Squashes 146 commits from battle-engine-extraction. Net: 2,045 files changed, +11,896 / -158,687 lines. Ships engine passes 4-7 (dead-code cull, view-layer stub, receive-path shrink) plus the Phase-5 AsyncLocal ambient deletion that turns concurrent battles into a type-system property rather than a scope contract. ## What landed **Passes 4-7 (chunks 1-34):** Extended the Phase-4 const-false collapse into a cascading cull across the skill graph, view layer, and receive-path periphery. Six mode flags (IsWatchBattle/IsReplayBattle/IsAdmin/IsAdminWatch/IsPuzzleQuest/ IsAINetwork) became `const false`, every guarded block deleted. Field*.cs subclass ctors + BackGroundBase + ObjectChecker culled to no-ops. Mulligan family reworked to take a mgr param through IMulliganMgr.InitMulligan. Emotion/Recovery/Resource clusters null-stubbed. Prediction/OperationSimulator/ skill filters converted from static ambient reads to per-mgr reads via SkillPrm.ownerCard.SelfBattlePlayer.BattleMgr / ins.BattleMgr / this.BattleMgr. **Phase-5 ambient rip (chunks 35-47):** Deleted BattleAmbient / BattleAmbient- Context / TestBattleScope in full. Every per-battle mutable slot now lives on the mgr instance itself: mgr.InstanceIsForecast / InstanceIsRandomDraw / InstanceRecoveryInfo / InstanceViewerId / InstanceNetworkAgent / GameMgr BattleManagerBase.GetIns() returns null unconditionally; the residual static flags + 3 façades (Certification.ViewerId, Data.BattleRecoveryInfo, ToolboxGame.RealTimeNetworkAgent) are null-tolerant defaults kept for the handful of engine-internal readers that still reference their types. Zero BattleAmbient references anywhere in engine + node + tests. Added pre-seeded GameMgr ctor overload threaded through the mgr chain (BattleManagerBase → SingleBattleMgr / NetworkBattleManagerBase → NetworkStandard- BattleMgr → HeadlessBattleMgr / HeadlessNetworkBattleMgr). Fixtures build a GameMgr, seed it via HeadlessEngineEnv.SeedCharaIds/SeedNetUser, and pass it to the mgr's ctor — no ambient reach. Node side (SVSim.BattleNode/SessionBattleEngine): _ctx replaced with a plain GameMgr field; 34 `using var _ambient = BattleAmbient.Enter(_ctx)` scope wraps ripped from every accessor and mutator; EngineGlobalInit.WirePerSessionGameMgr takes GameMgr as a param and runs from SessionBattleEngine.SetupInternal BEFORE mgr construction. Test side: TestBattleScope deleted; 18 fixture [SetUp]s migrated to `HeadlessEngineEnv.EnsureProcessGlobals()`; MultiInstanceEngineTests rewritten around per-mgr construction (GetIns() → null is the pinned invariant). ## Regression fixes - **chunk-48** (MulliganCtrl): chunk-35's `= null` stubs on card lookups broke the live receive-driven Deal path (BattlePlayerBase.DrawCard NRE'd downstream of NetworkPlayerMulliganCtrl.StartMulliganVfx). Restored the three lookups via `_battlePlayer.BattleMgr.GetBattleCardIdx`. Engine tests were satisfied by the WireMulliganPhase seam; unit tests exposed the live-path gap. ## Ship state - SVSim.BattleEngine.Tests: 56/56 pass, 2 skip - SVSim.UnitTests: 1554/1554 pass (was 1523/31-fail before chunk 48) - Solution build: 0 source warnings (40 pre-existing NU1902 MessagePack CVEs in SVSim.EmulatedEntrypoint, unrelated) - Sequential PVP smoke: verified live (two back-to-back battles, no regression on cleanup/spinup) - Concurrent PVP smoke: verified live Adds tools/engine-port/ClosureAnalyzer/ — the Roslyn transitive-type-closure analyzer needed to make future cascade cleanup safe (per feedback memory "Engine cleanup needs closure tool" from the 2026-06-28 pass-3 failure). Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
191 lines
6.6 KiB
C#
191 lines
6.6 KiB
C#
using System;
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using Cute;
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using UnityEngine;
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using Wizard;
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using Wizard.Scripts.Network.Data.TaskData.SkinPurchase;
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public class ClassSkinPlate : MonoBehaviour
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{
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private readonly Vector3 POS_VIEW_SINGLE_PRODUCT_NAME = new Vector3(13f, -52f, 0f);
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private readonly Vector3 POS_VIEW_MULTI_PRODUCT_NAME = new Vector3(0f, -52f, 0f);
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[SerializeField]
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private UIEventListener _eventListenerSkinImage;
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[SerializeField]
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private UISprite _spritePlateBG;
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[SerializeField]
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private UILabel _labelFree;
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[SerializeField]
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private UILabel _labelCostCrystal;
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[SerializeField]
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private UILabel _labelCostRupy;
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[SerializeField]
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private UILabel _labelCostTicket;
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[SerializeField]
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private UIButton m_BtnBuy;
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[SerializeField]
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private UILabel m_LabelBuy;
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[SerializeField]
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private UILabel m_LabelPurchased;
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[SerializeField]
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private UILabel _LabelProductName;
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[SerializeField]
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private UITexture _uiClassSkinTexture;
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[SerializeField]
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private UITexture _uiClassSkinTextureLarge;
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[SerializeField]
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private UISprite _spriteClassColorIcon;
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[SerializeField]
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private UITexture _leaderSkinTicketIcon;
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public SkinProductInfo ProductInfo { get; private set; }
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public SkinSeriesPurchaseInfo SeriesInfo { get; private set; }
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public void SetMultiData(SkinSeriesPurchaseInfo seriesInfo, EventDelegate onPushBuyBtnCallback = null, Action onTapSkinImage = null)
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{
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SetBuyButtonToGrey(isGrey: false);
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bool isLargeImage = Data.Master.LeaderSkinSeriesIdDic[seriesInfo.series_id].IsLargeImage;
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ProductInfo = null;
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SeriesInfo = seriesInfo;
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Texture mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(seriesInfo.saleInfo.path, ResourcesManager.AssetLoadPathType.ShopClassSkin, isfetch: true));
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if (isLargeImage)
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{
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_uiClassSkinTexture.gameObject.SetActive(value: false);
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_uiClassSkinTextureLarge.gameObject.SetActive(value: true);
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_uiClassSkinTextureLarge.mainTexture = mainTexture;
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_spritePlateBG.width = 411;
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int maxLength = (Global.IsAlphabetLanguage() ? 39 : 20);
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_LabelProductName.text = ShopCommonUtility.TrimProductName(seriesInfo.saleInfo.name, maxLength);
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}
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else
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{
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_uiClassSkinTexture.gameObject.SetActive(value: true);
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_uiClassSkinTextureLarge.gameObject.SetActive(value: false);
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_uiClassSkinTexture.mainTexture = mainTexture;
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_spritePlateBG.width = 357;
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_LabelProductName.text = ShopCommonUtility.TrimProductName(seriesInfo.saleInfo.name);
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}
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_LabelProductName.transform.localPosition = POS_VIEW_MULTI_PRODUCT_NAME;
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_LabelProductName.effectStyle = UILabel.Effect.None;
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_spriteClassColorIcon.gameObject.SetActive(value: false);
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m_BtnBuy.onClick.Clear();
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m_BtnBuy.onClick.Add(onPushBuyBtnCallback);
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_eventListenerSkinImage.onClick = null;
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_eventListenerSkinImage.onClick = delegate
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{
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onTapSkinImage.Call();
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};
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if (seriesInfo.saleInfo.costTicketItemId.HasValue)
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{
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_leaderSkinTicketIcon.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(ShopCommonUtility.GetTicketIconPath(seriesInfo.saleInfo.costTicketItemId.Value.ToString(), isFetch: true));
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}
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if (seriesInfo.is_completed && seriesInfo._rewardStatus != SkinSeriesPurchaseInfo.RewardStatus.not_got)
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{
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_labelCostCrystal.gameObject.SetActive(value: false);
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_labelCostRupy.gameObject.SetActive(value: false);
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_labelFree.gameObject.SetActive(value: false);
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_labelCostTicket.gameObject.SetActive(value: false);
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}
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else
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{
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ShopCommonUtility.SetCostInfo(seriesInfo.saleInfo, _labelCostCrystal, _labelCostRupy, _labelFree, _labelCostTicket);
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}
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_SetMultiBuyButton(seriesInfo);
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}
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public void SetBuyButtonToGrey(bool isGrey)
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{
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UIManager.SetObjectToGrey(m_BtnBuy.gameObject, isGrey);
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}
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public void SetData(SkinProductInfo productInfo, EventDelegate onPushBuyBtnCallback = null, Action onTapSkinImage = null)
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{
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SeriesInfo = null;
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ProductInfo = productInfo;
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ClassCharacterMasterData charaPrmBySkinId = null; // Pre-Phase-5b: no chara master headless
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_LabelProductName.transform.localPosition = POS_VIEW_SINGLE_PRODUCT_NAME;
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int maxLength = (Global.IsAlphabetLanguage() ? 35 : 15);
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_LabelProductName.text = ShopCommonUtility.TrimProductName(productInfo.saleInfo.name, maxLength);
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ClassCharaPrm.SetClassLabelSetting(_LabelProductName, charaPrmBySkinId.ClassColorId);
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_uiClassSkinTextureLarge.gameObject.SetActive(value: false);
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_uiClassSkinTexture.gameObject.SetActive(value: true);
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_uiClassSkinTexture.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(Toolbox.ResourcesManager.GetAssetTypePath(productInfo.saleInfo.path, ResourcesManager.AssetLoadPathType.ClassCharaSkinThumbnail, isfetch: true));
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_spritePlateBG.width = 357;
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_spriteClassColorIcon.gameObject.SetActive(value: true);
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_spriteClassColorIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaPrmBySkinId.clan);
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m_BtnBuy.onClick.Clear();
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m_BtnBuy.onClick.Add(onPushBuyBtnCallback);
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_eventListenerSkinImage.onClick = null;
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_eventListenerSkinImage.onClick = delegate
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{
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onTapSkinImage.Call();
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};
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if (productInfo.IsEnableBuyTicket)
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{
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_leaderSkinTicketIcon.mainTexture = Toolbox.ResourcesManager.LoadObject<Texture>(ShopCommonUtility.GetTicketIconPath(productInfo.saleInfo.costTicketItemId.Value.ToString(), isFetch: true));
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}
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ShopCommonUtility.SetCostInfo(productInfo.saleInfo, _labelCostCrystal, _labelCostRupy, _labelFree, _labelCostTicket);
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_SetBuyButton(productInfo);
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}
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private void _SetBuyButton(SkinProductInfo productInfo)
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{
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if (!productInfo.is_purchased)
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{
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m_BtnBuy.gameObject.SetActive(value: true);
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m_BtnBuy.isEnabled = true;
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m_LabelPurchased.gameObject.SetActive(value: false);
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if (productInfo.saleInfo.isFree)
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{
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m_LabelBuy.text = Data.SystemText.Get("Shop_0099");
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}
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else
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{
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m_LabelBuy.text = Data.SystemText.Get("Shop_0095");
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}
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}
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else
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{
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m_BtnBuy.gameObject.SetActive(value: false);
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m_LabelPurchased.gameObject.SetActive(value: true);
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}
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}
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private void _SetMultiBuyButton(SkinSeriesPurchaseInfo seriesInfo)
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{
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if (seriesInfo.is_completed && seriesInfo._rewardStatus != SkinSeriesPurchaseInfo.RewardStatus.not_got)
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{
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m_BtnBuy.gameObject.SetActive(value: false);
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m_LabelPurchased.gameObject.SetActive(value: true);
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return;
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}
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m_BtnBuy.gameObject.SetActive(value: true);
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m_BtnBuy.isEnabled = true;
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m_LabelPurchased.gameObject.SetActive(value: false);
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if (seriesInfo.saleInfo.isFree)
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{
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m_LabelBuy.text = Data.SystemText.Get("Shop_0099");
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}
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else
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{
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m_LabelBuy.text = Data.SystemText.Get("Shop_0095");
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}
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}
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}
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