Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
97 lines
3.0 KiB
C#
97 lines
3.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Cute;
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using UnityEngine;
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namespace Wizard.Scripts.Network.Data.TaskData.BuildDeckPurchase;
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public class BuildDeckDetailWindow : MonoBehaviour
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{
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private const int SUPPLY_TYPE_LABEL_INDEX = 0;
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private const int SUPPLY_NAME_LABEL_INDEX = 1;
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private const int DEPTH_COPY_CONFIRM_DIALOG = 20;
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[SerializeField]
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private BuildDeckProductDetail _buildDeckProductDetail;
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[SerializeField]
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private UILabel _labelProductName;
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[SerializeField]
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private UISprite _spriteClassColorIcon;
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[SerializeField]
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private UILabel _labelDeckCode;
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private BuildDeckProductInfo _productInfo;
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private UICardList _uiCardList;
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private List<string> _loadedCardList = new List<string>();
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public void SetSingleData(UICardList uiCardList, BuildDeckProductInfo productInfo)
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{
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_productInfo = productInfo;
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_uiCardList = uiCardList;
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_buildDeckProductDetail.SetSingleProductDetail(productInfo);
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ClassCharacterMasterData charaPrmByClassId = GameMgr.GetIns().GetDataMgr().GetCharaPrmByClassId(productInfo.leader_id);
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_labelProductName.text = productInfo.saleInfo.name;
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ClassCharaPrm.SetClassLabelSetting(_labelProductName, charaPrmByClassId.ClassColorId);
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_spriteClassColorIcon.spriteName = ClassCharaPrm.GetIconSpriteName(charaPrmByClassId.clan);
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_uiCardList.SetClan(charaPrmByClassId.clan);
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_uiCardList.SetDeckName(productInfo.saleInfo.name);
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_uiCardList.SetMaxCardNum(40);
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_labelDeckCode.text = Wizard.Data.SystemText.Get("Shop_0117", productInfo.deck_code);
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}
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public void OnCloseWindow()
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{
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_uiCardList.RemoveData();
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadedCardList);
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}
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public void OnBtnCopyDeckCode()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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NativePluginWrapper.SetStringToClipboard(_productInfo.deck_code);
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UIManager.GetInstance().CreateConfirmationDialog(Wizard.Data.SystemText.Get("Shop_0118", _productInfo.deck_code)).SetPanelDepth(20);
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}
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public void OnBtnShowCardList()
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{
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GameMgr.GetIns().GetSoundMgr().PlaySe(Se.TYPE.SYS_BTN_DECIDE);
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if (_uiCardList.getCardNum() > 0)
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{
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ShowUICardList();
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return;
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}
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UIManager.GetInstance().createInSceneCenterLoading();
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StartCoroutine(LoadCardAndShowUICardList());
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}
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private IEnumerator LoadCardAndShowUICardList()
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{
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List<int> cardIdList = _productInfo.CardIdList;
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List<string> assetList = _uiCardList.GetLoadFileList(cardIdList);
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(assetList, null));
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_loadedCardList.AddRange(assetList);
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List<int> list = UIManager.GetInstance().getUIBase_CardManager().SortIDList(cardIdList, CardMaster.CardMasterId.Default);
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for (int i = 0; i < list.Count; i++)
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{
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_uiCardList.addScrollItem(list[i]);
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}
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_uiCardList.SetFormat(Format.Rotation, null);
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yield return null;
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UIManager.GetInstance().closeInSceneCenterLoading();
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ShowUICardList();
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}
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private void ShowUICardList()
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{
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_uiCardList.SetActive(in_Active: true);
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_uiCardList.ResetScroll();
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}
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}
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