Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files + UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
101 lines
3.0 KiB
C#
101 lines
3.0 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Cute;
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using UnityEngine;
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using Wizard.RoomMatch;
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namespace Wizard;
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public class GatheringRanking : MonoBehaviour
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{
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[SerializeField]
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private GameObject _rankingPlateOriginal;
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[SerializeField]
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private UIGrid _grid;
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[SerializeField]
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private UIScrollView _scrollView;
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[SerializeField]
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private GameObject _rootObject;
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[SerializeField]
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private UILabel _ruleLabel;
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[SerializeField]
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private UILabel _timeLabel;
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private List<string> _loadedResourceList = new List<string>();
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private void Start()
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{
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_rankingPlateOriginal.SetActive(value: false);
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UIManager.GetInstance().AttachAtlas(base.gameObject);
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}
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public void Show(GatheringInfo info, GatheringJoining parent)
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{
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GatheringRule rule = info.Rule;
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_rootObject.SetActive(value: false);
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GatheringGetSelfInfoTask selfInfoTask = new GatheringGetSelfInfoTask(isDependGatheringInfo: true);
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StartCoroutine(Toolbox.NetworkManager.Connect(selfInfoTask, delegate
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{
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if (!parent.CheckChangeStatus(selfInfoTask.Info))
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{
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GatheringRankingTask task = new GatheringRankingTask();
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UIManager.GetInstance().StartCoroutine(Toolbox.NetworkManager.Connect(task, delegate
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{
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_rootObject.SetActive(value: true);
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StartCoroutine(InitRanking(task));
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}));
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}
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_timeLabel.text = Data.SystemText.Get("Gathering_Information_0014", info.BattleStartTime, info.FinishTime);
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_ruleLabel.text = RoomRuleSetting.GetWinTypeString(rule.BattleParameterInstance.Rule) + " " + FormatBehaviorManager.GetFormatName(rule.BattleParameterInstance.DeckFormat);
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}));
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}
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public void OnDestroy()
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{
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if (_loadedResourceList.Count > 0)
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{
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Toolbox.ResourcesManager.RemoveAssetGroup(_loadedResourceList);
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_loadedResourceList.Clear();
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}
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}
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private IEnumerator LoadImages(GatheringRankingTask task)
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{
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List<GatheringUserInfo> list = new List<GatheringUserInfo>();
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foreach (GatheringRankingTask.RankingUserInfo ranking in task.RankingList)
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{
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list.Add(ranking.gatheringUserInfo);
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}
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List<string> list2 = new List<string>();
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for (int i = 0; i < list.Count; i++)
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{
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list2.AddRange(list[i].GetUserAssetPathList());
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}
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List<string> loadPathList = list2.Distinct().Except(_loadedResourceList).ToList();
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if (loadPathList.Count > 0)
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{
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yield return StartCoroutine(Toolbox.ResourcesManager.LoadAssetGroupAsync(loadPathList, null));
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_loadedResourceList.AddRange(loadPathList);
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}
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}
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private IEnumerator InitRanking(GatheringRankingTask task)
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{
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yield return LoadImages(task);
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foreach (GatheringRankingTask.RankingUserInfo ranking in task.RankingList)
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{
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GatheringRankingPlate component = NGUITools.AddChild(_grid.gameObject, _rankingPlateOriginal).GetComponent<GatheringRankingPlate>();
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component.gameObject.SetActive(value: true);
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component.Initialize(ranking);
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}
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_grid.Reposition();
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_scrollView.ResetPosition();
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}
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}
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