Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/BossRushSpecialSkill.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

41 lines
880 B
C#

using LitJson;
namespace Wizard;
public class BossRushSpecialSkill
{
public int OriginalCardId;
public string Name;
public string SkillText;
public string SkillDescText;
public bool IsEnemySkill => OriginalCardId == -1;
public bool IsFoil { get; set; }
public BossRushSpecialSkill()
{
}
public BossRushSpecialSkill(int cardId, string name, string skillText, string skillDescText, bool isFoil)
{
OriginalCardId = cardId;
Name = name;
SkillText = skillText;
SkillDescText = skillDescText;
IsFoil = isFoil;
}
public BossRushSpecialSkill(JsonData jsonData)
{
OriginalCardId = jsonData["original_card_id"].ToInt();
Name = jsonData["name"].ToString();
SkillText = jsonData["skill_text"].ToString();
SkillDescText = jsonData["skill_desc_text"].ToString();
IsFoil = jsonData["is_foil"].ToBoolean();
}
}