Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
71 lines
1.2 KiB
C#
71 lines
1.2 KiB
C#
using System;
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using LitJson;
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namespace Wizard.Scripts.Network.Data.TableData.Ranking;
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public class RankingPeriod
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{
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public int id;
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public int periodNum;
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public bool hasHistory;
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public DateTime beginTime;
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public string endTime;
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public int _detailType;
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public int IsAfter460;
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private const string TYPE_KEY = "type";
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private const string KEY_460 = "over_460";
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public RankingPeriod()
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{
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Initialize();
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}
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public bool IsSamePeriod(RankingPeriod time)
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{
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if (time.beginTime == beginTime)
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{
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return time.endTime == endTime;
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}
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return false;
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}
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public RankingPeriod(JsonData data)
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{
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if (data == null)
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{
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Initialize();
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return;
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}
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id = data["id"].ToInt();
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periodNum = data["period_num"].ToInt();
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hasHistory = true;
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beginTime = DateTime.Parse(data["begin_time"].ToString());
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endTime = data["end_time"].ToString();
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if (data.Keys.Contains("type"))
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{
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_detailType = data["type"].ToInt();
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}
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if (data.TryGetValue("over_460", out var value))
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{
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IsAfter460 = value.ToInt();
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}
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}
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private void Initialize()
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{
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id = 0;
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periodNum = 0;
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hasHistory = false;
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beginTime = new DateTime(0L);
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endTime = "";
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}
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}
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