Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/GatheringJoining.cs
gamer147 0455ff649e feat(battle-engine): EffectType full enum + collection/card/vfx extension copies
Replaces partial EffectMgr.EffectType with all 226 decomp values; copies the
IsNotNullOrEmpty/EquelsID/FindFromCardId/GetAllFuncVfxResults extension files +
UI extensions; adds Renderer/MeshFilter shared-material/mesh/sortingOrder. Compile
loop then closed the revealed deps (3242 files). 9.1k -> 18 errors.
2026-06-05 20:38:56 -04:00

149 lines
4.2 KiB
C#

using UnityEngine;
namespace Wizard;
public class GatheringJoining : MonoBehaviour
{
[SerializeField]
private GameObject _categorySelectPrefab;
[SerializeField]
private GameObject _chatPrefab;
[SerializeField]
private GameObject _infoPrefab;
[SerializeField]
private GameObject _memberListPrefab;
[SerializeField]
private GameObject _rankingPrefab;
[SerializeField]
private GameObject _invitePrefab;
[SerializeField]
private GameObject _tournamentPrefab;
private GatheringChat _chat;
private GatheringJoiningCategorySelect _categorySelect;
private GatheringMemberList _memberList;
private GatheringInvite _invite;
private GatheringRanking _ranking;
private GatheringTournament _tournament;
private GatheringJoiningInfo _info;
private GatheringJoiningCategorySelect.Category _currentCategory;
private GatheringInfo _gatheringInfo;
public void InitializeUI()
{
_categorySelect = NGUITools.AddChild(base.gameObject, _categorySelectPrefab).GetComponent<GatheringJoiningCategorySelect>();
_categorySelect.OnSelect = OnSelectCategory;
_info = NGUITools.AddChild(base.gameObject, _infoPrefab).GetComponent<GatheringJoiningInfo>();
_memberList = NGUITools.AddChild(base.gameObject, _memberListPrefab).GetComponent<GatheringMemberList>();
}
public void Initialize()
{
OnSelectCategory(GatheringJoiningCategorySelect.Category.CHAT);
}
public void OnReceiveSelfInfo(GatheringInfo info)
{
_gatheringInfo = info;
_categorySelect.OnReceiveSelfInfo(info);
}
public bool CheckChangeStatus(GatheringInfo currentInfo)
{
if (_gatheringInfo.State == currentInfo.State)
{
return false;
}
SystemText systemText = Data.SystemText;
DialogBase dialogBase = null;
dialogBase = ((currentInfo.State != GatheringInfo.eState.ACTIVE_BATTLE) ? UIManager.GetInstance().CreateConfirmationDialog(systemText.Get("Gathering_Chat_0010")) : UIManager.GetInstance().CreateConfirmationDialog(systemText.Get("Gathering_Chat_0009")));
dialogBase.OnClose = delegate
{
UIManager.ChangeViewSceneParam param = new UIManager.ChangeViewSceneParam
{
MyPageMenuIndex = 3,
OnFinishChangeView = delegate
{
MyPageMenu.Instance.GoToGatheringActionMenu();
}
};
UIManager.GetInstance().ChangeViewScene(UIManager.ViewScene.MyPage, param);
};
dialogBase.SetPanelDepth(4000);
return true;
}
private void OnSelectCategory(GatheringJoiningCategorySelect.Category category)
{
_currentCategory = category;
if (_chat != null)
{
_chat.ReadyCloseCategory();
_chat.CloseCategory();
Object.Destroy(_chat.gameObject);
}
if (_memberList != null)
{
Object.Destroy(_memberList.gameObject);
}
if (_invite != null)
{
Object.Destroy(_invite.gameObject);
}
if (_ranking != null)
{
Object.Destroy(_ranking.gameObject);
}
if (_tournament != null)
{
Object.Destroy(_tournament.gameObject);
}
_info.gameObject.SetActive(category == GatheringJoiningCategorySelect.Category.INFO);
switch (category)
{
case GatheringJoiningCategorySelect.Category.CHAT:
_chat = NGUITools.AddChild(base.gameObject, _chatPrefab).GetComponent<GatheringChat>();
_chat.OpenCategory();
break;
case GatheringJoiningCategorySelect.Category.INFO:
_info.Show(this);
break;
case GatheringJoiningCategorySelect.Category.MEMBER_LIST:
_memberList = NGUITools.AddChild(base.gameObject, _memberListPrefab).GetComponent<GatheringMemberList>();
_memberList.Show(this);
break;
case GatheringJoiningCategorySelect.Category.INVITE:
_invite = NGUITools.AddChild(base.gameObject, _invitePrefab).GetComponent<GatheringInvite>();
_invite.Show(this);
break;
case GatheringJoiningCategorySelect.Category.RANKING:
_ranking = NGUITools.AddChild(base.gameObject, _rankingPrefab).GetComponent<GatheringRanking>();
_ranking.Show(_gatheringInfo, this);
break;
case GatheringJoiningCategorySelect.Category.TOURNAMENT:
_tournament = NGUITools.AddChild(base.gameObject, _tournamentPrefab).GetComponent<GatheringTournament>();
_tournament.Show(_gatheringInfo, this);
break;
}
}
public void ReOpenCurrentCategory()
{
OnSelectCategory(_currentCategory);
}
}