroupListData deckGroupListData, Format format, FormatChangeUI.FormatCategory formatCategory, eFormatChangeUIType formatChangeUIType, bool isVisibleCreateNew, Action<DialogBase, DeckData> OnSelectDeck, DeckSelectUI.InitOptions initOptions)
{
DeckSelectUIDialog deckSelectUIDialog = this;
_isVisibleCreateNew = isVisibleCreateNew;
_deckGroupListData = deckGroupListData;
Dialog = UIManager.GetInstance().CreateDialogClose();
Dialog.SetTitleLabel(dialogTitle);
Dialog.SetSize(DialogBase.Size.XL);
Dialog.SetButtonLayout(DialogBase.ButtonLayout.NONE);
Dialog.SetActive(inActive: false);
int? longTextPositionOverride = initOptions?.LongTextTitlePosition;
_deckSelectDialogTitleUI = DeckSelectUIDialogTitle.Create(Dialog, dialogTitle, format, formatChangeUIType != eFormatChangeUIType.SingleFormat, longTextPositionOverride);
List<DeckGroup> deckGroupList = GetDeckGroupList(formatCategory);
GameObject gameObject = UnityEngine.Object.Instantiate(Resources.Load("UI/DeckList/DeckSelectUI/DeckSelectUI")) as GameObject;
_deckSelectUI = gameObject.GetComponent<DeckSelectUI>();
_deckSelectUI.gameObject.SetActive(value: false);
_deckSelectUI.Initialize(deckGroupList, format, isVisibleCreateNew, delegate(DeckData deck)
{
OnSelectDeck.Call(deckSelectUIDialog.Dialog, deck);
}, delegate(Format changeFormat)
{
deckSelectUIDialog._deckSelectDialogTitleUI.UpdateFormatObj(changeFormat);
}, delegate
{
deckSelectUIDialog.Dialog.SetActive(inActive: true);
deckSelectUIDialog._deckSelectUI.gameObject.SetActive(value: true);
}, initOptions);
Dialog.SetObj(_deckSelectUI.gameObject);
_deckSelectUI.gameObject.GetComponent<UIPanel>().alpha = 1f;
}
public void Close()
{
if (Dialog != null)
{
Dialog.Close();
}
}
public static string GetTitleByBattleType(DataMgr.BattleType battleType)
{
string result = string.Empty;
switch (battleType)
{
case DataMgr.BattleType.FreeBattle:
result = Data.SystemText.Get("Battle_0005");
break;
case DataMgr.BattleType.RankBattle:
result = Data.SystemText.Get("Battle_0006");
break;
case DataMgr.BattleType.RoomBattle:
case DataMgr.BattleType.RoomTwoPick:
result = Data.SystemText.Get("Battle_0007");
break;
case DataMgr.BattleType.ColosseumNormal:
case DataMgr.BattleType.ColosseumHof:
result = Data.SystemText.Get("Battle_0488");
break;
}
return result;
}
public void UpdateAllDeckUICurrentPage()
{
_deckSelectUI.UpdateAllDeckUICurrentPage();
}
public void ShowCautionText(string cautionText)
{
_deckSelectUI.ShowCautionText(cautionText);
}
public void SetPanelDepth(int depth)
{
Dialog.SetPanelDepth(depth);
_deckSelectUI.GetComponent<UIPanel>().depth = ++depth;
}
private void CreateFormatChangeUI(FormatChangeUI.FormatCategory defaultFormatCategory, eFormatChangeUIType formatChangeUIType)
{
if (formatChangeUIType != eFormatChangeUIType.SingleFormat)
{
FormatChangeUI.FormatCategory anotherFormatCategory = FormatChangeUI.FormatCategory.Invalid;
switch (formatChangeUIType)
{
case eFormatChangeUIType.NormalFormatOnly:
anotherFormatCategory = FormatChangeUI.FormatCategory.Invalid;
break;
case eFormatChangeUIType.UseOtherCategory:
anotherFormatCategory = FormatChangeUI.FormatCategory.Other;
break;
case eFormatChangeUIType.WithPrerotation:
anotherFormatCategory = FormatChangeUI.FormatCategory.PreRotation;
break;
case eFormatChangeUIType.WithCrossover:
anotherFormatCategory = FormatChangeUI.FormatCategory.Crossover;
break;
case eFormatChangeUIType.WithMyRotation:
anotherFormatCategory = FormatChangeUI.FormatCategory.MyRotation;
break;
}
FormatChangeUI formatChangeUI = FormatChangeUI.Create(defaultFormatCategory, anotherFormatCategory, OnClickChangeFormatBtn);
Dialog.AttachObjToTitleLabel(formatChangeUI.gameObject, FORMAT_CHANGE_UI_POSITION);
}
}
private void OnClickChangeFormatBtn(FormatChangeUI.FormatCategory formatCategory)
{
Format formatByFormatCategory = GetFormatByFormatCategory(formatCategory);
_deckSelectUI.gameObject.SetActive(value: false);
List<DeckGroup> deckGroupList = GetDeckGroupList(formatCategory);
_deckSelectUI.UpdateDeckView(deckGroupList, formatByFormatCategory, _isVisibleCreateNew, delegate
{
_deckSelectUI.gameObject.SetActive(value: true);
});
}
private List<DeckGroup> GetDeckGroupList(FormatChangeUI.FormatCategory formatCategory)
{
List<DeckGroup> list = new List<DeckGroup>();
if (formatCategory == FormatChangeUI.FormatCategory.Other)
{
Format[] oTHER_CATEGORY_FORMATS = OTHER_CATEGORY_FORMATS;
foreach (Format format in oTHER_CATEGORY_FORMATS)
{
list.AddRange(_deckGroupListData.SelectDeckGroupList(format));
}
}
else
{
Format formatByFormatCategory = GetFormatByFormatCategory(formatCategory);
list.AddRange(_deckGroupListData.SelectDeckGroupList(formatByFormatCategory));
}
return list;
}
private static Format GetFormatByFormatCategory(FormatChangeUI.FormatCategory formatCategory)
{
return FORMAT_CATEGORY_TO_FORMAT[formatCategory];
}
private static FormatChangeUI.FormatCategory GetFormatCategoryByFormat(Format format, bool useOtherCategory)
{
if (useOtherCategory && IsIncludeInOtherCategory(format))
{
return FormatChangeUI.FormatCategory.Other;
}
FormatChangeUI.FormatCategory result = FormatChangeUI.FormatCategory.Invalid;
foreach (KeyValuePair<FormatChangeUI.FormatCategory, Format> item in FORMAT_CATEGORY_TO_FORMAT)
{
if (item.Value == format)
{
result = item.Key;
break;
}
}
return result;
}
private static bool IsIncludeInOtherCategory(Format format)
{
return OTHER_CATEGORY_FORMATS.Any((Format f) => f == format);
}
}