Change signature from (Viewer, packId, cardId) to (IInventoryTransaction, packId, cardId). Drop RewardGrantService from GachaPointService ctor. PackController.ExchangeGachaPoint opens tx with GachaPointBalances/Received extra includes, passes tx, commits on success. Update GachaPointServiceTests to use inv.BeginAsync + tx pattern. Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
42 lines
2.1 KiB
C#
42 lines
2.1 KiB
C#
using SVSim.Database.Models;
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using SVSim.Database.Services.Inventory;
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using SVSim.EmulatedEntrypoint.Models.Dtos;
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namespace SVSim.EmulatedEntrypoint.Services;
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public interface IGachaPointService
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{
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/// <summary>
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/// Build the gacha-point exchange catalog for one pack, with per-viewer is_received
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/// resolved. Returns an empty list if the pack has no gacha-point config or no eligible
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/// cards in its pool — callers should treat the empty result as a valid response, not
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/// an error. Order: standard legendaries first (class_id ASC, card_id ASC), then leader
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/// cards (class_id ASC, card_id ASC).
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/// </summary>
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Task<IReadOnlyList<GachaPointRewardDto>> GetRewardsAsync(int packId, long viewerId);
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/// <summary>
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/// Increment the viewer's balance for <paramref name="pack"/> by
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/// <c>child.OverrideIncreaseGachaPoint > 0 ? child.OverrideIncreaseGachaPoint : pack.GachaPointConfig.IncreaseGachaPoint</c>
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/// times <paramref name="packNumber"/>. No-op when the pack lacks a GachaPointConfig.
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/// Caller is responsible for SaveChangesAsync.
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/// </summary>
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void Accrue(Viewer viewer, PackConfigEntry pack, PackChildGachaEntry child, int packNumber);
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/// <summary>
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/// Validate + execute an exchange using the provided inventory transaction (which must
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/// have <c>GachaPointBalances</c> and <c>GachaPointReceived</c> loaded on <c>tx.Viewer</c>
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/// via <see cref="IInventoryService.BeginAsync"/> extra includes). Grants the card via
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/// the tx. Returns the grant outcome on success (reward_list entries already converted to
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/// <see cref="RewardListEntry"/>), or a failure result describing why. Caller commits
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/// the tx on success.
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/// </summary>
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Task<ExchangeOutcome> TryExchangeAsync(IInventoryTransaction tx, int packId, long cardId);
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}
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public sealed record ExchangeOutcome(bool Success, string? Error, IReadOnlyList<RewardListEntry> RewardList)
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{
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public static ExchangeOutcome Fail(string error) => new(false, error, Array.Empty<RewardListEntry>());
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public static ExchangeOutcome Ok(IReadOnlyList<RewardListEntry> rewards) => new(true, null, rewards);
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}
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