Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/ShopPanelAppealItem.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

112 lines
2.5 KiB
C#

using System.Collections;
using UnityEngine;
namespace Wizard;
public class ShopPanelAppealItem : MonoBehaviour
{
[SerializeField]
private GameObject _rootAppealObj;
[SerializeField]
private GameObject _objNewMark;
[SerializeField]
private UILabel _labelRemainTime;
[SerializeField]
[Tooltip("残り{0}日")]
private string _remainDayTextId = "MyPage_0062";
[SerializeField]
[Tooltip("残り{0}時間")]
private string _remainHourTextId = "MyPage_0063";
[SerializeField]
[Tooltip("残り{0}分")]
private string _remainMinuteTextId = "MyPage_0064";
public void SetActiveAppealObj(bool isActive)
{
_rootAppealObj.SetActive(isActive);
}
public void DelaySetActiveAppealObj(bool isActive, float delayTime)
{
if (base.gameObject.activeInHierarchy)
{
StartCoroutine(DelaySetActiveCoroutin(isActive, delayTime));
}
}
private IEnumerator DelaySetActiveCoroutin(bool isActive, float delayTime)
{
yield return new WaitForSeconds(delayTime);
SetActiveAppealObj(isActive);
}
public void SetAppeal(ShopNotification.ShopAppealInfo appealInfo)
{
if (appealInfo.NeedsCampaignDisplay)
{
SetCampaignDisplay();
SetActiveNewMark(appealInfo.IsNew);
}
else if (appealInfo.RemainTime != null)
{
SetRemainTimeLabel(appealInfo.RemainTime.Second);
SetActiveNewMark(isActive: false);
}
else
{
SetActiveNewMark(appealInfo.IsNew);
SetActiveRemainTime(isActive: false);
}
}
public void SetActiveNewMark(bool isActive)
{
_objNewMark?.SetActive(isActive);
}
public void SetActiveRemainTime(bool isActive)
{
_labelRemainTime?.gameObject.SetActive(isActive);
}
private void SetRemainTimeLabel(int limitTime)
{
if (_labelRemainTime == null)
{
return;
}
if (limitTime <= 0)
{
_labelRemainTime.gameObject.SetActive(value: false);
return;
}
_labelRemainTime.gameObject.SetActive(value: true);
SystemText systemText = Data.SystemText;
if (limitTime < 3600)
{
int num = limitTime / 60 + 1;
_labelRemainTime.text = systemText.Get(_remainMinuteTextId, num.ToString());
}
else if (limitTime < 86400)
{
int num2 = limitTime / 3600;
_labelRemainTime.text = systemText.Get(_remainHourTextId, num2.ToString());
}
else
{
int num3 = limitTime / 86400;
_labelRemainTime.text = systemText.Get(_remainDayTextId, num3.ToString());
}
}
private void SetCampaignDisplay()
{
_labelRemainTime.text = Data.SystemText.Get("MyPage_0076");
}
}