Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AITurnEndDestroy.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

82 lines
2.3 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AITurnEndDestroy : AIFiltersAndSelectTypeArgument, IAITurnEndArgument
{
private AIPolishConvertedExpression _count;
private readonly int IS_ALLY_TURN_OFFSET = 1;
private readonly int COUNT_ARG_OFFSET = 2;
public bool IsAllyTurn { get; private set; }
protected override int SELECT_TYPE_OFFSET => 3;
public AITurnEndDestroy(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
IsAllyTurn = TurnEndTagCollection.IsAllyTurn(_exprList, GetType(), _exprList.Count - IS_ALLY_TURN_OFFSET);
_count = _exprList[_exprList.Count - COUNT_ARG_OFFSET];
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
base.Execute(tagOwner, field, playPtn, situation);
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField == null || targetsFromField.Count <= 0)
{
return;
}
int num = (int)_count.EvalArg(tagOwner, playPtn, field, situation);
switch (base.SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
if (num > 0)
{
AISkillSimulationUtility.DestroyAll(targetsFromField, field, situation);
}
break;
case AIScriptTokenArgType.RANDOM_SELECT:
{
for (int i = 0; i < num; i++)
{
AISkillSimulationUtility.DestroyRandom(targetsFromField, tagOwner, field, playPtn, situation);
}
break;
}
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
AISkillSimulationUtility.DestroyRandom(targetsFromField, tagOwner, field, playPtn, situation, num);
break;
case AIScriptTokenArgType.TARGET_SELECT:
break;
}
}
public float CalculateThreaten(AIVirtualCard tagOwner, ref Tuple<int, int>[] allInplayStatusList)
{
return 0f;
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[3]
{
AIScriptTokenArgType.ALL_SELECT,
AIScriptTokenArgType.RANDOM_SELECT,
AIScriptTokenArgType.RANDOM_MULTI_SELECT
};
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.BothInplayCards;
}
}