Files
SVSimServer/SVSim.BattleEngine/Engine/Skill_cant_play.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

98 lines
3.2 KiB
C#

using System.Collections.Generic;
using Wizard.Battle.UI;
using Wizard.Battle.View.Vfx;
public class Skill_cant_play : SkillBase
{
private class CantPlayBuffInfoContainer : BuffInfoContainer
{
public BattleCardBase Card { get; private set; }
public CantPlayCardFilterInfo SkillInfo { get; private set; }
public CantPlayBuffInfoContainer(BattleCardBase card, BuffInfo info, CantPlayCardFilterInfo skillInfo)
: base(card, info, -1, "", null, 0L)
{
Card = card;
SkillInfo = skillInfo;
}
}
public override bool IsTargetIndicate => false;
protected override bool IsBattleLog
{
get
{
if (base.IsBattleLog)
{
return !base.SkillPrm.selfBattlePlayer.Class.IsDead;
}
return false;
}
}
public Skill_cant_play(SkillParameter skillPrm, string option)
: base(skillPrm, option)
{
}
public override VfxWithLoading Start(CallParameter parameter)
{
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (BattleCardBase targetCard in parameter.targetCards)
{
CantPlayCardFilterInfo cantPlayCardFilterInfo = new CantPlayCardFilterInfo(targetCard, this);
VfxBase vfx = targetCard.SkillApplyInformation.GiveCantPlay(cantPlayCardFilterInfo);
BattleCardBase battleCardBase = targetCard;
BuffInfo buffInfo = AddBuffInfoIfNeeded(targetCard);
if (targetCard.IsClass)
{
UpdateClassBuffIfActive(targetCard);
}
CantPlayBuffInfoContainer cantPlayBuffInfoContainer = new CantPlayBuffInfoContainer(battleCardBase, buffInfo, cantPlayCardFilterInfo);
buffInfoContainer.Add(cantPlayBuffInfoContainer);
SetOnLoseEvent(battleCardBase, buffInfo, cantPlayBuffInfoContainer);
parallelVfxPlayer.Register(vfx);
}
if (IsBattleLog)
{
List<BattleCardBase> list = new List<BattleCardBase>();
list.Add(base.SkillPrm.selfBattlePlayer.Class);
BattleLogManager.GetInstance().AddLogSkillGain(list, this, SkillGainType.CantPlayUnit);
}
VfxWithLoadingSequential vfxWithLoadingSequential = VfxWithLoadingSequential.Create();
vfxWithLoadingSequential.RegisterVfxWithLoading(CreateSkillEffect(base.SkillPrm.resourceMgr, parameter.targetCards));
vfxWithLoadingSequential.RegisterToMainVfx(parallelVfxPlayer);
return vfxWithLoadingSequential;
}
public override VfxWithLoading Stop(SkillProcessor skillProcessor)
{
base.Stop(skillProcessor);
ParallelVfxPlayer parallelVfxPlayer = ParallelVfxPlayer.Create();
foreach (CantPlayBuffInfoContainer item in buffInfoContainer)
{
VfxBase vfx = item.Card.SkillApplyInformation.DepriveCantPlay(item.SkillInfo);
item.Card.RemoveBuffInfo(item._buffInfo);
if (item._targetCard.IsClass)
{
UpdateClassBuffIfActive(item._targetCard);
}
parallelVfxPlayer.Register(vfx);
}
buffInfoContainer.Clear();
return VfxWithLoading.Create(parallelVfxPlayer);
}
public override void SetOnLoseEvent(BattleCardBase targetCard, BuffInfo buff, BuffInfoContainer container)
{
targetCard.OnLoseSkillOneTime += delegate(SkillBase loseSkill, SkillProcessor skillProcessor, BattleCardBase card)
{
card.RemoveBuffInfo(buff);
buffInfoContainer.Remove(container);
return card.SkillApplyInformation.ForceDepriveCantPlay();
};
}
}