Files
SVSimServer/SVSim.BattleEngine/Engine/RankInfo.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

32 lines
673 B
C#

using LitJson;
public class RankInfo : HeaderData
{
public int RankId;
public string rank_name;
public int necessary_point;
public int accumulate_point;
public int match_count;
public int necessary_win;
public int reset_lose;
public int _necessaryMasterPoint;
public RankInfo(JsonData json)
{
RankId = json["rank_id"].ToInt();
rank_name = json["rank_name"].ToString();
necessary_point = json["necessary_point"].ToInt();
accumulate_point = json["accumulate_point"].ToInt();
match_count = json["match_count"].ToInt();
necessary_win = json["necessary_win"].ToInt();
reset_lose = json["reset_lose"].ToInt();
}
}