37 lines
1.1 KiB
C#
37 lines
1.1 KiB
C#
namespace SVSim.Database.Entities.Guild;
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public enum GuildRole : int
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{
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Regular = 0,
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Leader = 1,
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SubLeader = 2,
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}
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public enum GuildJoinCondition : int
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{
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Free = 1,
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Approval = 2,
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OnlyInvite = 3,
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}
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// Matches GuildDetailInfo.ActivityType (1..16). All / Beginner / Enjoy / Stoic / FriendOnly /
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// per-class (Elf..Nemesis) / Rotation / Unlimited / TwoPick.
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public enum GuildActivity : int
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{
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All = 1, Beginner = 2, Enjoy = 3, Stoic = 4, FriendOnly = 5,
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Elf = 6, Royal = 7, Witch = 8, Dragon = 9, Necro = 10,
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Vampire = 11, Bishop = 12, Nemesis = 13,
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Rotation = 14, Unlimited = 15, TwoPick = 16,
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}
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public enum GuildInviteStatus : int { Pending = 0, Canceled = 1, Rejected = 2, Consumed = 3 }
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public enum GuildJoinRequestStatus : int { Pending = 0, Canceled = 1, Rejected = 2, Accepted = 3 }
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// Per docs/api-spec/.../guild_chat-messages.md. 12..18 are gathering-only — never emit on guild.
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public enum GuildChatMessageType : int
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{
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Normal = 0, Stamp = 1, Deck = 2, Join = 3, Leave = 4, Replay = 5,
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ChangeLeader = 6, ChangeSubLeader = 7, CreateGuild = 8, Remove = 9,
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RoomMatch = 10, Description = 11,
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}
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