Files
SVSimServer/SVSim.BattleEngine/Engine/Wizard/AIEvalAttackRemoveUtility.cs
gamer147 824309ec44 feat(battle-engine): close the AI-simulation subsystem (verbatim)
Copied the 89 uncopied AI*SimulationUtility/extension files defining the
AIVirtualCard/AIVirtualField extension methods; the compile loop then auto-closed
the revealed type deps (~3049 files total, drift-clean). 10.0k -> 62 errors.
2026-06-05 20:30:59 -04:00

150 lines
4.7 KiB
C#

using System.Collections.Generic;
namespace Wizard;
public static class AIEvalAttackRemoveUtility
{
private const int REMOVE_TYPE_INDEX = 1;
private const int REMOVE_COUNT_INDEX = 0;
public static float EvalAttackRemove(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, AISituationInfo situation, List<AIScriptTokenBase> argList)
{
List<AIVirtualCard> list = (tagOwner.IsAlly ? field.EnemyInplayCards : field.AllyInplayCards);
if (list.Count <= 0)
{
return 0f;
}
List<AIVirtualCard> list2 = null;
List<AIVirtualCard> list3 = null;
for (int i = 0; i < list.Count; i++)
{
AIVirtualCard aIVirtualCard = list[i];
if (aIVirtualCard.IsUnit && !aIVirtualCard.IsCantUnderAnyAttack())
{
if (aIVirtualCard.IsGuard)
{
list2 = AIParamQuery.AddElementToList(aIVirtualCard, list2);
}
else
{
list3 = AIParamQuery.AddElementToList(aIVirtualCard, list3);
}
}
}
int num = list2?.Count ?? 0;
int num2 = list3?.Count ?? 0;
if (num + num2 <= 0)
{
return 0f;
}
int removeCount = (int)argList[0].Value;
AIScriptTokenArgType removeType = GetRemoveType(argList[1]);
List<AIVirtualCard> replacedTargetSideInplayCardList = new List<AIVirtualCard>(list);
return CalculateAttackRemoveValue(tagOwner, field, playPtn, removeCount, removeType, list2, list3, replacedTargetSideInplayCardList);
}
private static float CalculateAttackRemoveValue(AIVirtualCard tagOwner, AIVirtualField field, List<int> playPtn, int removeCount, AIScriptTokenArgType removeType, List<AIVirtualCard> guardList, List<AIVirtualCard> nonGuardList, List<AIVirtualCard> replacedTargetSideInplayCardList)
{
AIVirtualCard sourceCard = AIInstantAttackUtility.CreateDummyAttacker(field, tagOwner, 1, 1, 1, isEvalRush: true);
Dictionary<int, (float, bool)> dictionary = null;
if (removeCount > 1)
{
dictionary = new Dictionary<int, (float, bool)>();
}
float num = 0f;
for (int i = 0; i < removeCount; i++)
{
List<AIVirtualCard> list = ((guardList == null || guardList.Count <= 0) ? nonGuardList : guardList);
if (list == null)
{
break;
}
float num2 = float.MinValue;
AIVirtualCard aIVirtualCard = null;
bool flag = false;
for (int j = 0; j < list.Count; j++)
{
AIVirtualCard aIVirtualCard2 = list[j];
AIVirtualAttackInfo aIVirtualAttackInfo = new AIVirtualAttackInfo(sourceCard, aIVirtualCard2);
bool isRemoved = false;
if (!AIAttackSimulationUtility.IsAttackPossible(field, aIVirtualAttackInfo, replacedTargetSideInplayCardList))
{
continue;
}
float num3;
if (removeCount > 1 && dictionary.ContainsKey(aIVirtualCard2.CardIndex))
{
(num3, isRemoved) = dictionary[aIVirtualCard2.CardIndex];
}
else
{
num3 = CalculateSingleRemoveValue(aIVirtualAttackInfo, field, playPtn, removeType, ref isRemoved);
if (removeCount > 1)
{
dictionary.Add(aIVirtualCard2.CardIndex, (num3, isRemoved));
}
}
if (num3 > num2)
{
num2 = num3;
aIVirtualCard = aIVirtualCard2;
flag = isRemoved;
}
}
if (aIVirtualCard == null)
{
break;
}
num += num2;
if (flag)
{
list.Remove(aIVirtualCard);
replacedTargetSideInplayCardList.Remove(aIVirtualCard);
if (removeCount > 1)
{
dictionary.Remove(aIVirtualCard.CardIndex);
}
}
}
AIInstantAttackUtility.RemoveDummyCardFromField(field);
return num;
}
private static float CalculateSingleRemoveValue(AIVirtualAttackInfo situation, AIVirtualField field, List<int> playPtn, AIScriptTokenArgType removeType, ref bool isRemoved)
{
AIVirtualCard attackTarget = situation.AttackTarget;
isRemoved = true;
AIRemovalType removeType2;
switch (removeType)
{
case AIScriptTokenArgType.DESTROY:
removeType2 = AIRemovalType.Destroy;
isRemoved = !attackTarget.IsIndependent && !attackTarget.IsIndestructible;
break;
case AIScriptTokenArgType.BANISH:
removeType2 = AIRemovalType.Banish;
isRemoved = !attackTarget.IsIndependent && !attackTarget.IsUnbanishable;
break;
default:
AIConsoleUtility.LogError("AIEvalAttackRemoveUtility.CalculateSingleRemoveValue() error!! Not implemented removeType = " + removeType);
isRemoved = false;
return 0f;
}
if (isRemoved)
{
return AISimulationRemovalUtility.CalculateRemovalValue(attackTarget, field, playPtn, situation, removeType2, null);
}
return 0f;
}
private static AIScriptTokenArgType GetRemoveType(AIScriptTokenBase token)
{
if (token is AIScriptArgumentToken aIScriptArgumentToken)
{
return aIScriptArgumentToken.ArgumentType;
}
return AIScriptTokenArgType.NONE;
}
}