Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
222 lines
6.6 KiB
C#
222 lines
6.6 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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using Wizard.Bingo;
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namespace Wizard;
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public class AllLabelColorChanger
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{
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public struct ColorSet
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{
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public Color32 FontColor { get; private set; }
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public Color32 FrameColor { get; private set; }
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public UILabel.Effect Effect { get; private set; }
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public Vector2 EffectDistance { get; private set; }
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public Color32? ButtonFontColor { get; private set; }
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public bool DontChangeEffect { get; private set; }
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public ColorSet(Color32 fontColor, Color32 frameColor, UILabel.Effect effect, Vector2 effectDistance, Color32? buttonFontColor = null)
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{
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FontColor = fontColor;
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FrameColor = frameColor;
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Effect = effect;
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EffectDistance = effectDistance;
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DontChangeEffect = false;
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ButtonFontColor = buttonFontColor;
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}
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public ColorSet(Color32 fontColor)
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{
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FontColor = fontColor;
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DontChangeEffect = true;
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FrameColor = fontColor;
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Effect = UILabel.Effect.None;
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EffectDistance = Vector2.zero;
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ButtonFontColor = null;
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}
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}
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private static bool deactivateTextColorChange = false;
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private static Dictionary<Color32, ColorSet> COLOR_TABLE = new Dictionary<Color32, ColorSet>
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{
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{
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LabelDefine.TEXT_COLOR_NORMAL,
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new ColorSet(FromHexRGB(14182531), FromHexRGB(16777215), UILabel.Effect.None, new Vector2(2f, 2f))
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},
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{
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LabelDefine.TEXT_COLOR_CREAM,
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new ColorSet(FromHexRGB(14182531), new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, 0), UILabel.Effect.None, Vector2.zero)
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},
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{
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LabelDefine.TEXT_COLOR_BUTTON_DISABLE,
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new ColorSet(FromHexRGB(11838375), FromHexRGB(7171180), UILabel.Effect.None, new Vector2(2f, 2f), FromHexRGB(6106424))
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},
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{
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LabelDefine.TEXT_COLOR_KEYWORD,
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new ColorSet(FromHexRGB(13803266), FromHexRGB(16777215), UILabel.Effect.None, Vector2.zero)
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},
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{
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LabelDefine.TEXT_COLOR_ORANGE,
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new ColorSet(FromHexRGB(16777215), FromHexRGB(16777215), UILabel.Effect.None, Vector2.zero)
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}
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};
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public static Dictionary<Color32, ColorSet> COLOR_TABLE_DETAIL = new Dictionary<Color32, ColorSet>
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{
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{
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LabelDefine.TEXT_COLOR_NORMAL,
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new ColorSet(FromHexRGB(14182531), FromHexRGB(16777215), UILabel.Effect.None, new Vector2(2f, 2f))
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},
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{
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LabelDefine.TEXT_COLOR_CREAM,
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new ColorSet(FromHexRGB(11892614), new Color32(byte.MaxValue, byte.MaxValue, byte.MaxValue, 0), UILabel.Effect.None, Vector2.zero)
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},
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{
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LabelDefine.TEXT_COLOR_BUTTON_DISABLE,
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new ColorSet(FromHexRGB(6106424), FromHexRGB(7171180), UILabel.Effect.Outline8, new Vector2(2f, 2f))
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}
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};
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public static Dictionary<Color32, ColorSet> COLOR_TABLE_DECK_SELECTION_ROTATION_UNLIMITED = new Dictionary<Color32, ColorSet> {
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{
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LabelDefine.TEXT_COLOR_NORMAL,
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new ColorSet(FromHexRGB(16777215), FromHexRGB(16777215), UILabel.Effect.None, new Vector2(2f, 2f))
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} };
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public static Dictionary<Color32, ColorSet> COLOR_TABLE_DECK_SELECTION = new Dictionary<Color32, ColorSet>
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{
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{
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LabelDefine.TEXT_COLOR_NORMAL,
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new ColorSet(FromHexRGB(16777215), FromHexRGB(14182531), UILabel.Effect.None, new Vector2(2f, 2f))
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},
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{
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LabelDefine.TEXT_COLOR_ORANGE,
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new ColorSet(FromHexRGB(16777215), FromHexRGB(16777215), UILabel.Effect.None, Vector2.zero)
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}
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};
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public static Dictionary<Color32, ColorSet> COLOR_TABLE_QUEST_BUTTON = new Dictionary<Color32, ColorSet>
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{
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{
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LabelDefine.TEXT_COLOR_NORMAL,
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new ColorSet(FromHexRGB(16777201))
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},
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{
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LabelDefine.TEXT_COLOR_ORANGE,
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new ColorSet(FromHexRGB(16777215), FromHexRGB(16777215), UILabel.Effect.None, Vector2.zero)
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}
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};
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private static Dictionary<Color32, ColorSet> COLOR_TABLE_BINGO = new Dictionary<Color32, ColorSet>();
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private static Dictionary<Color32, ColorSet> COLOR_TABLE_BINGO_BUTTON = new Dictionary<Color32, ColorSet>
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{
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{
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LabelDefine.TEXT_COLOR_NORMAL,
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new ColorSet(FromHexRGB(4599345), FromHexRGB(16777215), UILabel.Effect.None, new Vector2(2f, 2f))
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},
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{
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LabelDefine.TEXT_COLOR_BUTTON_DISABLE,
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new ColorSet(FromHexRGB(4599345), FromHexRGB(16777215), UILabel.Effect.None, new Vector2(2f, 2f))
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}
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};
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private static Color32 FromHexRGB(int hex)
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{
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byte r = (byte)((hex & 0xFF0000) >> 16);
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byte g = (byte)((hex & 0xFF00) >> 8);
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byte b = (byte)(hex & 0xFF);
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return new Color32(r, g, b, byte.MaxValue);
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}
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public static void ChangeAllLabel(GameObject root, Dictionary<Color32, ColorSet> colorDict = null)
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{
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if (deactivateTextColorChange)
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{
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return;
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}
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if (colorDict == null)
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{
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colorDict = COLOR_TABLE;
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}
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if (root.GetComponentInChildren<DeckSelectUI>(includeInactive: true) != null)
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{
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colorDict = COLOR_TABLE_DECK_SELECTION;
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}
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if (root.GetComponent<QuestSelectionButtonBase>() != null)
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{
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colorDict = COLOR_TABLE_QUEST_BUTTON;
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}
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if (root.GetComponent<CardDetailUI>() != null)
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{
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colorDict = COLOR_TABLE_DETAIL;
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}
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if (root.GetComponent<BingoPage>() != null)
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{
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colorDict = COLOR_TABLE_BINGO;
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}
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if (colorDict == COLOR_TABLE_DETAIL && (root.name == "CardTexture" || root.name == "CardText"))
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{
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return;
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}
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UILabel[] components = root.GetComponents<UILabel>();
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foreach (UILabel uILabel in components)
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{
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bool flag = false;
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bool flag2 = false;
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ColorOverwrite component = uILabel.GetComponent<ColorOverwrite>();
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if (component != null)
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{
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if (component.ColorChange == ColorOverwrite.Change.No)
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{
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continue;
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}
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if (component.ColorChange == ColorOverwrite.Change.UseDeckColorSet)
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{
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colorDict = COLOR_TABLE_DECK_SELECTION;
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}
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else if (component.ColorChange == ColorOverwrite.Change.UseBingoButtonSet)
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{
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colorDict = COLOR_TABLE_BINGO_BUTTON;
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}
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flag2 = component.DontChangeEffectDistance;
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flag = component.DontChangeEffectStyle;
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}
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if (uILabel.GetComponent<ParameterOverwriterBase>() != null || !colorDict.TryGetValue(uILabel.color, out var value))
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{
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continue;
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}
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if ((bool)uILabel.gameObject.GetComponentInParent<UIButton>(includeInactive: true) && (uILabel.color == LabelDefine.TEXT_COLOR_NORMAL || uILabel.color == LabelDefine.TEXT_COLOR_BUTTON_DISABLE) && value.ButtonFontColor.HasValue)
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{
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uILabel.color = value.ButtonFontColor.Value;
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}
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else
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{
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uILabel.color = value.FontColor;
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}
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if (!value.DontChangeEffect)
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{
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uILabel.effectColor = value.FrameColor;
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if (!flag)
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{
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uILabel.effectStyle = value.Effect;
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}
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if (!flag2)
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{
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uILabel.effectDistance = value.EffectDistance;
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}
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}
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}
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for (int j = 0; j < root.transform.childCount; j++)
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{
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ChangeAllLabel(root.transform.GetChild(j).gameObject, colorDict);
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}
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}
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}
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