Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/DeckMyListTask.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

40 lines
970 B
C#

namespace Wizard;
public class DeckMyListTask : BaseTask
{
public class DeckMyListTaskParam : BaseParam
{
public int deck_format;
}
private Format _format;
public DeckGroupListData DeckGroupListData { get; private set; }
public DeckMyListTask()
{
base.type = ApiType.Type.DeckMyList;
}
public void SetParameter(Format format)
{
DeckMyListTaskParam deckMyListTaskParam = new DeckMyListTaskParam();
deckMyListTaskParam.deck_format = Data.FormatConvertApi(format);
base.Params = deckMyListTaskParam;
_format = format;
}
protected override int Parse()
{
int num = base.Parse();
if (num != 1)
{
return num;
}
GameMgr.GetIns().GetDataMgr().SetMaintenanceCardIds(base.ResponseData["data"]["maintenance_card_list"]);
DeckGroupListData = new DeckGroupListData(base.ResponseData["data"], _format);
GameMgr.GetIns().GetDataMgr().CurrentDeckListParamData = DeckGroupListData;
return num;
}
}