Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIFusionMetamorphose.cs
gamer147 957af3d1ec feat(battle-engine): full Unity/VFX/god-object shims + expanded copy closure (2570 files)
Authored Unity primitive/object-model shim, VFX layer (control-flow-preserving, InstantVfx never invokes its action -- headless suppression), god-object stubs (GameMgr/EffectMgr/UIManager with faithfully-extracted nested enums), View/UI/Touch tree, LitJson+BetterList+Tuple copied, third-party stubs. Discovered Roslyn header-error masking: fixing class-header type errors unmasks body references, so the true copy closure is ~2570 files (was 782 under masking). Errors: masked-25720 -> 268; our shim files compile clean. Remaining: ~50 residual shim/external types, 24 NGUI UI-base overrides, static-type fixes, plus likely 1-2 more unmask waves.
2026-06-05 17:22:20 -04:00

40 lines
1.0 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public class AIFusionMetamorphose : AIScriptArgumentExpressions
{
private int _targetId;
public AIFusionMetamorphose(string text)
: base(text)
{
}
protected override void InitExpressions(string text)
{
base.InitExpressions(text);
if (_exprList.Count <= 0 || _exprList.Count > 1)
{
_targetId = -1;
AIConsoleUtility.LogError($"AIFusionMetamorphose(): Arg count is out of range. Please check the value. count:{_exprList.Count}");
}
else
{
_targetId = _exprList[0].EvalID();
}
}
public override void Execute(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation = null)
{
if (situation == null || situation.ActionType != AIOperationType.FUSION)
{
AIConsoleUtility.LogError("AIFusionMetamorphose.Execute(): Situation is not FUSION action type.");
}
else if (_targetId > 0)
{
AIMetamorphoseSimulationUtility.MetamorphoseHandOnVirtualField(situation.Actor, _targetId, tagOwner, field);
}
}
}