Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AISummonKeywordSkill.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

69 lines
2.3 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AISummonKeywordSkill : AIFiltersArgument
{
private readonly AIScriptTokenArgType _skillType;
public AIScriptTokenArgType SelectType { get; protected set; }
protected virtual int SELECT_TYPE_OFFSET => 1;
protected override int NON_FILTER_FIRST_OFFSET => SELECT_TYPE_OFFSET;
public AISummonKeywordSkill(string text, AIScriptTokenArgType skill)
: base(text)
{
_skillType = skill;
SelectType = AIPlayTagInitializingUtility.CreateSingleArgType(_exprList[_exprList.Count - SELECT_TYPE_OFFSET], base.LegalSelectTypes);
if (!IsImplementedSelecvtType(SelectType))
{
SelectType = AIScriptTokenArgType.ALL_SELECT;
}
}
protected override List<AIVirtualCard> GetCandidateRange(AIVirtualField field)
{
return field.CardListSet.AllReferableCards;
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
List<AIVirtualCard> targetsFromField = GetTargetsFromField(tagOwner, field, playPtn, situation);
if (targetsFromField != null && targetsFromField.Count > 0)
{
switch (SelectType)
{
case AIScriptTokenArgType.ALL_SELECT:
AISkillSimulationUtility.GiveSkillToAll(targetsFromField, field, _skillType);
break;
case AIScriptTokenArgType.RANDOM_SELECT:
case AIScriptTokenArgType.TARGET_SELECT:
case AIScriptTokenArgType.RANDOM_MULTI_SELECT:
case AIScriptTokenArgType.SECOND_TARGET_SELECT:
break;
}
}
}
protected override void CreateLegalSelectTypes()
{
base.LegalSelectTypes = new AIScriptTokenArgType[1] { AIScriptTokenArgType.ALL_SELECT };
}
private bool IsImplementedSelecvtType(AIScriptTokenArgType type)
{
return type == AIScriptTokenArgType.ALL_SELECT;
}
public override List<AIVirtualCard> GetFilteredTargets(List<AIVirtualCard> candidates, AIVirtualCard tagOwner, List<int> playPtn, AISituationInfo situation, bool isBlockDead = true)
{
if (AISkillSimulationUtility.IsFollowerOnlySkillType(_skillType))
{
return AIFilteringUtility.FilteringForFollowerOnly(candidates, tagOwner, base.Filters, playPtn, situation, isBlockDead);
}
return base.GetFilteredTargets(candidates, tagOwner, playPtn, situation, isBlockDead);
}
}