Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIHandPlayEstimator.cs
gamer147 0d9d8acae0 feat(battle-engine): M1 auto-copy closure (782 battle-logic files)
Compile-driven bulk-copy loop (tools/engine-port/m1_copy_loop.py) pulled the precise reference closure of the battle-core roots, stopping at the classify god-object/View-VFX-UI boundary. 782 files; no re-explosion (M0 had estimated ~order 1000). Residual frontier = 52 shim-classified + 80 external (Unity/BCL) types to author next.
2026-06-05 16:57:20 -04:00

53 lines
2.0 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIHandPlayEstimator
{
public List<AIVirtualCard> InplayEstimations { get; private set; }
public AIHandPlayEstimator(AIParamQuery paramQuery, int handIndex, AIVirtualCard handOriginal, BattlePlayerPair sourcePair, EnemyAI ai)
{
BattleCardBase baseCard = handOriginal.BaseCard;
int num = ai.CurrentVirtualField.AllyInplayCards.Count;
if (baseCard.IsUnit || baseCard.IsField)
{
num++;
}
List<int> playPtn = new List<int> { handOriginal.SelfField.AllyHandCards.FindIndex((AIVirtualCard c) => c.CardIndex == handOriginal.CardIndex) };
AISinglePlayptnRecord playptnRecord = ai.PlayPtnRecorder.FindMatchedPlayPtnRecord(playPtn, ai.CurrentVirtualField);
AIVirtualCard aIVirtualCard = handOriginal.FindRealActor(playptnRecord);
if (!aIVirtualCard.IsSameCard(handOriginal))
{
ai.tokenManager.AddTokenFromCard(aIVirtualCard);
}
AIVirtualTargetSelectAction situation = new AIVirtualTargetSelectAction(aIVirtualCard, handOriginal, AIOperationType.PLAY);
if (aIVirtualCard.BaseCard.Movable())
{
List<AITokenInformation> allySideTokenIdsOfPlaySituation = AIPlayTokenSimulationUtility.GetAllySideTokenIdsOfPlaySituation(ai.CurrentVirtualField, new List<int> { handOriginal.SelfField.AllyHandCards.FindIndex((AIVirtualCard c) => c.CardIndex == handOriginal.CardIndex) }, situation);
if (allySideTokenIdsOfPlaySituation == null || allySideTokenIdsOfPlaySituation.Count <= 0)
{
return;
}
for (int num2 = 0; num2 < allySideTokenIdsOfPlaySituation.Count; num2++)
{
AIVirtualCard tokenFromId = ai.tokenManager.GetTokenFromId(allySideTokenIdsOfPlaySituation[num2].TokenId, isAlly: true, ai.CurrentVirtualField, needsClone: true);
if (InplayEstimations == null)
{
InplayEstimations = new List<AIVirtualCard>();
}
InplayEstimations.Add(tokenFromId);
num++;
if (num >= 6)
{
break;
}
}
}
else
{
InplayEstimations = null;
}
}
}